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A classic with a solid campaign and new galactic conquest mode.
It's everything it's promised to be. If you've played the Thrawn's Revenge mod for Empire at War most things will be instantly familiar. It runs stable (more than I can say for some mods) and is a complete conversion. The only thing that stops it from getting a 10 is the fact that because things are scaled realistically the ships are microscopic. In the original Sins of A Solar Empire frigates were the size of the cities you'd see on a planet. In this mod even capital ships are tiny so you'll usually see combat as a bunch of icons instead of actual ships. Does make it a bit boring to watch. If I'm stupid and there's a way to fix this I'll fix the score.
A big mod with a ton of features that starts out a little overwhelming but once you learn how to play it it's a very well done mod. The reason it doesn't get a perfect score is the occasional unit that just seems out of place (think I saw something called a sperm frigate among the Vaygr). Also they have a ship whose icon looks like a poorly drawn fish. Finally there is a ton of stuff to learn like crew requirements, energy, fleet upkeep, instructions in a text document would be nice. Those complaints aside there's a lot to love such as the new units, new races, and massive amount of new maps. There's so much variety in this mod with settings that let you tweak just about anything. It's a mod I love, just takes some getting used to at first.
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