In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...
A good game, well polished (contratry to ETW or TW:R2) and quite mod-friendly, thanks to CA's Assembly Kit.
As usual with CA, some "silly" features such as "spidermen infantry" that climb on wall...
Still some issue with modding since CA clearly state they will not support TW:S2 Assembly Kit anymore since TW:R2 have been relreased.
Still impossible to add or place guns on ships and buildings.
Fall of the Samurai is even better, adding some great features such as rail-road or naval bombing.
CA even proposed a closed beta before the release of FotS, something they should do with futures titles (after TW:R2 release fiasco).
Diplomacy is pathetic: offer tribute of 2k/turn for 15 turns is guaranteed peace. Then they DoW me the next turn, so I don't have to pay tribute. Repeat every turn after I take a city.
Pathfinding: Units ignoring orders, group pathfinding has units going in the OPPOSITE direction, slow response time. Shiny UI? Yes. Usable UI? No.
All in all, Medieval 2 Total War w/ Kingdoms Grand Campaign or Rome: Total Realism is WAY more fun.