I look forward to it, my problem was I love dwemer ruins so naturally I rushed for the ones under Balmora without thinking. Think I'll level up a few times before trying it again.
btw when I saw the rats in Balmora with packs on them I said "what are these, pack rats?" Sure enough I got closer and that's exactly what they were.
You were 100% right. Here's how my first attempt at the mod went. I got outside the census office and was generally impressed with the updates, notably the guard's armor. I noticed a few new towers and a flag that reminded me of skyrim. As I went towards balmora along the river I noticed a boat that wasn't there before, seconds later a crossbow bolt hit me in the mouth. I ran screaming all the way to Balmora where the new look of the city was obvious. A ton more shops and the bridges looked safer thanks to the rope railing. I immediately went to the sewer in search of the dwemer ruin and saw the huge town under a huge town. I quickly made my way through that and into the abandoned canal where I was surprised by all the non-hostile rats. Then I did a stupid thing and swam into a flooded canal where I promptly drowned at level 1. Very impressive mod and I'll write a better review when I'm not so stupid.
"Bloodmoon.esm is required for this file to be loaded, and it has changed since this file was last saved. You might experience problems with the game."
Let me explain what I've done. I downloaded the code fix that the readme told me was required and put all the folders into my Morrowind Data files directory. When I try to launch the game and select the add-ons I get that error.
What's that in the top center between the radar and system status?
Other than that question it looks really good, nice choice of colors and arrangement of everything. You manage to display a lot of information without it looking cluttered.
Also looking at the image full size the Flying Dutchman is really living up to his name, he's actually flying.
*shoots Cucaracha for heresy*
The space marines are in the nightmares of every xenos, these orcs shall be purged so badly their ancestors will feel it.
-Commissar Krieger
"Boarders have less attack/defence bonuses so that they are not too powerful." Thank you so much for that right there, hate how board-happy the AI can be and it's nice to know they won't slaughter me with that tactic anymore.
So pretty much the reason Lara Croft had really sharp boobs in the first Tomb Raider game, low graphics. I'm so excited to play this, already got my vote on Steam Greenlight.
My problem with Soulstorm is that for 3 planets and 2 moons there really aren't that many territories. Kronus was just a single planet that had almost as many territories as the entire Kaurava system.
Will you be making this mod work in the campaign? The thought of titans fighting across Kronus is an awesome thing and I would love for you to make it happen. As it stands I love the mod, of all the mods I've used this is my favorite. Everything has high production quality and really brings me back to the days of Warhammer 40K Final Liberation which was to me the last real W40K PC game.
I actually like the idea of a pirate planet, a whole corrupt world. It does make sense to have something like this on the edges of civilized space, far enough away that the number of cops is minimal so the pirates have free reign over everything.
Best deployed in pairs for maximum comedic effect.
I would say the top one since it really shows the evolution from the A-10 to the A-12.
Death is coming and it looks beautiful.
With a few of these the mod should be called Fall of the Hierarchy.
I hope so, turn it into a shark hunting game which would be awesome!
I look forward to it, my problem was I love dwemer ruins so naturally I rushed for the ones under Balmora without thinking. Think I'll level up a few times before trying it again.
btw when I saw the rats in Balmora with packs on them I said "what are these, pack rats?" Sure enough I got closer and that's exactly what they were.
You were 100% right. Here's how my first attempt at the mod went. I got outside the census office and was generally impressed with the updates, notably the guard's armor. I noticed a few new towers and a flag that reminded me of skyrim. As I went towards balmora along the river I noticed a boat that wasn't there before, seconds later a crossbow bolt hit me in the mouth. I ran screaming all the way to Balmora where the new look of the city was obvious. A ton more shops and the bridges looked safer thanks to the rope railing. I immediately went to the sewer in search of the dwemer ruin and saw the huge town under a huge town. I quickly made my way through that and into the abandoned canal where I was surprised by all the non-hostile rats. Then I did a stupid thing and swam into a flooded canal where I promptly drowned at level 1. Very impressive mod and I'll write a better review when I'm not so stupid.
"Bloodmoon.esm is required for this file to be loaded, and it has changed since this file was last saved. You might experience problems with the game."
Let me explain what I've done. I downloaded the code fix that the readme told me was required and put all the folders into my Morrowind Data files directory. When I try to launch the game and select the add-ons I get that error.
What's that in the top center between the radar and system status?
Other than that question it looks really good, nice choice of colors and arrangement of everything. You manage to display a lot of information without it looking cluttered.
Also looking at the image full size the Flying Dutchman is really living up to his name, he's actually flying.
As I've just learned Twcenter.net
*shoots Cucaracha for heresy*
The space marines are in the nightmares of every xenos, these orcs shall be purged so badly their ancestors will feel it.
-Commissar Krieger
What are those with the lasers coming from their head? They look like an immortal had kinky machine sex with a warrior.
"Boarders have less attack/defence bonuses so that they are not too powerful." Thank you so much for that right there, hate how board-happy the AI can be and it's nice to know they won't slaughter me with that tactic anymore.
I take it this is the new edition of necrons. will you include the older editions as well?
So pretty much the reason Lara Croft had really sharp boobs in the first Tomb Raider game, low graphics. I'm so excited to play this, already got my vote on Steam Greenlight.
HG you remember my stories from the ACC, consider those my application.
Pretty sure I have half of these tanks already, no need for this tree.
Hippo fits since it's kinda fat, maybe like a tier 2 really slow but really heavily armored tank (slower but heavier than any other tier 2).
We're gonna need a bigger mousetrap.
My problem with Soulstorm is that for 3 planets and 2 moons there really aren't that many territories. Kronus was just a single planet that had almost as many territories as the entire Kaurava system.
So basically acient egyptian necrons. Seems like a cool thing and I can't wait to see how murderous these things are on a battlefield.
I like this approach to supply gathering, if you're gonna do a blitzkrieg you need to keep moving and a mobile supply base sounds perfect.
The skull on the gasmask is what makes this unit something beyond normal standards of awesome.
As a khornate soldier this gets my full approval, especially since I'm the only sane one in the warband.
Will you be making this mod work in the campaign? The thought of titans fighting across Kronus is an awesome thing and I would love for you to make it happen. As it stands I love the mod, of all the mods I've used this is my favorite. Everything has high production quality and really brings me back to the days of Warhammer 40K Final Liberation which was to me the last real W40K PC game.
Imagine getting a prostate exam from him, he'd probably be wearing a powerfist.
I actually like the idea of a pirate planet, a whole corrupt world. It does make sense to have something like this on the edges of civilized space, far enough away that the number of cops is minimal so the pirates have free reign over everything.
And when this Blood Raven's Deathwatch team returned from the mission they noticed all their gear was gone.
To: Davien Thule
Hope you enjoy the new toys
From: Sgt. Zerus
He's an ultramarine respect-
He's a beakie respect++
Looking forward to seeing these great looking models on the battlefield.
Not black enough, needs to be blacker than black. They're blacker than the void itself.