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Comment History  (0 - 30 of 1,644)
xalener Dec 20 2014, 2:41pm says:

Rest in ******* peace

+1 vote   mod: City 17: Episode One
xalener Nov 3 2014, 8:19pm says:

fake vid project still dead

+1 vote   media: Leaked OverDose Early Alpha Gameplay Sort Of Stuff
xalener Oct 10 2014, 11:29pm says:

aww, I thought this was gonna be a remake of LSD dream simulator

+1 vote   game: LSD - The Game
xalener Oct 4 2014, 4:58pm says:

Is this still oldsource?

+1 vote   media: Just to liven it up
xalener Oct 3 2014, 9:20pm says:

No one's using VOIP :c

+1 vote   article: The NeuroGen Incident, Survival Co-op Update
xalener Sep 15 2014, 12:29am says:

Heh, looks like a tor frick render ;)

+2 votes   media: Model Render
xalener Sep 4 2014, 11:35pm replied:

One thing I'm really worried about is this project getting C&D'd after it's got a lot of mechanics set in place and then Dice poaches those mechanics from this project.

+1 vote   article: First Strike team - Star Wars: Battlecry team merge!
xalener Aug 31 2014, 11:11pm says:

"Everything in OverDose remember is to be fully scriptable and can be changed by even a twerp with notepad."

Wait, remember what?


+1 vote   article: OverDose Update - Sound
xalener Aug 28 2014, 6:20pm replied:

No, no. It's too old.
You can still make old look nice, but that doesn't mean it's still a good engine in terms of something to build a game on.

+2 votes   media: Akimbo USP&.357
xalener Aug 24 2014, 12:11am replied:

Th-thanks for pointing that out?

0 votes   media: Roberts Space Industries Constellation Commercial
xalener Jun 27 2014, 5:31pm says:

hurr lurr

+1 vote   media: LR300
xalener May 31 2014, 6:35pm says:


+1 vote   media: corgiiiiiiii
xalener May 5 2014, 9:13pm says:

is there a way to remove the watermark?

+2 votes   mod: Merciless Mod
xalener Apr 29 2014, 9:17pm says:

this belongs in dude space

+1 vote   media: Corridor
xalener Apr 22 2014, 10:05pm says:

Oh man, what I wouldn't give to play sven coop with gore like this.

+1 vote   media: M249
xalener Apr 5 2014, 3:39pm replied:

because this seems to be coming out of a point light, meaning there'd be six projected textures for every direction instead of just one from a spotlight.

+1 vote   media: April Update Sneak Peek: Improved Lantern (WIP)
xalener Mar 30 2014, 12:30pm replied:

I know, ~it's almost like I don't prefer max as a tool for animation holy ****~

+1 vote   article: Update 10: Covering Fire!
xalener Mar 27 2014, 1:27pm says:

Wait, you guys animate in Max? Eugh. More power to you.

0 votes   article: Update 10: Covering Fire!
xalener Mar 22 2014, 10:46pm says:

Man, I'd take just the dismemberment as a mod and be fine.

+1 vote   media: Kick & gameplay
xalener Mar 22 2014, 8:08pm replied:

The first game came out the same year as Modern Warfare, so yeah. It is. You know what modern means, right?

+1 vote   media: Kick & gameplay
xalener Mar 19 2014, 8:03pm says:

awaiting vids m8

+5 votes   game: Solitude Reborn
xalener Feb 23 2014, 2:10am replied:

I feel like the whole reason none of that stuff was in before is because they've been waiting for this movement system/ new rig to be finalized. I mean, why waste time implementing that **** into something that's getting replaced?

+1 vote   article: Update 9: FPS Controller 2.0
xalener Feb 20 2014, 2:38pm says:

>ideas guy

+2 votes   article: MODELER NEEDED
xalener Feb 20 2014, 2:29pm replied:

dat replica of hang em high

+1 vote   article: Jaykin' Bacon: Episode 3 - Media update #5!!!!!
xalener Jan 6 2014, 3:45pm replied:


+1 vote   media: carmine
xalener Dec 18 2013, 3:41am says:

wait, no bump maps on characters and weapons? aww

0 votes   article: Shameless update :3
xalener Dec 16 2013, 7:09pm replied:

prove it.

0 votes   mod: SauerEnhanced
xalener Dec 15 2013, 6:33am says:

We need to get together and donate you a proper 16:9 monitor

+2 votes   media: Thanks
xalener Dec 15 2013, 6:31am says:

This would not fit on a human.

+3 votes   media: HEV Suit - WIP
xalener Dec 13 2013, 2:51am says:

sneck peck

+2 votes   media: sneek peek
xalener Nov 4 2013, 5:23am says:

eagerly awaiting XaviorTrikiri's weekly meltdown.

+6 votes   media: Picture of the Week. November 04 2013
xalener Oct 30 2013, 1:45pm replied:


+2 votes   media: 2 Days
xalener Sep 27 2013, 10:57am says:

lel boob armor

0 votes   article: Wushu Sword Fighting Lady of Death
xalener Jul 14 2013, 2:48am replied:

Idk. They seem kind of important.

+1 vote   media: Blade Symphony - Early Steam Access Trailer
xalener Jul 2 2013, 4:49pm replied:

No, the ******* meatballs. I knew no one would get it.

+1 vote   media: Unexpected obstacles
xalener May 23 2013, 12:10am says:

needs more smog

+2 votes   media: NYC 2942
xalener Mar 17 2013, 4:33pm says:

I'd kinda prefer it if the blade was the original fire pattern, but whatevs

+1 vote   media: Tahu color test
xalener Mar 17 2013, 11:44am replied:

I don't know guys. You say it looks like something from Crysis or Far Cry 3, but I think it might be a compound bow from...



+13 votes   media: Compound Bow
xalener Feb 22 2013, 9:12am replied:

I've got a problem. I get too much to do, I try and do it all, then something happens and I gotta stop playing games for a while.

+2 votes   media: Colour... In OverDose...? Whatever next...? 3
xalener Feb 21 2013, 8:02pm says:

animations are pretty rough looking... but /****/

this looks beautiful.

+3 votes   game: Extraterrestrial Armies ( E.T. Armies )
xalener Feb 18 2013, 8:41am says:

Seriously you uploaded a blank goddamn picture.

0 votes   media: Collapsed wall
xalener Feb 11 2013, 5:59pm replied:

Ugh, Ceriux, that **** is why console gamers refuse to get into PC gaming. It's not the price of hardware or shaky installations. It's people like you. No one wants to play a game with someone who spouts **** like that.

+7 votes   article: RAGE Tool Kit Available Today on Steam
xalener Feb 10 2013, 5:10pm replied:

It's not really a mistake that this game was built for consoles. I mean that was kinda the whole point of its existence. It was an experiment by Id to work around console limitations; something they've never ever done before.

+5 votes   article: RAGE Tool Kit Available Today on Steam
xalener Feb 8 2013, 11:15am says:

"I guess you could say i gave up"
I guess you could say it's.. that time again...

+1 vote   media: Black Mesa Lobby FINAL
xalener Jan 31 2013, 12:56pm says:

oh ****

+2 votes   media: 2x4b 523p
xalener Jan 28 2013, 6:37pm replied:


+8 votes   media: Falling North.
xalener Jan 13 2013, 11:06am says:

Even though I can't see the rain, the game's lookin good.

+3 votes   media: Quick Rain Test 2
xalener Jan 10 2013, 1:10pm says:

need vocals for these guys?

+1 vote   media: Enemies
xalener Jan 5 2013, 3:13pm replied:

why, dude. Do sculptors sculptize? Do painters paintize?

-3 votes   media: Holo emitter concept art
xalener Jan 3 2013, 9:41am says:

Sounds like Robocop's pistol.

+1 vote   media: MP7 demonstration
xalener Jan 3 2013, 6:47am replied:

The business end is the nozzle on the right.

+1 vote   media: High poly immolator
xalener Jan 1 2013, 10:08pm says:


+8 votes   media: Another new rock test
xalener Dec 14 2012, 12:59pm says:


+1 vote   game: Undead hell: Welcome to Thailand
xalener Nov 26 2012, 9:40am says:

Any chance of an android build?

I'd really like to play this.

+1 vote   game: Jellboy
xalener Oct 8 2012, 10:20am replied:

realtime bathroom break sequences. executed through quicktime events.

+4 votes   media: Weekly Update
xalener Oct 2 2012, 6:42pm replied:

Because they gave him one. Come on man, how can any of us actually answer that? We didn't model the damn thing.
If I had to venture a guess I'd say it's because his design is a mix between Marc Laidlaw (HL's writer) and Kelly Bailey (Ex sound designer at Valve). Kelly had a ponytail.

+3 votes   media: Modinformer - Black Mesa
xalener Sep 27 2012, 9:53am replied:

what resolution is the screen? Or does that even factor into it?

+2 votes   media: OICW Final
xalener Sep 25 2012, 4:15pm says:

Good luck retopologising this with all those tentacles.

+2 votes   media: Deadfly [3D Model]
xalener Sep 24 2012, 12:45pm says:

why, man? this is getting almost as bad as the zombie games. Can't you go for some SCP stuff? 173 has yet to be adapted into something worth a damn. It could be amazing in CE3.

+2 votes   game: NullProject
xalener Sep 24 2012, 12:07pm replied:

A few guys have gotten bokeh DOF similar to this working in engine.

+2 votes   media: Faceless Minimal Teaser
xalener Sep 5 2012, 8:49pm says:

the torso is really dodgy compared to the head. I'm assuming that's placeholder, because TS's work has been way better than that.

+1 vote   media: Snatcher WIP (Updated)
xalener Sep 3 2012, 1:03am replied:

You look really ******* stupid right now.

+3 votes   media: Media
xalener Aug 20 2012, 9:41pm replied:

Well, the episodes are much more advanced than the root HL2. I prefer EP2 over all the installments tbh. Valve was starting to get into the game in a much better way.

+4 votes   download: Mission Improbable Full version
xalener Aug 19 2012, 4:40am replied:

Many jokes. Told by friends for others. So... why is this detrimental to anything?

+4 votes   media: EtherealCast Episode 2: Got Beef?
xalener Aug 16 2012, 9:38am says:

Gavavva U so sassy

+3 votes   article: A few... Silly... Questions Answered
xalener Aug 5 2012, 3:17am says:

******* sluuurp.

+2 votes   media: MDR Burst Rifle - Ingame 3
xalener Jul 31 2012, 7:17pm says:

It's Graphics, not Graphic.

+2 votes   game: Core12
xalener Jul 13 2012, 11:14pm replied:

This was all sparked by going through the Unity and Cryengine forums. A majority of front page threads in the CE forums are games set in Russia after the apocalypse.

+1 vote   article: What you're doing. Stop it.
xalener Jun 12 2012, 5:27pm replied:

They weren't all that big in the original though. They were just wide.

+5 votes   media: Screenshots
xalener Jun 12 2012, 5:23pm replied:

There is no "not really".
Dark rooms are dark. Period.

+6 votes   media: Screenshots
xalener Jun 11 2012, 11:09pm replied:

It's a ******* room that's dark. That's how rooms that are dark look.

+19 votes   media: Screenshots
xalener Jun 5 2012, 9:10pm replied:

Quake 2 :P

+1 vote   media: Payne Effects 3 Features - Gibbed Deaths
xalener May 25 2012, 10:46pm replied:

Banana Hammock.

+2 votes   media: Air 3
xalener May 25 2012, 7:46pm replied:

I doubt they are suitable for a long range attack like the Creamator's cannon.

I think I saw a shader for fluid particles in Nvidia's papers. It had something do do with rendering the particles to a Depth buffer, creating world space normals from that, and lighting it deferred style. I think there was a "thickness" buffer in there too that controlled color saturation or something. Ofc I'm explaining this with my nonexistent knowledge on how shaders work.

It ends up looking pretty nice if done right.

I have no idea if this effect can be achieved in Source though.

+1 vote   media: Cremator
xalener May 20 2012, 9:16pm says:

Thou I'd kinda rather a severed poison antlion head that launches globs.

0 votes   media: Hornet Gun
xalener May 18 2012, 8:14pm says:

Hopefully the models can live up. These are great concepts.

+1 vote   media: Humanoid Chest
xalener May 1 2012, 10:04am says:

I wish people would ****** play this :s

+1 vote   article: Interstellar Marines: Deadlock 0.4.0 Battle Report
xalener Apr 27 2012, 9:57am says:

Wait, you already got all your actors? baww.

+3 votes   article: Life's a Beach update: 26.04.12
xalener Apr 26 2012, 2:40pm says:

That's weird. The initial image shows up as the prisoner, and I have to click "(view original)" to see the hunter.

+6 votes   media: Hobo Hunter
xalener Apr 20 2012, 11:47am buried:


Three people don't get that there's no way any realistic simulation of slogging around in 100+ pounds of armor, while having a 60 pound sword fight with an equally heavy and slow opponent could even be remotely entertaining. Chivalry is doing it the way it has to be done: unrealistic and quick. Visceral, yes. Logical, no.

-5 votes   media: Knight Teabagged at Pax East
xalener Apr 18 2012, 11:58pm says:

I didn't foresee this kinda map variety.

This is gonna be better than I thought!

+5 votes   article: Ravaged Update
xalener Apr 17 2012, 11:17am says:

does the sword HAVE to have that eye on it? I mean I'm all for homages, but that's a bit overboard.

+2 votes   media: Adv. Light Armor + Imp
xalener Apr 15 2012, 6:07pm replied:

I'm into white rabbit as well.

+1 vote   media: Fonts Updated
xalener Apr 15 2012, 2:42am says: +2 votes   media: Fonts Updated
xalener Apr 14 2012, 6:33pm buried:


Really, if there was an ARMA equivalent of ye-olde warfare, it would:



-5 votes   media: Knight Teabagged at Pax East
xalener Apr 13 2012, 11:09pm buried:


That's exactly why it should be in the game.

-6 votes   media: Knight Teabagged at Pax East
xalener Apr 13 2012, 6:18pm replied:

All of your suggestions are bad.

+7 votes   media: Knight Teabagged at Pax East
xalener Apr 7 2012, 4:20pm replied:

Nah, If there's anything I like less than badges, it's exclusive in-game items.
Maybe supporters just get an early release, or a poster and a shirt, or (less likely) a physical replica of a weapon/ item in the game.

+1 vote   article: Ravaged Kickstarter Campaign
xalener Apr 5 2012, 4:11pm says:

I bet he was a noodeler. The arm would definitely make the job easier.

You should rename this to a noodeler.

+2 votes   media: Life's a Beach Charger fisherman
xalener Mar 30 2012, 2:22pm says:


At least this time it's not an "infection"

+3 votes   game: Flesh Asunder
xalener Mar 30 2012, 8:34am says:


+6 votes   game: UTU ARENA 2
xalener Mar 28 2012, 9:27pm replied:

Well, I am in film school :P


+2 votes   article: It has been a wonderful ride
xalener Mar 27 2012, 9:34pm says:

Play it right, and it can be a movie...

Then a game... :P

+3 votes   article: It has been a wonderful ride
xalener Mar 14 2012, 9:07pm replied:

I mention Chris Nolan films because he specifically uses UN-hollywoodized gun sounds.

+2 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
xalener Mar 13 2012, 8:13pm says:

I could probably try out for Jay, but damn this college schedule.

At least I have access to a *not bad* recording booth.

+2 votes   article: Life's a Beach Character Biographies + Voice actor requirements
xalener Mar 12 2012, 3:49pm says:

I think you should relight this to accommodate for DP's RTL features.

+1 vote   media: Introducing: High-End
xalener Mar 10 2012, 8:46am replied:

And on a personal note, the weapons felt completely useless. The sound design was alright, but when someone got shot they didn't even flinch and the only impact effect was some lameass red puff of smoke. Come the hell on, I'd have preferred no blood at all if they could punch it up with an impactful spark effect and still get the T rating they wanted.

+1 vote   media: OverDose - Promo Video
xalener Mar 8 2012, 10:02pm replied:

Oh, no doubt it was well done, I just feel like it was made for a different game. Something like this calls for the startling thunderclaps of the firearms in Christopher Nolan movies than it does the bass heavy punches shown here.

+3 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
xalener Mar 8 2012, 8:47pm says:


+2 votes   media: EagleLanderWIP
xalener Mar 7 2012, 11:15pm says:

I think a game like this calls for more deafening and impactful gun sound effects.

+10 votes   media: GDC2012 - Contagion Alpha Gameplay Trailer
xalener Feb 22 2012, 4:10pm says:

His torso should be rotating along with his arms. Right now they're working against each other. Besides that and the speed this is damn good.

+1 vote   media: Rau Run Cycle
xalener Feb 12 2012, 3:38am says:

This game sounds ******* amazing. Seriously, there's great audio in here.

+7 votes   media: Ravaged Gryo Dev Diary
xalener Feb 11 2012, 5:25pm replied:

It will be eventually.

+2 votes   media: Interstellar Marines: Picture of the Week 0052
xalener Feb 4 2012, 10:03pm says:

I kinda like the very first shot. It's like the background paintings in the original Loony Tunes shorts.

+2 votes   article: How ARKA's visuals have progressed
xalener Feb 3 2012, 12:13am says:

Christ, do you guys realize you're making a ******* beautiful game?

+3 votes   media: Build 194 Codename Gorilla
xalener Jan 21 2012, 9:09pm says:

I think you should define his knuckles a bit more. He's got that skinny glovehand syndrome.

+1 vote   media: Evil Mastermind
xalener Jan 8 2012, 8:18pm replied:


+1 vote   media: The Whole Gang
xalener Jan 4 2012, 3:12pm replied:


0 votes   media: Ravaged Trike
xalener Jan 4 2012, 3:12pm replied:

aaand I get - 2 for complimenting the game, nice. Sorry, kids. But I just don't hear good vehicle audio in UDK games.

0 votes   media: Ravaged Trike
xalener Jan 2 2012, 6:12pm says:

No offense, but don't you think we have enough anti Russian fps games out there? And enough aim down sights sprintfests? And enough of... all of this?

+5 votes   game: Front Lines
xalener Dec 31 2011, 11:37pm replied:

Nothing personal just balance.

+6 votes   media: Warehouse (Yet Again)
xalener Dec 31 2011, 10:22pm says:

Looking a bit rough tbh. But holy **** the model is a huge step over the last one.

+1 vote   media: Run animation - preview
xalener Dec 31 2011, 9:44pm replied:

negative karma for consistency's sake.

+20 votes   media: Warehouse (Yet Again)
xalener Dec 22 2011, 3:36pm says:

Woah... the vehicle audio is actually.... GOOD?

But... NO UDK project has ever gotten that right!!!

Great ******* job. Holy ****.

+2 votes   media: Ravaged Trike
xalener Dec 22 2011, 12:42am says:

looks beautiful.

Makes me wonder... will this artificial sky be able to make sta....

I just had an awesome idea but I'm not on the team and it's probably too late to implement such an outlandish idea....


But I just imagined a bunch of glass minority report screens (with visible gaps in between) covering the entire "skybox" in the transparent image of a sky. They'd have the RGB CRT effect on them.

bah, I need to get cracking on my own damn game so I can stop throwing these ideas around aimlessly.

+6 votes   media: Real time / Development / Deadlock
xalener Dec 19 2011, 12:53pm replied:

I guess you haven't played zombie panic.

+1 vote   article: Alpha Game-play, New Site, and more!
xalener Dec 16 2011, 5:26pm replied:

Says who?

+6 votes   media: Cont_PT_Update_Wallpaper
xalener Dec 12 2011, 11:44am says:

This is too good. I can never go back to Japan.

+3 votes   media: A Snatcher! (WIP) By TheSyndicate
xalener Dec 11 2011, 3:09pm says:

It looks great, but I'm really not feeling that camera.

Is it parented directly to their chest or something?

+3 votes   media: Afflicted DX11 Gameplay Footage
xalener Dec 8 2011, 7:37pm says:

He looks like he tripped and got impaled on his own rifle :P

+3 votes   media: Concept Work
xalener Dec 7 2011, 11:49pm replied:

Ah, that second screenshot. Now that's ******* awesome.

+3 votes   media: Subsurface Scattered Skin and Eye Shader
xalener Dec 7 2011, 9:51am replied:

I know what to look for, mang.... It's just that I don't really see the scattering around where it should be. There's plenty under the chin it looks like, but it's way too subtle on the ears and nose. I assume that this was a test for the shader, not the actual assets that it uses. Maybe there's no sss map... idk.

Maybe the white specular is throwing me off too. Actually that's probably it.

+1 vote   media: Subsurface Scattered Skin and Eye Shader
xalener Dec 6 2011, 9:20pm says:

To tell ya the truth, I can hardly see it :s

+1 vote   media: Subsurface Scattered Skin and Eye Shader
xalener Dec 3 2011, 4:27pm replied:


So what you're saying is you won't go Crysis 2 with it? :P

+2 votes   media: Real Time Light Shafts
xalener Nov 30 2011, 7:50pm replied:

Oh, I know they happen in real life. I do see it quite a lot :P

What I mean is that they're usually featured in games in environments where they would never be. It's like lightning with no clouds.

+1 vote   media: Real Time Light Shafts
xalener Nov 30 2011, 7:48pm replied:

Who cares? This looks cooler.

0 votes   media: Grenade
xalener Nov 29 2011, 10:35am replied:

Stuff like that with the sun is fine imo. lightshafts from the sun never made too much sense to me anyway. There are only really rare occasions where they'd appear in the fashion they do in most games... most of which would result in extreme atmospheric haze along with the effect (which is never the case). Crysis and Gears 3 would be the biggest offenders of this.

Having this effect in dark dusty areas like you have been showing in this demo is great though.

When it comes to outdoors lightshafts, I would prefer it if there were small volumes of the effect around the ground (15 ft at it's highest) to simulate pockets of not-quite-settled dust. Would make more sense, though I have no idea how it could be done.

+1 vote   media: Real Time Light Shafts
xalener Nov 28 2011, 2:15pm says:

I'm so glad the light itself doesn't need to be on screen in order for these to work. Post processing lightshafts are cool and all, but make no damn sense.

+1 vote   media: Real Time Light Shafts
xalener Nov 28 2011, 10:01am says:

Wait... what is this?

+2 votes   download: The Pendulum Wars Elite
xalener Nov 27 2011, 2:14pm says:

This mod just got Fong'd.

+2 votes   media: Flashback
xalener Nov 20 2011, 4:11pm says:

I saw you guys looking at splasers...

any chance of a huge super weapon making an appearance here?

+1 vote   article: Interstellar Marines: SITREP - Week 026
xalener Nov 17 2011, 7:36pm says:

Oh, man. If only there was that l4d2 style layered gore... This would be a perfect base.

+3 votes   media: OverDose ViDoc - Skeleton Low Detail Map Model
xalener Nov 13 2011, 11:21am says:

I like the color= health idea. It's like Sparx in the first few Spyro games. The only good ones.

+5 votes   media: Water - Concept
xalener Nov 9 2011, 10:17pm says:

I hope the water will actually be able to look like that when it's implemented and not just be a flat plane with a scrolling normal map on it.

Because the concept you sculpted up for it just looks too damn good for that.

+15 votes   article: Aubrey's Art Asset Overview #23 and #24
xalener Nov 4 2011, 3:55pm says:

I love the look of this headcrab!

Are you gonna model one from scratch to look like this, or are you guys just using the HL2 crab?

+2 votes   media: Zombie
xalener Oct 29 2011, 5:24pm says:

Kinda looks like Kevin Spacey.

-2 votes   media: Contagion - Tony The Loan Shark Survivor Wallpaper
xalener Oct 22 2011, 2:20pm replied:


+2 votes   media: Nick
xalener Oct 1 2011, 5:58pm replied:

Open "view original" in new tab and/or window.

+1 vote   media: Deadlock Map: CR1 - Iteration 1
xalener Sep 25 2011, 6:06pm replied:

I offered to help out with those but never got a message back :((((((((

+2 votes   media: Some things
xalener Sep 11 2011, 9:49pm replied:

I don't think you can remove those shadows in source.

+1 vote   media: Silhouettes
xalener Sep 9 2011, 11:07pm replied:

Do blue man. Blue = cooooool

for coolant.

+2 votes   media: Duty Calls
xalener Aug 26 2011, 12:53pm says:

This looks like my dreams,man. Tracking.

+4 votes   game: ZERO -tales from the future-
xalener Aug 4 2011, 10:59pm says:

Aww man, I drew a shotty that looks just like this years ago :(

Ah well, you guys made it into fruition before I did. Beat me to the punch.

+2 votes   media: CronaLabs Solar Ray
xalener Aug 4 2011, 9:27pm says:

Sikkmod's about to get shitloads more badass.

+19 votes   article: Doom 3 Source Code Released
xalener Aug 3 2011, 2:39am says:

That's more like it. Still Spasish, yet new.

+2 votes   media: New, NEW shotgun model.
xalener Jul 31 2011, 4:36am says:

I really like it, but could you guys add that attachable foregrip?

I just love how the gun's silhouette looks with it on.

+1 vote   media: Keltec KSG Shotgun
xalener Jul 30 2011, 2:22pm says:

It looks ******* awesome. Like a mix between the Halo 1 shotty and a Spas. Cept better.

I'm guessing by the mag that this will be semi auto?

+1 vote   media: Metal Storm US Army Shotgun
xalener Jul 26 2011, 10:34pm replied:

There are more options than that though. Just gotta think? How awesome would a human Vs alien game be in a modern/ futuristic suburban environment? The new X-com is doing that, but retro style. Plus there's the jungle, or a forest... Or underwater... in stone caves with crystals everywhere.... (ideas for NS2 maps btw)

+1 vote   media: In game screenshots
xalener Jul 24 2011, 5:41pm says:

This is at least UV'd right? hehehe

+1 vote   media: SpaceMarinePose
xalener Jul 14 2011, 8:58pm replied:

You know there's a reply to comment button right?

+5 votes   article: Action RPG Rose Child Of The Storm POC Release - Free Game!
xalener Jul 12 2011, 11:32pm says:

Holy ******* ****!



Actually, a megas xlr game on cryengine 3 doesn't sound too bad.

+1 vote   media: Alien concept #1
xalener Jul 5 2011, 6:29pm replied:

Yes, but you'd be considered the beast.

+1 vote   media: Cars
xalener Jun 29 2011, 11:26am replied:

The meatballs the meatballs the.... no one will get this reference.

+2 votes   media: Unexpected obstacles
xalener Jun 28 2011, 3:09pm replied:

Metric system and Kelvin.


+1 vote   media: The mean streets
xalener Jun 28 2011, 3:08pm says:

Awesome, the city feels much more alive now.

I still think Yellow Cab Co. Should be Yellow Car Co.

-3 votes   media: Cars
xalener Jun 26 2011, 7:28pm replied:

It's just not DBZ without it though, man.

+6 votes   media: Picture of the Week June 26, 2011
xalener Jun 21 2011, 11:45pm says:

At first I thought "******* more zombie games"

Then I saw they had guns...

+5 votes   game: Desert Zombie: Last Stand
xalener Jun 20 2011, 5:40pm says:

I hope you can pull it off.
I've yet to see water that looks passable as post 2005 water in Unity. Even that ocean shader is iffy.

+1 vote   media: Picture of the Week 0036 - Week 23 June 2011
xalener Jun 13 2011, 8:16pm replied:

*le sigh*

+2 votes   media: Picture of the Week 0035 - Week 22 June 2011
xalener May 31 2011, 6:32pm replied:

there we go.

+1 vote   media: Teaser May 2011
xalener May 31 2011, 3:38pm replied:

That's how the titles were in the first movie, mang.

Actually, they seemed additive in the movie, but who cares?

+3 votes   media: Teaser May 2011
xalener May 26 2011, 8:40pm replied:

You guys are asking for the halo/ Marathon Plasma pistol it seems like.

+1 vote   media: PlasmaPistol_WIP_01
xalener May 18 2011, 3:56pm says:

Finally. America is the bad guy. We always end up being some romanticized hero, I'l glad there's finally a story out there that can even out the field.

+3 votes   media: Glock17
xalener May 6 2011, 6:07pm replied:

Well, we don't rightly know the story yet. I mean they plan on having a full on Alien faction too.

+1 vote   article: Interstellar Marines: SITREP - Week 003
xalener Apr 30 2011, 2:21pm replied:

I always hated physical stuff like that in HUDs. If it doesn't look like a heads up display, it just ends up looking cheesy to me.

+5 votes   media: HUD_Concept
xalener Apr 29 2011, 4:56pm replied:

Oh god. PLEASE let him say this in the campaign.

+15 votes   media: Sentient being
xalener Apr 9 2011, 1:09pm replied:

Yes it is.

+1 vote   media: Mos Eisley (TDM)
xalener Apr 9 2011, 1:06pm says:

tbh, I forgot this even existed.

Edit: wait wait what? They say they aren't happy with their assets?

What the ****? Those models are ******* great!

+5 votes   article: Project terminated
xalener Apr 8 2011, 11:26pm replied:

No what? It does look a lot like a... "shell"

By no means is that bad at all.

+1 vote   media: Robot Stripper
xalener Apr 7 2011, 3:51pm says:

He must have had a real ******* angular face.

+1 vote   media: SkullVer2
xalener Mar 30 2011, 7:25pm replied:

So a campaign?

+1 vote   media: OverDose ViDoc Four - Cross Processing
xalener Mar 15 2011, 5:07pm says:

So any particular "Cruise line" you're basing this campaign off of?

I'd suggest Royal Caribbean as a base. The Promenades of their ships are god damn beautiful. And huge. It'd make a great environment to fight infected in.

+2 votes   mod: Life's a Beach (CANCELLED)
xalener Mar 11 2011, 11:25am says:

Not to sound like an *******, but I think you guys should vary your color pallete more...

The game looks great, but the only 2 colors I've seen since day 1 have been varying shades of gray and brown.

+6 votes   media: Picture of the Week 0023 - Week 10 March 2011
xalener Mar 9 2011, 11:35am replied:

Jesus christ.

+1 vote   media: Flamethrower
xalener Feb 26 2011, 12:27pm says:

Some say he drives to hell and back all the time. For groceries.

+3 votes   media: Character Screenies!
xalener Feb 24 2011, 6:33pm says:

I like the other chest more.

It's more Doom-y

+1 vote   media: The Torment Guy In chains
xalener Feb 23 2011, 5:55pm replied:


+4 votes   media: Promo art 2
xalener Feb 23 2011, 5:36pm replied:


-4 votes   media: Robots in the Bada Bang
xalener Feb 22 2011, 10:28am says:

how long do the flames last?

+1 vote   media: Flamethrower
xalener Feb 20 2011, 2:46pm says:

my fave :D

+4 votes   media: Scar WIP
xalener Feb 12 2011, 10:35pm replied:

edit: didn't mean to sound like such a **** there... Sorry.

+1 vote   media: Altair Revealed
xalener Feb 11 2011, 4:01pm says:

I think the horse should move it's tail over to the side instead of up. At least that's how I've always seen it.

For those who are curious, I mean in NYC where there are horses all up on the streets.

+1 vote   media: My horse and me.
xalener Feb 11 2011, 3:58pm says:

The only thing I don't like about these is the color scheme. Something about the utilitarian black guns in the first iteration was just so ******* cool. It's kinda gone now. The lights and the gray are what do it. Could we just see a permutation of one of these guns (maybe just colored over) with a more O:source style scheme?

+4 votes   media: Weapon Styles - Carriers
xalener Feb 6 2011, 1:13pm replied:

You can also rocket jump with it.

+3 votes   media: FNC-30 Reborn
xalener Feb 6 2011, 1:10pm replied:

May I say in advance to chill on the env maps on this one? lol. Idk. I just love the stone look this armor has.

+1 vote   media: Altair Revealed
xalener Feb 4 2011, 3:45pm says:

big head, arms too short, torso too narrow...

Unless it was intentional of course.

+1 vote   media: InGame
xalener Feb 1 2011, 3:52pm says:

I always hated this type of motion blur.

+1 vote   media: Motion Blur
xalener Jan 31 2011, 8:17pm replied:

gony frawk

+2 votes   media: Airboat Replacement
xalener Jan 29 2011, 2:04pm replied:

why are you asking you?

+7 votes   media: M16 In Game
xalener Jan 11 2011, 11:29pm says:

oh no.

+1 vote   media: Raw Voice Acting Audio
xalener Jan 11 2011, 11:28am replied:

Metal sounds better.

+1 vote   article: New Overgrowth video devlog
xalener Jan 10 2011, 5:10pm says:


+1 vote   media: Play With Devs - January 2011
xalener Jan 2 2011, 5:18pm says:

Coloring makes me think of district 9 :P


I hope the models can live up to this.

+2 votes   media: Meet Amy
xalener Dec 25 2010, 2:57pm replied:

Don't the glaring, bright, mirrors that are the sunglasses kinda render that useless? lol.

+4 votes   media: British Soldiers
xalener Dec 21 2010, 7:29pm says:

How about an option for bloom? :P

Also, character customization like Halo or other games that have ACTUAL character customization and not like a different colored scarf or some ****?

That being said, I can't ******* WAIT to see where this goes.

+1 vote   article: Freemasons, Necromancy and You
xalener Dec 13 2010, 8:44pm replied:

Not in lolerland.

+3 votes   media: Contagion Police H2 Hummer
xalener Dec 5 2010, 12:29am says:

I ******* love it. I just hope the model can live up to it.

+1 vote   media: HM12 SHOTGUN
xalener Dec 1 2010, 1:43pm replied:



+1 vote   media: New UDK Trailer - Primal Carnage
xalener Nov 27 2010, 11:15pm says:

I wish I could ******* god damn map :(

+2 votes   article: Mappers Required
xalener Nov 25 2010, 4:17pm says:

Kinda reminds me of Space Ghost: Coast to cost.

Idk why.

+4 votes   media: Galactopticon
xalener Nov 25 2010, 3:52am replied:

Reptiles come from Earth. She dusnt.

+1 vote   media: Herp derp
xalener Nov 21 2010, 2:38am replied:

Given the surroundings this thing will be camo'd in, I think the player NEEDS a dead giveaway.

+3 votes   media: TAR - infiltration & reconnaissance
xalener Nov 11 2010, 11:50am says:

They interviewed me too :P Cool bunch of guys.

+1 vote   media: Interview @
xalener Nov 9 2010, 1:18pm replied:

Volume ain't realism, adaptive reverb is :P

+1 vote   media: Various in the works demonstrations
xalener Nov 6 2010, 3:05pm replied:

I know. It just seems that the wrinkles themselves are wrong... To be honest it has those weird deformations that default face gen faces or human maker faces have. Not accusing the modeler of anything.

+1 vote   media: Head models
xalener Nov 6 2010, 12:25am says:

middl one

+2 votes   media: Megalodon
xalener Nov 4 2010, 4:53pm replied:

I like it.

+1 vote   media: 1 minute of clips!
xalener Nov 3 2010, 10:41am says:

Something about these wrinkles I don't like. It just seems overkill.

+8 votes   media: Head models
xalener Oct 26 2010, 6:21pm says:

Dat ambient occlusion D:

Everything else is nice.

+1 vote   media: Flamethrower Particles and Import Test
xalener Oct 23 2010, 6:49pm replied:

You want it to look like the Halo 2/3 armor where there was no room for a human being inside it?

+1 vote   media: Mood shot
xalener Oct 22 2010, 3:51pm says:

Most pointless -1 vote I've ever seen on a comment? He's right.

+1 vote   media: [Vehicle] Beatle UVW [WIP]
xalener Oct 20 2010, 6:23pm replied:

Well, not the WHOLE thing. Just the sharp 90 degree edges around the front. They did it on the pillar of autumn model in Halo reach and it looked great.

+1 vote   media: Ship_WIP3
xalener Oct 11 2010, 7:42pm says:

flat face, and the back of the skull is pushed forward.

But this is two years old, so **** the everything.

+1 vote   media: Nemesis
xalener Oct 11 2010, 7:28pm says:

first person limbo?

+1 vote   media: Necrosis
xalener Oct 6 2010, 9:46pm replied:

Because it's crash :P.

+1 vote   media: Environments
xalener Oct 6 2010, 9:12pm says:

This is so god damn perfect.

I'd just like to see more of the aboriginal influence on everything. That's one of the most crucial parts of the look.

+1 vote   media: Environments
xalener Aug 12 2010, 2:39pm replied:

awwww shyit.

Awesome! You guys have already got my money. If required.

+1 vote   media: ORION: Prelude
xalener Aug 11 2010, 3:15pm says:


You guys are changing the hud and models right?

+1 vote   media: ORION: Prelude
xalener Aug 8 2010, 5:58pm replied:

I honestly thought the description was enough :/

Good work everyone.

+4 votes   media: Case Fans
xalener Aug 1 2010, 11:25pm replied:

Actually, don't dare defend Hund. He's a bastard. But the boarderlands hate was unecassery.

+3 votes   media: SIGGRAPH 2009 presentation images
xalener Jul 30 2010, 10:33pm replied:

I agree about the bonnet, but everything else is there to look cool.

But if you were to remove the roof, it would just be a warthog :/ No offense to anyone, but really, it would.

0 votes   media: Gladiator Assault Vehicle (GAV)
xalener Jul 30 2010, 9:59pm replied:

Not quite.

+1 vote   media: ORION - Mystery Days Event - Day 02
xalener Jul 16 2010, 4:12pm says:

Awesome. I love it when Valve hires modders. Gives people something to look up to.

This looks damn awesome.

+2 votes   media: In-game screens
xalener Jul 13 2010, 4:52pm replied:


Is that really something you can crit on with a style like this?

+6 votes   media: Mafia suit skins
xalener Jul 9 2010, 12:01pm says:

"-5 points for a suicide by touching your own balls."


+1 vote   article: GraviNULL: Play tips
xalener Jul 3 2010, 2:18am replied:

I think it's just literally a layer of water over the floor.

+1 vote   media: Stuff
xalener Jul 2 2010, 11:42pm replied:

lol. Did you ever play Halo 1? All the ******* marines die within 10 seconds laving you to beat all evels alone. Plus there's no arbiter.

+2 votes   media: Truth
xalener Jun 27 2010, 2:13am says:


+7 votes   media: In-game
xalener Jun 27 2010, 2:02am says:

Did I hear the suit say "maximum cloak"?


+1 vote   media: E3 Gameplay Trailer
xalener Jun 22 2010, 9:45pm says:

idk bout those hands.

+1 vote   media: In The Flesh (Pre 2012 Reboot)
xalener Jun 22 2010, 7:44pm says:

Man, this should be a LOT more bloody.

Remember that first short where she made a foot thick lake of blood?

+1 vote   media: Aeon Flux Episodes Trailer 2
xalener Jun 13 2010, 11:38am replied:

Your rig can't handle a SOURCE game?

That's quite a problem. It's not too bad. It would be relatively cheap to upgrade it to run the current sauce smoothly.

+1 vote   media: Orion BEta 1.2 - MYST
xalener May 11 2010, 4:13pm replied:

Hey, come the **** on now.

+1 vote   article: Orion - Beta 1.2 - Week of Media
xalener Apr 13 2010, 4:57pm replied:

But not enough, really. There are so many things it could really use that it doesn't have. Things that are standards now.

+1 vote   article: CryENGINE to go free?
xalener Apr 4 2010, 11:50am says:

Some damn fine hair sculpting. You may need to paint some stray strands inthe texture thpough.

+1 vote   media: Model Render
xalener Mar 24 2010, 10:02pm replied:

That's not a nose, that's the rest of his face.

Think of it as the faceplate on Iron Man.

+1 vote   media: TAR concept
xalener Mar 19 2010, 1:42am replied:

In any encyclopedia, there is an "s" section.

Under this, you will see "sarcasm"

Read it and everything realated.

0 votes   media: Low poly Spartans have never looked so good.
xalener Mar 1 2010, 10:53am replied:

It's like the HL2 version of the wtf messup mod.

Shut up gandma.

0 votes   media: Ravenholm
xalener Mar 1 2010, 8:50am replied:

aaaand he changed it :(

+1 vote   article: Quake/Solitude Terrian Making
xalener Feb 21 2010, 6:40pm replied:

+1 karma for the name.

+2 votes   article: Quake/Solitude Terrian Making
xalener Feb 17 2010, 9:56pm replied:

Just a LITTLE.

And by that I mean something as simple as changing the brightness and contrast in photoshop.

+2 votes   media: Another look at the new Spartan
xalener Feb 17 2010, 8:43pm says:

This is closer to how it will look ingame.

+5 votes   media: Another look at the new Spartan
xalener Feb 17 2010, 5:54pm buried:


I've been ******* offended.

-6 votes   media: Low poly Spartans have never looked so good.
xalener Jan 10 2010, 6:39pm replied:

Wait, there's antialiasing... so this is definitely a render.

Plus, sam told me :P

+1 vote   media: Ghost
xalener Jan 7 2010, 7:09pm replied:

Judging by the shading around the edge of the ghost, I'd say no...

but IDK.

+1 vote   media: Ghost
xalener Jan 7 2010, 6:35pm replied:

Well the arbiter crash is a throwback to the chief

+1 vote   media: A sneak peak at a storyboard
xalener Dec 8 2009, 6:11pm says:

Mouth could use a bot of work around the corners, but the eyes and nose are perfect.

+1 vote   media: Model Render
xalener Nov 10 2009, 5:23pm replied:


Sorry, I couldn't help it.

+1 vote   media: The controls
xalener Oct 10 2009, 8:07pm says:

That DOF looks ******* great

+1 vote   media: Screenshot (photshop filtered)
xalener Sep 30 2009, 9:40pm says:

loud video is loud. :P

Will there be first person arms in the quicktime events?

+2 votes   media: Alpha 3 walkthrough
xalener Sep 5 2009, 7:36am says:

Have you checked out the endobuilders club? THat place is a reference goldmine.

But your skull is a LOT better now at least.

+3 votes   media: T-800 model remade (WIP)
xalener Sep 1 2009, 7:33pm replied:

...Because it's a gears of war mod? :?

+1 vote   media: berserkinator (T-Berserker) concept art
xalener Jul 14 2009, 11:48pm says:

Maybe each section needs it's own default shade? The clip would be darker than the gun, the barrel would be a different shade of silver, that kind of stuff.

+1 vote   media: Plasma Rifle
xalener Jul 9 2009, 6:24pm says:

Woah...The hands are missalinged, but I guess that's gonna be fixed.

+1 vote   media: machine army01
xalener Jun 19 2009, 1:33pm says:

Looks awsome!

+1 vote   media: "Get to da Chappa!1!!11"
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