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World_War_Racoon
World_War_Racoon - - 63 comments @ World Of Gothic

Use WSE2 for best results. Mainly in scenes. Every huge mod runs hundreds of percents better with it and doesn't crash.

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Scubrah's Patch

Oh ****, that is easy.

Thanks a lot. Cheers.

May I post the edited values here as a submod?

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Scubrah's Patch

Please, this mod is so perfect except the bullet sponges. I also ask you for version with higher damages, I am used to playing with Dylan's Realism mod but this is much better except this part.

Cheers

The changing of damage values is too hard for most of us, idk how to work with the files, and if it's so easy for you, you'd have it quickly. Please...

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Mod cancelled

Dev keeps deleting comment: This was stolen 1429 mod + La Relance, find it on taleworlds. Cheers

Good karma+4 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Steam & Steel: Total War

You don't need to run the installer if you have the prerequisites(the graphic libraries which are required for almost every game, 4GB patched exe and one more thing, it's all in the .bat)

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Steam & Steel: Total War

It doesn't crash for me and I have been playing for over 50 turns and had multiple battles. Use 4GB patch or get a better PC.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Warzone-Acron

Lmao you again after years, begging.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Warzone-Acron

New update is great, finally the loot is fixed, thanks a lot for removing bulletdrop too, the mod plays much better now, cheers!

Good karma+5 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Struggle for the Iliac Bay

Use WSE2, I use it for almost every mod and it makes them run very smooth, even in huge scenes. That includes this mod

Good karma+3 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

You are right, bows like that didn't penetrate heavier armour. They also shoot way too far. I stopped playing my 100+ day game because of this, Khergits are unbeatable basically, unless you have much higher numbers. This should apply to "Black Knight Invasion", not Khergits.

Hmm I may still play that save: If I change troop prof. and bow damage via Morgh's Editor, will it also change in the savegame, Redleg?

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

You should be able to press 'esc' when assigning to unassign it. At least in other mods it works.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

Man I have no idea why, but Khergits just steamroll everyone, be it siege attack, defence or field battles. Their archers outshoot crossbowmen way too much and they can't be caught on heavier horses. Since they now have better AI, bracing polearms is useless because they just go around.

I am using a combination of(all higher tier) Geroian, Eastern and mercenary troops and I just get ****** every time, no matter the scenario.

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

True enough, but adding one even to the regular troop tree would give much more variety to armies and also make it available not just for 200+ renown player. + would give you more creative freedom :) + you could have more of them in lord armies. The professionals are, well, rare.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

I am using a combination of Eastern infantry + Geroian and Rhodok Crossbows + Geroian infantry(and after enough renown, I will use Eastern + Geroian cav)

Really like the look of every faction though, it's just that I am roleplaying, so I won't use everyone of course. Using a lot of mercenary crossbowmen as well.

I think every faction should have a more special troop even in the regular tree, to differentiate them a bit more from each other and make battles more dynamic! Few more onehanded and throwing weapons would come in handy as well.(and making small differences in damage and speed of others in their respective categories so not everything feels just like a reskin) But I can add those in myself, not a biggie.

Have you considered increasing horse charge damage? It's in some mods and honestly when there are so few horses, it wouldn't really be game breaking. I mean, getting hit by a horse HURTS :D

Again, thanks for the effort you spent on the mod, it's great fun.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

I am enjoying my new playthrough as a Geroian mercenary a lot, as I said, the mod feels more polished than ever, the balance is good, armours look really great considering you have done them all(at least texturework)

I have no real complaints, I haven't played Native(not even Bannerpage)mods because they got boring quick. Your mod brings some much needed variety though, look forward to my own custom troops!

Here are some pics(mainly the last three look good, since they are the latest) Imgur.com
they are not much, but I want to prove that I am really enjoying the mod. Cheers!

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

The pass bug - it happens just sometimes. For example now everyone can pass.

By the way there is annoying red message every day about you and your companions having to provide more entertainment for your troops. It works only when you camp, not in castle or town. But it appearing every day is a little nuisance - once per week would be more suitable . + our morale is already excellent so the added bonus from resting is useless.
ยจ
Btw you CAN add your troops into the salt mine - but I found out that they can't be taken back, rest in peace one swadian levy hahaha

About the idea of only bandits being able to work there: Well that is too drastic change imo, the salt mines don't even pay that much anyway, so every soldier in counts. I have mainly mercenaries and lower tiers + bandits in, since it is more profitable to sell the higher tier units.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

Bug: Parties still get stuck there, as if you removed the rock only visually.

I.imgur.com

I think one of them got around though, because I got attacked by Khergits.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

Everything seems to be working fine, feels polished, looks and runs well. Also works perfectly fine with WSE2.

I just have a question about the salt mine: Should I post like 1 guard per 10 prisoners, or is it just for RP purposes? There is nothing written about it.

Also a personal opinion thing: The new female faces are awful, they look like fuckdolls(Mainly Ymira, had to laugh when I saw her)

e: Ale doesn't give morale bonus, it's a little detail, but it should(logically), same goes for wine.

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

Finally weekend, and you uploaded the new version, off from work and now going to play the mod. Will report anything weird/buggy. Thanks for the release!

Will take some pics after I get to the decent point in the campaign. Cheers!

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Calradia 1050 A.D.: Mercenary Uprising

OK Redleg, sorry, but you have been doing this for years, always making us excited and then not saying anything for weeks.

I know you are not obligated to release anything or such ****, but this is just disrespectful and rude at this point. How many times have you done this? I remember at least 5 times getting excited because of **** like "I will just finish this little thing, add it to changelog and then release it very soon", waiting for weeks and still nothing.

I have been following the mod since the beginning and I am really excited to play the new version, because the mod feels very polished and is only Calradia-set mod that I enjoy.

If something happened to you or if you have personal problems then sorry, but otherwise please don't say stuff like "I just need to check of few things and then it will be ready to release." if you keep adding more stuff after that and not saying anything.

Cheers

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

To continue from below: I didn't mean 256 bots, that is way too much for the engine, I meant more like 100 or so, I think I talked about this with someone from your team in the past and he said it will be added actually.

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

Will I be able to adjust it manually like in other mods at least? Even if just map by map(I mean file edits)

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

I meant bot numbers, not more bot compatible maps, sorry for confusion :D

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

So, will the new update have more bots in maps like you said in past? With just so few right now, it doesn't really feel like WW1, just some tiny skirmish.

Cheers

Good karma+1 vote
World_War_Racoon
World_War_Racoon - - 63 comments @ New Animations, Maps, Vehicles, And More!

This rules, most innovative BF 1942 mod for sure. The gunplay looks sick af, hyped!

Good karma+4 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

You'll have to.

Good karma+3 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Battlefield 1918

Since there are no files or news about the files, it's not done yet logically.

Everyone spamming "when update gib plz" won't make the release be here sooner. Don't you have anything else to do?

Good karma+5 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Struggle for the Iliac Bay

shut the **** up

Good karma+2 votes
World_War_Racoon
World_War_Racoon - - 63 comments @ Bronze Age Empires

He writes that it's from that mod though.

Why are you so mad? Maybe you are jealous of the positive comments he gets because you can't make anything yourself? Stop acting like a crybaby.

Judging by how you write and your demeanor, he probably had a good reason to delete your comment.

If he deletes mine, I don't mind it, it's his mod's page. I actually like those mods, they are step above Knights of Honor but not as deep as Europa Universalis. Just saying it would bring more players if he added battles, but maybe he wants his mods to be different and more campaign focused.

Good karma0 votes