Welcome to Acron!

A mod set in a post-apocalyptic world, inspired by the Fallout games.

Mod is mostly complete, with some rough edges and unbalances in some places.

Features:

  • new unique starting scenario with high reward (there is NO main story thoug)
  • NPCs will use cover in many situations.
  • unique shooting system. Toggle aiming (right click), ironsights (shift key), scopes, new animations, bullet-types.
  • unique hitzone system (slow down if hit leg, can lose weapon if hit on the weapon hand etc.)
  • wound system
  • Heal in battle with first-aid kits
  • doggo or trash can as companion
  • Dozens of unique weapons (grenades, machine guns, pistols etc)
  • unique scenery (some scenes have a picture of the scene creator at some hidden spot, can you find and identify them?)
  • Work bench to craft items (accessible from town menu, unfinished)
  • Stamina and sprinting during battles (CRTL key)
  • Robbery (attack destructible safes/doors, or castle guard dialog. Attempt to rob the town lord/merchants' money, but be aware this is a very difficult challenge)
  • Gambling and strippers
  • music player (accessible under "Take an action", otherwise no music will play)
  • random scene events (like you walk around and bandits attack the town)
  • doctors which can heal specific wounds (you find them on town scenes)
  • mercenaries/companions are now also hanging around on town scenes
  • hunger, fatigue and thirst system, if player is hungry and thirsty for too long player DIES!
  • Also player MUST rest frequently!
  • Use trucks+fuel (gasoline) to travel faster on the world map (gasoline is an item player can buy in shops)
  • tournaments and arenas are disabled in towns, but there is "Tribute arena" location where you can play "tournaments"

Compatible with WSE2, an extention for M&B Warband which adds many improvements. If you have crashes or performance issues play the mod using WSE2 (link: Forums.taleworlds.com), usually it fixes the infamous "RUNTIME ERROR".

Tons of other features the DEV team has forgotten.

credits:

People directly contributing:
- oliver (some assets, the main guy of 457AD)
- tocan (coding, original idea, main developer)
- kraggrim (scenes, coding, models, 2d art)
- Darth Mongol the unwise (scenes, models, animations)
- Butters (scenes, some coding)
- dstn (coding, worldbuilding, lore)
- Aro (animations)
- Nooxy (models)

OSP packages/mods used:

- The Reckoning (La Grandmaster)
- Napoleonic Zombies
- Chile Zombies

- Furok
- TLD team
- Gokiller (adapted scenes from scening contest)
- Akathir (adapted scenes from scening contest)
- AndreusAS (models)
- ArchdukeOvHell (models)


Sketchfab contributors:
DJMaesen, YadroGames, Igr1mat4k, Adriancgmask, sanyaork, Long Nguyễn, l0wpoly, buh, Pieter Ferreira, Brendan, avellium, KIFIR, Sir Erdees, FrodoUndead, Shedmon, Renafox, tobiasherbers, Thunder, Duane's Mind, Caboose3d, Daniel Zhabotinsky, Berk Gedik, britdawgmasterfunk, legitbanana, Vziuh, SuperMopsek, AEN, SKeLLeR, Lander Van den Branden, IronEqual, Kirilllucas, liltoba, Firewarden, Thompson, TastyTony, John Machine, HenRi, Millenia3d, Soother, Spike

Mod is published as LSP (NON PROFIT!).

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RSS Articles

Warzone Acron F.A.Q.

Feature

Q. How can I improve my FPS and avoid crashing?

A. Run the mod using Warband Script Enhancer 2 Forums.taleworlds.com


Q: How do I use guns? They don't work like native...

A: You prepare to shoot by equipping a gun and pressing RMB. This toggles aiming mode, you can then shoot by clicking LMB. (You do not have to hold down LMB to aim with guns in this mod).

To use a gun, you must have the correct ammo equipped, there is a text on guns that tells you what ammo they use.

Shift key while aiming opens ironsight/scope view. Using this view increases shooting accuracy (standing still and crouching also improves it).

Reload is E.
Crouch is Z.
Dodge is V (+ WASD).
Heal is H (needs medkit)
Sprint is Ctrl (+ WASD).



Q. How do I make my troops take/leave cover?

A. F4-F7 keys are used for the cover control system.

F4 if held down will place a marker on the map where the player is looking.
F5 will show options to choose what radius will activate from the player or marker.
F6 key is used to command troops to take cover in a radius from the player or marker.
F7 is used to make your troops leave cover.

Often some troops will automatically take cover nearby at the start of a battle, though it is a small distance. Troops who are in the hold-position order will ignore attempts to make them take cover until they are charging. Troops who are in cover (or moving to it) will ignore orders until made to leave it. Troops may leave cover if an enemy gets to melee range. Only troops with ranged weapons should take cover.



Q: How do I camp in the wasteland?

A: Unalike most mods, you cannot rest through the menu, instead you right click your party icon to open more options for actions, including camping.

You need wood for a campfire to take this action, which can be obtained through the woodcutting action from the same right-click menu. It needs an exe in your inventory and to be in a wooded area.

Resting in town will also replenish your energy levels.



Q. How do I recruit troops from villages?

A. You must join the village's faction to recruit faction-specific troops.

Generic villagers can sometimes still be recruited by talking to them while walking around the village itself. You can also recruit them from refugee parties on the map.

Mercenaries can be recruited in saloons as usual.


Q: I need money, what can I do?

A: If nothing else, you can always scavenge. Go to an empty part of the world, away from settlements, right click on, right click on your party and select the option to scavenge the area. As this forces your party to stay still, you also frequently encounter bandits doing this, which gives possibility to gain more profit by selling the loot from the fights.

You can invest in enterprises for stable income like in native, but these often have minimal profits, and you may need to increase relations to towns before doing so,

Robbery is also an option, see below.


Q: I can scavenge, what do?

A: In order to scavenge you must NOT be:

Starving
Dehydrated
Deadly tired

You must also have a minimum of 1 free space in inventory, and also be away from settlements, towns and villages.


Q. How does the Robbery system work?

A. There are three types of safe props in Acron. One contains the collected money of the town and its owner, the other two have the money of the merchants. Lord safes will always be found in the hall, the other 2 can be found in the town centre and/or shop (and sometimes in the saloon or hall).

You can initiate a robbery by damaging one of these safes or the destructible barred doors that sometimes protect them. Normally melee weapons will work better for this than ranged. Additionally starting combat with castle/prison guards through a dialog option also begins the process. Note that it’s possible to do a prison-break and robbery at the same time as they are basically the same system.

robbery system - safe

After you have broken the safe you will receive the money, and will lose relations with the town/lord/faction depending on the amount stolen. Knocking out the mayor or shopkeepers will lose relations further. These npcs will be unavailable until they have healed after a week or so.

You can go for more than one safe if you're feeling ambitious, but some guards will respawn between areas.

To escape you must use the ‘Leave Area’ function at the edge of town. During a prison break killing all the enemies will trigger this too. The game will then tell you your robbery stats like average take and biggest take. Successfully escaping can reward you with renown if the amount stolen is high enough. If you are captured the money will be confiscated and put in the hall safe.

An additional feature is that your weapons will not reset between areas during a robbery. For example, if you sneak in and knock out the prison guard you can grab his weapon and use it for the rest of the mission, even after entering/exiting areas.

If you escape you get to keep any grabbed items you’re carrying (without losing your original gear). Though for technical reasons this does not include duplicates of your original gear.



Q: How can I fish?

A: Fishing requires fishing equipment (bought in shops), and you must also be close to a body of water, river, lake or sea. The chance of catching fish is based on Luck and Scavenge skills.

Mod Discord

Mod Discord

News 3 comments

As the development of the mod has remained active, we decided to open an Discord server for it. While there is, as of now, no certainty about long term...

RSS Files
Warzone Acron patch 1 for v1 1 March 2024

Warzone Acron patch 1 for v1 1 March 2024

Patch

THIS PATCH IS NOT SAVEGAME COMPATIBLE!!! It fixes tones of issues, rebalancements and also adds some content (like new bandit parites, mutants).

Warzone v. 1.1

Warzone v. 1.1

Full Version 10 comments

This is version 1.1 of Warzone. It is NOT SAVEGAME COMPATIBLE. START A NEW GAME! To install it delete the old version from the mod folder and then extract...

Update 1

Update 1

Patch 3 comments

Update 1 fixing bugs, should be save game compatible

Warzone-Acron v. 1.0

Warzone-Acron v. 1.0

Full Version 1 comment

Official release of Warzone-Acron, version 1.0. ONLY COMPATIBLE WITH WINDOWS AS OS.n. SET HDR to LOW.

Post comment Comments  (0 - 10 of 107)
hvcrios
hvcrios - - 27 comments

Seriously, how does night-vision work? maybe it's not implemented yet?

I tried looking it up, can't find anything, also can't join the discord server

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

The link in the article is expired, but i left a new one in the article comments, that is set to never expire

If you have equipment which has NV included, think some helmets for example, it will be activated during nighttime automatically

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,503 comments

The link in the article is expired, but i left a new one in the article comments, that is set to never expire

If you have equipment which has NV included, think some helmets for example, it will be activated during nighttime automatically

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Sistro
Sistro - - 182 comments

Should be automatically activated when it's night-time. Everything will have a green hue.

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Guest
Guest - - 689,670 comments

After i installed the latest update (patch 1 for v1.1), I noticed that enemies using guns will almost always t-pose when firing at you, unless they are also moving while shooting, I haven't been able to pinpoint exactly the cause of this bug, apart from the fact that it only happens to enemies using guns and only when they aren't moving while shooting, for the record, I installed the patch from an original 1.1 installation, it might have helped for me to delete and install the mod from scratch, but I admit I haven't tried that yet.

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spedos22
spedos22 - - 105 comments

Any plans on adding dungeons and areas to loot that might have chances of hostile encounters?

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NEX1S
NEX1S - - 89 comments

Right click menu on map party is really unreliable to activate, a button on the bottom menu bar would be much better. Manual eating and sleeping is just unnecessary jank on top, make it automatic, or at least give the option to make it automatic. I've always played FNV on hardcore + because addressing needs didn't require going through several tedious menus constantly. When I have to right click my party over 50 times to activate a menu to go into another menu to click a button every 30 seconds, I no longer want to play your mod. Uninstalled.

* Downvoting criticism is pathetic.

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gleamersoldier
gleamersoldier - - 19 comments

Eating/Drinking is automatic. You only have to do it if you have starved yourself prior, or if you want to consume a specific consumable.

Sleeping using the menu is supposed to be difficult. You're not supposed to sleep in the wasteland, but instead wait at any settlement (which objectively makes you recover faster anyway).

I do agree that right-clicking on the player's map model isn't the best. Adding a whole button to the overworld map's UI is pretty difficult, though. The best they can do is put all of it into the [Take an action].

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NEX1S
NEX1S - - 89 comments

Good points.

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gleamersoldier
gleamersoldier - - 19 comments

Also, sleeping doesn't really do anything right now other than stopping you from scavenging, it seems.

And if you gathered wood, you can camp in the wasteland, which is equivalent to staying at a settlement.

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