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wonrz
wonrz May 30 2014, 12:24pm replied:

Thanks, the body shape has been my main focus, the outfit is something I'm definitely working on.

+1 vote     media: Comic-bookish hot chick
wonrz
wonrz Mar 1 2014, 7:40am replied:

Like your usual dead beat lazy artist living with his mother. Luckily too broke to get addicted to anything serious :]

+2 votes     member: wonrz
wonrz
wonrz Feb 28 2014, 7:23am replied:

Damn, I hope I still have it myself... then I'll repost it for sure.

+2 votes     member: wonrz
wonrz
wonrz Apr 15 2013, 4:27am replied:

thnx dude :)

+2 votes     media: 180 turn animation test
wonrz
wonrz Jan 19 2013, 4:48am replied:

Yep, it's meant to be a lazy walk, so she's dragging her feet alright; they lift slightly, but agreed, not nearly enough. I haven't begun working on the arms movement yet, only started with the hand reaction to heel stomp, which I'll likely reduce a bit. I'm also going to reduce the exaggerated pelvis movement as i probably won't need it while the legs lift higher. The chest too needs to go a little forward and up as she stomps. We'll see what comes out, thanks for the comment dudde :)

+2 votes     media: walk test
wonrz
wonrz Jan 18 2013, 3:49pm replied:

oooh, happy uh, friday i guess ;)

+2 votes     member: wonrz
wonrz
wonrz Jan 18 2013, 3:47pm replied:

You want the bag model? I think I still have it on some old cd, but are you sure you've checked all simon models in cof? There's like 79 of them, one is bound to have it...

+1 vote     member: wonrz
wonrz
wonrz Jan 18 2013, 3:44pm replied:

Thanks :)

+1 vote     media: rig hopefully done
wonrz
wonrz Jan 6 2013, 9:38am replied:

No, they are less worser

+2 votes     media: Heart of Evil Update
wonrz
wonrz Dec 5 2012, 3:10am says:

Joł. Są tu jacyś modelerzy/animatorzy z naszej Polandii?

+2 votes     group: Poland
wonrz
wonrz Dec 2 2012, 8:22am replied:

As opposed to 5M it is :P I don't think character models go below 10k a lot these days, Alyx in HL2 was 9k irc, and that was 8 years ago; still the amount of detail my model holds is hardly worth 13k, I think someone smart could easily do the same thing with 7-8k. There are areas from which I could shave off some 2k polys, but I'm not too concerned for now, it's my first character out of zbrush, and I want to keep my pipeline as simple as possible.

+2 votes     media: Girl character low poly version
wonrz
wonrz Dec 2 2012, 8:16am replied:

Thanks for the kind words bro :)

+1 vote     media: Girl character low poly version
wonrz
wonrz Nov 28 2012, 9:21am says:

Nicely done! They have a cool interview with the company that made vfx for The Thing, over at Zbrush site.

+2 votes     media: Juliette "THE THING" WIP
wonrz
wonrz Nov 24 2012, 7:38am replied:

Thnx bro :)

+1 vote     media: low poly wip
wonrz
wonrz Nov 17 2012, 9:36am says:

Thanks a lot, check out the low poly pic!

+1 vote     media: yet another hair attempt
wonrz
wonrz Oct 10 2012, 2:51pm replied:

Thanks, I'm definitely looking into making a turntable video, maybe even an interactive one in flash or something; Right now I can't seem to get zbrush to use bpr for it though, only the preview renderer... Anyways before i get to that, I want to redo the hair, and add a bag.

+1 vote     media: Girl character model
wonrz
wonrz Oct 3 2012, 5:05pm replied:

Thanks ;)

+1 vote     media: Girl character model
wonrz
wonrz Oct 3 2012, 4:59pm replied:

Actually you're giving me too much credit here

+2 votes     media: Girl character model
wonrz
wonrz Oct 3 2012, 4:14am says:

Sweet, Goldsource should have dynamic lighting, shadows from this would be spectacular!

+2 votes     media: Ruined house WIP
wonrz
wonrz Oct 1 2012, 9:07am replied:

Oh thanks dude, I'm really grateful you say that, I already see about a dozen flaws that I cba to correct ;)

+2 votes     media: more progress
wonrz
wonrz Oct 1 2012, 9:05am replied:

Home project, learning and portfolio stuff, but depending how it goes, a tiny semi-playable something might yet come out it.

+1 vote     media: more progress
wonrz
wonrz Sep 28 2012, 4:25am says:

I envy you so much! I can't afford one right now, and it would make stuff so much easier, especially vector drawing.

+2 votes     media: Bamboo Fun Tablet
wonrz
wonrz Sep 15 2012, 2:19pm says:

I'm about half way through office complex now, does the game feel awefuly silent to people as well? It seems there's barely any ambient noises.

Still can't figure out how to adjust the walk speed, strangely enough, walking is actually activated by pressing the sprint button! Still it's almost as fast as running, barely making any difference. It's hard to do jumping puzzles without that additional control.

+2 votes     mod: Black Mesa
wonrz
wonrz Sep 15 2012, 1:01pm says:

Hi, I've got a question, how can I change the walking speed? Regular hl2_walkspeed doesn't do a thing, please help.

Congratulations on the release, if you start your own game company, you should call yourself The Science Team!

+4 votes     mod: Black Mesa
wonrz
wonrz Sep 6 2012, 1:31pm says:

Very cool, I like the details on the backpack!

Does Blender let you sculpt as well? I too should probably try and learn some software that I can legally acquire ;p

+1 vote     media: [B] Character Modeling Progress
wonrz
wonrz Sep 6 2012, 1:25pm replied:

Thanks!
I might redo the hair at some point, but I'm sick of it for now because this one took long enough as it is. And since it's meant to be low res, most of the messiness shold fade out anyway.

+1 vote     media: wip girl character remake
wonrz
wonrz Aug 22 2012, 7:53am replied:

******* bubbles!

+3 votes     game: Cry of Fear
wonrz
wonrz Jul 30 2012, 4:51am replied:

9,5/10, and people don't get it. whuuuh?

0 votes     game: Cry of Fear
wonrz
wonrz Jun 18 2012, 12:06pm replied:

i hear ya, i'd do it while texturing though, and I'm not sure I'll be finishing this one.

+1 vote     media: hood wip
wonrz
wonrz Jun 15 2012, 3:14am says:

Huh. Imagine the shitstorm gathering if someonone DARED to review&rate it 6.5 on moddb.

+2 votes     media: Cry of Fear - GG Review
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