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wonrz
wonrz @ OpenTomb

Hi, this project is really cool.
I see you have mouse look, are you planning to implement WASD controls as well, with sidestepping instead of turning? That'd be really cool.

I'd love a possibility of replacing 3d models/skeletons/animations, or placing static meshes on top of original level geometry, that'd allow for almost full remakes.

Also you're using parts of Tenebrae - does this mean dynamic lights, shadows and bump mapping? Wet dream!

Thanks.

Good karma+1 vote
wonrz
wonrz @ Comic-bookish hot chick

Thanks, the body shape has been my main focus, the outfit is something I'm definitely working on.

Good karma+1 vote
wonrz
wonrz @ wonrz

Like your usual dead beat lazy artist living with his mother. Luckily too broke to get addicted to anything serious :]

Good karma+2 votes
wonrz
wonrz @ wonrz

Damn, I hope I still have it myself... then I'll repost it for sure.

Good karma+2 votes
wonrz
wonrz @ 180 turn animation test

thnx dude :)

Good karma+2 votes
wonrz
wonrz @ walk test

Yep, it's meant to be a lazy walk, so she's dragging her feet alright; they lift slightly, but agreed, not nearly enough. I haven't begun working on the arms movement yet, only started with the hand reaction to heel stomp, which I'll likely reduce a bit. I'm also going to reduce the exaggerated pelvis movement as i probably won't need it while the legs lift higher. The chest too needs to go a little forward and up as she stomps. We'll see what comes out, thanks for the comment dudde :)

Good karma+2 votes
wonrz
wonrz @ wonrz

oooh, happy uh, friday i guess ;)

Good karma+2 votes
wonrz
wonrz @ wonrz

You want the bag model? I think I still have it on some old cd, but are you sure you've checked all simon models in cof? There's like 79 of them, one is bound to have it...

Good karma+1 vote
wonrz
wonrz @ rig hopefully done

Thanks :)

Good karma+1 vote
wonrz
wonrz @ Heart of Evil Update

No, they are less worser

Good karma+2 votes
wonrz
wonrz @ Poland

Joł. Są tu jacyś modelerzy/animatorzy z naszej Polandii?

Good karma+2 votes
wonrz
wonrz @ Girl character low poly version

As opposed to 5M it is :P I don't think character models go below 10k a lot these days, Alyx in HL2 was 9k irc, and that was 8 years ago; still the amount of detail my model holds is hardly worth 13k, I think someone smart could easily do the same thing with 7-8k. There are areas from which I could shave off some 2k polys, but I'm not too concerned for now, it's my first character out of zbrush, and I want to keep my pipeline as simple as possible.

Good karma+2 votes
wonrz
wonrz @ Girl character low poly version

Thanks for the kind words bro :)

Good karma+1 vote
wonrz
wonrz @ Juliette "THE THING" WIP

Nicely done! They have a cool interview with the company that made vfx for The Thing, over at Zbrush site.

Good karma+2 votes
wonrz
wonrz @ low poly wip

Thnx bro :)

Good karma+1 vote
wonrz
wonrz @ yet another hair attempt

Thanks a lot, check out the low poly pic!

Good karma+1 vote
wonrz
wonrz @ Girl character model

Thanks, I'm definitely looking into making a turntable video, maybe even an interactive one in flash or something; Right now I can't seem to get zbrush to use bpr for it though, only the preview renderer... Anyways before i get to that, I want to redo the hair, and add a bag.

Good karma+1 vote
wonrz
wonrz @ Girl character model

Thanks ;)

Good karma+1 vote
wonrz
wonrz @ Girl character model

Actually you're giving me too much credit here

Good karma+2 votes
wonrz
wonrz @ Ruined house WIP

Sweet, Goldsource should have dynamic lighting, shadows from this would be spectacular!

Good karma+2 votes
wonrz
wonrz @ more progress

Oh thanks dude, I'm really grateful you say that, I already see about a dozen flaws that I cba to correct ;)

Good karma+2 votes
wonrz
wonrz @ more progress

Home project, learning and portfolio stuff, but depending how it goes, a tiny semi-playable something might yet come out it.

Good karma+1 vote
wonrz
wonrz @ Bamboo Fun Tablet

I envy you so much! I can't afford one right now, and it would make stuff so much easier, especially vector drawing.

Good karma+2 votes
wonrz
wonrz @ Black Mesa

I'm about half way through office complex now, does the game feel awefuly silent to people as well? It seems there's barely any ambient noises.

Still can't figure out how to adjust the walk speed, strangely enough, walking is actually activated by pressing the sprint button! Still it's almost as fast as running, barely making any difference. It's hard to do jumping puzzles without that additional control.

Good karma+2 votes
wonrz
wonrz @ Black Mesa

Hi, I've got a question, how can I change the walking speed? Regular hl2_walkspeed doesn't do a thing, please help.

Congratulations on the release, if you start your own game company, you should call yourself The Science Team!

Good karma+4 votes
wonrz
wonrz @ [B] Character Modeling Progress

Very cool, I like the details on the backpack!

Does Blender let you sculpt as well? I too should probably try and learn some software that I can legally acquire ;p

Good karma+2 votes
wonrz
wonrz @ wip girl character remake

Thanks!
I might redo the hair at some point, but I'm sick of it for now because this one took long enough as it is. And since it's meant to be low res, most of the messiness shold fade out anyway.

Good karma+1 vote
wonrz
wonrz @ Cry of Fear

******* bubbles!

Good karma+3 votes
wonrz
wonrz @ Cry of Fear

9,5/10, and people don't get it. whuuuh?

Good karma0 votes
wonrz
wonrz @ hood wip

i hear ya, i'd do it while texturing though, and I'm not sure I'll be finishing this one.

Good karma+1 vote
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