Programmer & Digital Artist // Twitter @cW_Ravenblood. I currently study computer science at Technical University of Darmstadt.

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RSS feed Report content [B] Character Modeling Progress (view original)
[B] Character Modeling Progress
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booman Aug 14 2012 says:

I really like your character design and all the small details. I'm guessing this is low poly and it looks great. what was the book you used?
Its in Blender correct?

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cW#Ravenblood Author Subscriber
cW#Ravenblood Aug 17 2012 replied:

The book is called "Character Development in Blender 2.5" and it's pretty cool!
Yes, this is low poly and will be sculpted later and the normal maps will be baked later.

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booman Aug 20 2012 says:

whoa... wait a second!
you are doing the low poly first? then sculpting the high-poly from it?
I have thought about that before, but always saw artists doing high-poly first.
Is this all in the book? I'm going to look it up

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cW#Ravenblood Author Subscriber
cW#Ravenblood Aug 26 2012 replied:

Well, I think I know now what you mean :P
Thats just a low poly base mesh which gets sculpted later. When the high poly version is done, it will be retopolized and the normals will be baked.

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wonrz Sep 6 2012 says:

Very cool, I like the details on the backpack!

Does Blender let you sculpt as well? I too should probably try and learn some software that I can legally acquire ;p

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This is a little progress shot of the character I'm currently working on.
I use a book to create this character and I really like it, it's a well written tutorial book and (more or less) easy to understand!
I hope you like the result, more detail will be added later and it will be sculpted, too.
Constructive comments are welcome!

Aug 11th, 2012
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