OpenTomb is a cross-platform reimplementation of classic Tomb Raider 1—5 engines that were developed by now defunct Core Design. The project does not use any old Tomb Raider source code, because all attempts to retrieve sources from Eidos / Core were in vain. Instead, everything is being developed completely from scratch. However, OpenTomb uses certain legacy routines from such unfinished open-source projects as OpenRaider and VT project (found at icculus.org), plus it incorporates some code from Quake Tenebrae. OpenTomb supports not only classic Tomb Raider levels, but also custom levels built with TRLE and Dxtre3d level editors.

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Blog RSS Feed Report abuse Latest News: Milestone: triggers and item interaction implemented!

2 comments by Lwmte on Apr 14th, 2014

OpenTomb was in a stage of intensive development for all the past year, but until now, we haven't touched the sacred ground of triggers and entities interaction. Now the time has come, and for the first time we can see interactive (yet very rough) environment in City of Vilcabamba. Consider this a milestone, because now you can really finish the level with a little help of noclip.


Unlike original Tomb Raiders, where we had predefined and hardcoded routines for each entity type, OpenTomb allows you to program every single entity in game - all the code is done in Lua scripts. There is more to follow - timed triggers, pick-ups - and, of course, inventory!

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hatonacat
hatonacat Apr 15 2014, 7:58pm says:

Wow. This looks very impressive.

+1 vote     reply to comment
ChrispGames
ChrispGames Nov 7 2013, 9:42am says:

great project

+3 votes     reply to comment
Lwmte
Lwmte Nov 13 2013, 5:45am replied:

Thank you!

+2 votes     reply to comment
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OpenTomb
Platforms
Windows, Mac, Linux
Engine
Custom Built
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Official Page
Sourceforge.net
Release Date
TBD
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Genre
Adventure
Theme
Antiquity
Players
Single Player
Project
Indie
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Latest tweets from @open_tomb

Ah, here is the audiotrack player demo: T.co

Apr 15 2014, 11:23am

We now have streaming audio player - say hello to in-game music and ambience. Instead of outdated TR1-2 CD audio we will use OGG Vorbis.

Apr 15 2014, 10:24am

Ok, now we're talking. Working keyholes and doors in City of Vilcabamba: T.co

Apr 14 2014, 4:42pm

TRIGGERS! TRIGGERS EVERYWHERE! Coming VERY soon!

Apr 12 2014, 5:53am

Sorry for the delay, Christmas is on the way... Expect wall-climb feature in a short time! ;)

Dec 30 2013, 1:35pm

Animated textures support! T.co

Dec 8 2013, 10:11am

Trigger parser is done! Wall / ceiling climbing is on the way.

Nov 30 2013, 6:25am

Finishing OpenAL support: environmental FX in old TR levels. Never seen before in PC version! T.co

Nov 22 2013, 5:15am

New OpenAL demo! Sound sources, air absorption effect, gapless looping: T.co

Nov 16 2013, 5:16pm

AUDIO ENGINE IS 90% DONE. All TR1-TR5 sound/sample info formats deciphered. More to follow.

Nov 12 2013, 8:11pm

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OpenTomb
OpenTomb
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