Lead developer for Unreal Demolition (UT2004 & UT3). Overworked student at DigiPen Institute of Technology.
I've done some more work since the last update, mostly concentrating on fixing problems arising from the UT3 patch. However, a few new surprises are in...
Small progress update on the work since the last release of Unreal Demolition.
The MSUC Phase 2 build of Unreal Demolition 2 now available, featuring new modes, new maps, and more excitement than ever.
UD had a strong showing in the MSUC Phase 1. More updates to come in the next few weeks.
Unreal Demolition 2's first release completed to coincide with Phase 1 of the Make Something Unreal Contest.
Release candidate for Unreal Demolition in private testing.
New artist Bobby McCoin gives us renders of the PSI boost model, and new screens released showing classic map BlockFort.
Today brings screenshots of a new map and new members joining the team, bringing Unreal Demolition ever closer to release.
New screens featuring Sand Pit posted, looking for testers to film promo videos Saturday, 7PM PST.
First screenshots released for Unreal Demolition 2. Recruiting members for final drive into the Make Something Unreal Contest.
I've been kind of busy, but things are still going.
Another fairly major hurdle has been cleared, putting me even closer to release.
I've gotten quite a few things complete since the last update.
Welcome to the page for the upcoming UT3 build of Unreal Demolition. I'll be setting up some basic things, such as forums, in the near future as...
I've setup the new UD section for the upcoming build on UT3. You can find here: I've also uploaded the design document, so check that out if...
Hey there, I've officially announced the start of development on Unreal Demolition for Unreal Tournament 3. I've posted the design document...
I'm happy to announce the official release of Beta 5 of Unreal Demolition. There are a number of small fixes in this version. However, the big addition...
With the help of new programmer Hybrid, we've been working on squashing some bugs in the Beta 4 release. Thanks to this, I'm happy to announce...
A bit over a month ago, I started working on fixing some bugs in the old Unreal Demolition code as a bit of summer project just to see what would come...
Quick update here for anyone watching the mod. I've been hammering out bugs here and there that had either existed before or were a result of the...
Hey there guys, Just a quick update. I've restarted some development based off of Beta 3 of Unreal Demolition. I'm looking to hammer out a quick...
Hey there guys, After taking nearly a year off to let ideas flow in my mind, and let the mistakes of the past development cycle go away, I've decided...
More renders of just completed stuff for Unreal Demolition. As a follow up to yesterday's renders found here, we have added some more renders of...
We got some renders of completed and textured models. A few of them are weapon pickups (rocket ammo, and flamethrower ammo) and the others are weapons...
Hey there guys. The UD team has been hard at work, so we've missed the past couple of updates. Here's something to keep everyone up to date...
It's that time again, to wrap up what happened this week with UD! (note: all screnshots of what happened this week will be at the bottom of the post...