Any tips on dealing with the... uh, invisible wailing things that kill you instantly if you try to go through certain areas? The hallways with flashing particles. They're optional, but I really wanna know what's down them!
I'm just getting to Chapter 4, so if there's something ingame that explains it later on that's cool. Just think I've run into a few of these areas now and haven't yet figured out what the logic is to getting through them alive.
Also, I haven't actually had an audible "oh ****!" reaction to a horror game since Amnesia: The Dark Descent, so major kudos for producing such an incredibly unsettling atmosphere. Really gets under your skin. I like the combat too, and wish there were more enemies! I'm also the type who'd love to have the occasional respawning enemy here and there to keep the tension up, even in safe areas.
If you work on weapon balance and get the indestructibles to the point where they're fun to use, having unpredictable enemy respawns would be a wonderful addition, especially if some of them drop health items (this effectively creates a sustainable item ecosystem). But I realize that's probably a lot of extra work, so just a thought!
Waffnuffly
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Supreme EXU Legionnaire