I suppose such things are possible :)
I suppose such things are possible :)
This is looking great, can't wait.
It'd be a lot of work for a prank, you gotta admit
remember when the ps2 version was announced either at the same time or immediately afterwards and it looked even better?
Do you mean porting the maps and models to Sven itself? That's currently not planned, but the mod can run using the svencoop.exe executable as if it was hl.exe
Note: This shot was taken with texture filtering set to nearest neighbor, an optional lower-res filtering option in HL.
Thanks! I wish I had a good answer for a release, but at the moment any sort of date would be a complete guess, but it's not too far off if things keep progressing as they have been.
That's correct, you can use it at any time with any weapon.
Correct. You can still see other players flashlight spots though.
Here's the list I've got going so far, but it's not final:
-No compatibility mode required to play
-Iron-sights have been removed, replaced with laser sight with multiple color options
-Checkpoints have been added, spend ink ribbons to move your spawn points
-Class system removed, RECB B1 style random weapons at spawn re-added. Player-specific triggers have been retained for map compatibility, but all characters will be able to use
-Flashlight logic restored to RECB B1 style
Maps have also been tweaked and re-balanced, including removing exploits and allowing for singleplayer completion.
This looks incredible - I can only imagine how long it took to map this all out.
It's a pretty poor model, truth be told. I really don't like the retail styling of weapons but at least they're better constructed than this.
Aw man, this is the setting they used to show the day/night transitions... which never made it into the retail engine if I'm not mistaken. :(
Okay, to the folks having graphical issues: Please make sure that A: All of the custom DLLs have copied from the /account/Half-Life folder to common/Half-Life.
Launch regular Half-Life. Go to video options, and make sure "Allow custom content" is checked.
Restart Half-Life, try and launch Cry of Fear. See if it works now. You'll need to launch through Steam until the CoF team can get an update made for the launcher.
NOTE: After interfacing with VGUI menus, your camera might get locked looking upward. Go into options, mouse, and turn mouse-look off and back on again. You should be able to look around now. This appears to apply for all Half-Life mods right now.
To add to this, after running the beta update and testing everything out; CoF works fine and surprisingly enough, RE:CB B2 works fine as well and lets you select your full range of resolutions; which is something the mod didn't do previously. (Still have to run the hl.exe executable in Win98 compatibility mode, I'm afraid.)
I'm sure this is related to the fact that Half-Life has been ported to MacOS and Linux and probably needed a new file structure. I'm guessing Valve decided to backport any bugfixes. Ya'll need to calm down, it's not a conspiracy to destroy the Half-Life modding community.
Just a notice, there is currently a Beta 2 dedicated server running at 173.219.77.41:27015.
This looks beyond fantastic. Keep up the great work!
Oh man, that brick texture. It's been a while.
It's not hurting anything at this point.
I feel I must give my absolute thanks for this project. It saves piles of time that would otherwise be used merging the content.
Every piece of tech you've implemented is great.
You guys seriously deserve all my praise. This is an amazing mod.
Aww, hell yeah.
VulpineComplex
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