Hello, you've reached Dan at DanCo. We're sorry that we are unable to take your call at this time. Please hang up and try again.
This looks incredible - I can only imagine how long it took to map this all out.
It's a pretty poor model, truth be told. I really don't like the retail styling of weapons but at least they're better constructed than this.
Aw man, this is the setting they used to show the day/night transitions... which never made it into the retail engine if I'm not mistaken. :(
You've got some incredible logos here - awesome work!
Okay, to the folks having graphical issues: Please make sure that A: All of the custom DLLs have copied from the /account/Half-Life folder to common/Half-Life.
Launch regular Half-Life. Go to video options, and make sure "Allow custom content" is checked.
Restart Half-Life, try and launch Cry of Fear. See if it works now. You'll need to launch through Steam until the CoF team can get an update made for the launcher.
NOTE: After interfacing with VGUI menus, your camera might get locked looking upward. Go into options, mouse, and turn mouse-look off and back on again. You should be able to look around now. This appears to apply for all Half-Life mods right now.
To add to this, after running the beta update and testing everything out; CoF works fine and surprisingly enough, RE:CB B2 works fine as well and lets you select your full range of resolutions; which is something the mod didn't do previously. (Still have to run the hl.exe executable in Win98 compatibility mode, I'm afraid.)
I'm sure this is related to the fact that Half-Life has been ported to MacOS and Linux and probably needed a new file structure. I'm guessing Valve decided to backport any bugfixes. Ya'll need to calm down, it's not a conspiracy to destroy the Half-Life modding community.
Just a notice, there is currently a Beta 2 dedicated server running at 220.127.116.11:27015.
This looks beyond fantastic. Keep up the great work!
This looks very nice.
Oh man, that brick texture. It's been a while.
It's not hurting anything at this point.
This looks great guys, keep up the awesome work!
Updated two hours ago, eh?
I feel I must give my absolute thanks for this project. It saves piles of time that would otherwise be used merging the content.
This gun? It is good gun.
Every piece of tech you've implemented is great.
You guys seriously deserve all my praise. This is an amazing mod.
Is it the 21st yet? :(
Aww, hell yeah.
Asymmetrical maps. <3
Want to buy: A Path Beyond
This is amazing. I am in love.
Open source it! Let someone pick up where you left off. You could be surprised by what comes out of it.
Upvote, upvote forever!
And it's fixed. Huzzah.
-game RAR? I am so stupid. It should be "-game hlss3" to have it run. Updating.
Just a heads up everyone, the files on Desura have now been updated. You should be able to download and play with no problem now.
I understand the complaints, and I appreciate the time you took to write them.
-The dev server was experiencing issues yesterday. The fact that the file got approved so fast was a bit of an accident. Either way, the server has been fixed and has been operational all day today.
-The main menu volume has been noted, and will be investigated.
-In-map music was one of the most requested features. I'm afraid you might be in the minority on this one. The music is easily turned off in advanced multiplayer options, however.
-The new announcer is temporary.
-Red versus blue is hardly a TF2 concept, by any stretch of the imagination. Frankly, it's extremely easy to identify the enemy team using opposing primary colors. Also, the multitudes of player models were 'borrowed', and we're moving far away from having to use other people's content in our game.
-Freeaim is something we are working on. It is, unfortunately, not something that is simply done.
I hope you give the mod a shot again when there are multiple people in the server. If you have any other concerns, we'd be glad to hear them.
Negatory. Mod is completely free to play.