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Comment History  (0 - 30 of 409)
VulpineComplex
VulpineComplex Jul 30 2013 says:

This looks incredible - I can only imagine how long it took to map this all out.

+1 vote   media: Africatorial (2-8)
VulpineComplex
VulpineComplex Jul 29 2013 replied:

It's a pretty poor model, truth be told. I really don't like the retail styling of weapons but at least they're better constructed than this.

+1 vote   media: Beta Autorifle
VulpineComplex
VulpineComplex Jul 29 2013 says:

Aw man, this is the setting they used to show the day/night transitions... which never made it into the retail engine if I'm not mistaken. :(

+1 vote   media: C&C Generals Alpha Build Screensshots
VulpineComplex
VulpineComplex Jul 28 2013 says:

You've got some incredible logos here - awesome work!

+1 vote   member: tomsons26
VulpineComplex
VulpineComplex Feb 15 2013 says:

Okay, to the folks having graphical issues: Please make sure that A: All of the custom DLLs have copied from the /account/Half-Life folder to common/Half-Life.

Launch regular Half-Life. Go to video options, and make sure "Allow custom content" is checked.

Restart Half-Life, try and launch Cry of Fear. See if it works now. You'll need to launch through Steam until the CoF team can get an update made for the launcher.

NOTE: After interfacing with VGUI menus, your camera might get locked looking upward. Go into options, mouse, and turn mouse-look off and back on again. You should be able to look around now. This appears to apply for all Half-Life mods right now.

+5 votes   news: Valve have broken every Half-Life mod
VulpineComplex
VulpineComplex Feb 15 2013 replied:

To add to this, after running the beta update and testing everything out; CoF works fine and surprisingly enough, RE:CB B2 works fine as well and lets you select your full range of resolutions; which is something the mod didn't do previously. (Still have to run the hl.exe executable in Win98 compatibility mode, I'm afraid.)

+5 votes   news: Valve have broken every Half-Life mod
VulpineComplex
VulpineComplex Feb 15 2013 says:

I'm sure this is related to the fact that Half-Life has been ported to MacOS and Linux and probably needed a new file structure. I'm guessing Valve decided to backport any bugfixes. Ya'll need to calm down, it's not a conspiracy to destroy the Half-Life modding community.

+8 votes   news: Valve have broken every Half-Life mod
VulpineComplex
VulpineComplex Feb 11 2013 says:

Just a notice, there is currently a Beta 2 dedicated server running at 173.219.77.41:27015.

+1 vote   mod: Resident Evil : Cold Blood
VulpineComplex
VulpineComplex Nov 4 2012 says:

This looks beyond fantastic. Keep up the great work!

+3 votes   mod: Silent Hill: Alchemilla
VulpineComplex
VulpineComplex Oct 28 2012 says:

This looks very nice.

+2 votes   media: Silent Hill streets
VulpineComplex
VulpineComplex Jun 19 2012 says:

Oh man, that brick texture. It's been a while.

+2 votes   media: RA:APB on Mac OS X
VulpineComplex
VulpineComplex Jun 19 2012 replied:

It's not hurting anything at this point.

+1 vote   mod: Red Europe: Secret Missions of Red Alert
VulpineComplex
VulpineComplex Jun 18 2012 says:

This looks great guys, keep up the awesome work!

+3 votes   mod: C&C Renovatio
VulpineComplex
VulpineComplex May 1 2012 says:

Updated two hours ago, eh?

+2 votes   mod: Frontline Force
VulpineComplex
VulpineComplex Apr 13 2012 says:

I feel I must give my absolute thanks for this project. It saves piles of time that would otherwise be used merging the content.

+2 votes   mod: Alien Swarm SDK Template Conversion
VulpineComplex
VulpineComplex Dec 26 2011 says:

This gun? It is good gun.

+1 vote   media: Springfield M1A.
VulpineComplex
VulpineComplex Dec 10 2011 says:

Every piece of tech you've implemented is great.

+2 votes   mod: City 17: Episode One
VulpineComplex
VulpineComplex Sep 21 2011 says:

You guys seriously deserve all my praise. This is an amazing mod.

+2 votes   mod: The Red Alert
VulpineComplex
VulpineComplex Sep 21 2011 says:

Is it the 21st yet? :(

+1 vote   mod: The Red Alert
VulpineComplex
VulpineComplex Sep 19 2011 says:

Asymmetrical maps. <3

+2 votes   media: New Multiplayer Maps in The Red Alert
VulpineComplex
VulpineComplex Sep 11 2011 says:

Want to buy: A Path Beyond

+1 vote   news: The Red Alert Classic Map Previews
VulpineComplex
VulpineComplex Aug 17 2011 says:

This is amazing. I am in love.

+1 vote   engine: Xash3D Engine
VulpineComplex
VulpineComplex Aug 15 2011 says:

Open source it! Let someone pick up where you left off. You could be surprised by what comes out of it.

+2 votes   news: The Mortewood Plaza - Dead?
VulpineComplex
VulpineComplex Jul 19 2011 says:

Upvote, upvote forever!

+1 vote   news: Source Shader Editor plugin released
VulpineComplex
VulpineComplex Jul 14 2011 says:

And it's fixed. Huzzah.

+1 vote   mod: Ragnarok Arena
VulpineComplex
VulpineComplex Jul 14 2011 says:

-game RAR? I am so stupid. It should be "-game hlss3" to have it run. Updating.

+1 vote   download: Ragnarok Arena Beta 1 Dedicated Server Release
VulpineComplex
VulpineComplex Jul 14 2011 says:

Just a heads up everyone, the files on Desura have now been updated. You should be able to download and play with no problem now.

+1 vote   download: Ragnarok Arena Beta 1.5 (Full)
VulpineComplex
VulpineComplex Jul 14 2011 replied:

I understand the complaints, and I appreciate the time you took to write them.

-The dev server was experiencing issues yesterday. The fact that the file got approved so fast was a bit of an accident. Either way, the server has been fixed and has been operational all day today.

-The main menu volume has been noted, and will be investigated.
-In-map music was one of the most requested features. I'm afraid you might be in the minority on this one. The music is easily turned off in advanced multiplayer options, however.
-The new announcer is temporary.
-Red versus blue is hardly a TF2 concept, by any stretch of the imagination. Frankly, it's extremely easy to identify the enemy team using opposing primary colors. Also, the multitudes of player models were 'borrowed', and we're moving far away from having to use other people's content in our game.
-Freeaim is something we are working on. It is, unfortunately, not something that is simply done.

I hope you give the mod a shot again when there are multiple people in the server. If you have any other concerns, we'd be glad to hear them.

+1 vote   download: Ragnarok Arena Beta 1.5 (Full)
VulpineComplex
VulpineComplex Jul 14 2011 replied:

Negatory. Mod is completely free to play.

+1 vote   download: Ragnarok Arena Beta 1.5 (Full)
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