Post news Report RSS Resident Evil: Cold Blood Reanimates

Resident Evil: Cold Blood has laid dormant for years - but with the recent discovery of a codebase once thought completely lost, work has resumed on porting RECB to the latest HLSDK and polishing up gameplay.

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It's been a while, huh?

Resident Evil : Cold Blood has laid dormant for years, following turbulent internal times in the wake of beta 2 and a series of hardware failures leading to a presumed complete loss of development assets and the whole codebase. Folks went their separate ways, with key members of the team going on to release the acclaimed Afraid of Monsters DC and award-winning Cry of Fear

Half-Life turned 20. The Resident Evil series itself changed and evolved with the industry, culminating in some divisive titles and, as of recently, a return to horror form with Resident Evil 7 and the stellar Resident Evil 2: Remake.

Time has not been kind to RECB. As early as Vista the mod started running into troubles running, further compounded by the Steampipe release of Half-Life. Still, dedicated fans have kept the torch lit for over a decade, hosting scheduled events that help populate servers and keep the spirit of the mod going.

Cut to December, 2018. While on holiday break, members of the team met together under the Half-Life Creations discord. Recently, an old backup drive had been discovered holding a wealth of old development assets - including the Beta 2 codebase and work-in-progress versions of the maps in their source format. Immediately an effort was mode to move the mod onto the latest Half-Life SDK - allowing it to run without the need for compatibility tweaks and other workarounds.

With a stable base, years of tweaks and modifications were rolled into the mod. A new user interface was implemented with support for more health states and easier visibility on HD displays. Ironsights, glitchy and prone to latency issues in their implementation have been removed completely, opting instead for a world-based, customizable laser dot. AI tweaks and enhancements, complete spawn rebalanced for enemies and items - the scope of work needed became apparent quick - and with assistance from our amazing community we have made steady progress.

The main hurdle to clear before a public release is updating the existing maps - going back to work in progress maps over ten years old is a good challenge, with a big focus on making sure every level can be completed by a single player. The aforementioned re-balancing of enemy and item spawns has generally equaled out to 'less respawning monsters, more ammo' - with these changes being well received among the testing crew.

In the progress of testing, curiosity led us to running the mod under Sven Coop. Originally this was thought of as a nice alternative in case someone didn't have base Half-Life - but the advantages have grown apparent the further along development has proceeded. The engine level entity count boosts have proven helpful in running stubborn maps like the community scenario, thethirteenthbullet and has lead to a generally more stable mod. As always, we'd love to hear community input on this matter.

Now, the big question: When? I don't have a good answer - but for those who want to get back into Resident Evil: Cold Blood Right This Very Second, we've got you covered. Beta access can be found on our Discord hosted by Half-Life Creations. You can find more information here on our new forums.

This is a huge shoutout and thank you to our dedicated fans, I hope we're able to surprise you all more in the future. In the meantime, please enjoy this selection of media from our various playtest sessions:




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delarobe
delarobe - - 648 comments

wow, that was... unexpected...

good luck guys

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AlsGaming
AlsGaming - - 27 comments

awesome, good luck!

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.Bach
.Bach - - 482 comments

The king has returned.

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death5421
death5421 - - 342 comments

Cold Blood is coming back? AWESOME! I hope the best for you guys!

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Guest
Guest - - 690,332 comments

Yessssss

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Northern_Circuit
Northern_Circuit - - 28 comments

i see all these comments ... and not even one of them has doubt ... but i do ... for it is April First.

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Hardflex
Hardflex - - 110 comments

It's happening.

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Arkmanaf
Arkmanaf - - 5 comments

Looking forward to the return!

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goirdin
goirdin - - 265 comments

Is this an april fools? Very excited if it is not, will be tracking progress!

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capomaster
capomaster - - 136 comments

A surprise to be sure, but a welcome one.

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Hardflex
Hardflex - - 110 comments

The link in the post doesn't seem to work, here's the correct one:

Half-lifecreations.com

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Avoc
Avoc - - 29 comments

April fools news?

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VulpineComplex Author
VulpineComplex - - 401 comments

It'd be a lot of work for a prank, you gotta admit

Reply Good karma+3 votes
FlippedOutKyrii
FlippedOutKyrii - - 3,504 comments

Announcing on April Fools Day? How bold...

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BerZerK89
BerZerK89 - - 187 comments

Awesome!

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gezegond
gezegond - - 2 comments

Glad to hear it. Good luck all.

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RancidRandy
RancidRandy - - 663 comments

I loved playing RE:CB when I was a kid, can't wait to re-experience it!

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Half-Rats
Half-Rats - - 1,332 comments

I missed out on this the first go-round. It's been really difficult to even look at a Half-Life mod for a while now.

-Half-Rats

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Guest
Guest - - 690,332 comments

This comment is currently awaiting admin approval, join now to view.

HelenoMota
HelenoMota - - 25 comments

Hello! How to aim with the gun's aiming handle (on RECBb2 it was the right mouse button). Please.

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Vendaar
Vendaar - - 4 comments

Was anything released?

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