I've been a PC gamer since the 90's with classics such as C&C:RA and Unreal. These days I spend most my time developing mods for various games with my most recent project being 'FUEL: REFUELED' for the game FUEL. I'm primarily a programmer, but occasionally partake in minor texture and mapping work also. You can see some of my active and past projects via links from this profile.
Installation tutorial for R2 of FUEL: REFUELED, the enhancement modification for the game FUEL.
fuel: refueled 2013.1 [r2] - installation guide
Instructions on how to operate the in-game debugging menu's to change time and weather settings.
fuel - in-game time & weather customization
A short tutorial that provides answers to the most commonly reported problems whilst running the mod FUEL: REFUELED.
fuel: refueled common issues & fixes
An overview of the programming behind the revised load-outs in VLM, with instructions on how to make your own changes...
weapon categories and load-out's
A short and simple guide to setting your own control mappings for the gamepad
custom gamepad control mapping
A quick and moderately difficult guide to customizing various elements of the FUEL: REFUELED UI to create your own Theme.
fuel: refueled - create your own ui theme
A quick an easy guide that shows you how to customize your avatar and vehicle just that extra bit further.
fuel - advanced avatar & vehicle customization
Instructions on how to install the core FUEL: REFUELED V15.2 mod and other optional packages.
fuel: refueled - v15.2 installation guide
In this thread I will be discussing the editing of trtext files so that your mod can use a separate saved-game file to the base game.
assign separate saved-game file to your mod
In this tutorial I will be discussing how to create what I've coined as a 'Free Ride Activity', abbreviated as FRA's. More specifically I will be showing...
create your own chopper chase
In this tutorial I will be discussing Points Of Interest, which are abbreviated as POI's. A POI is a marker in the game-world such as a vista-point or...
poi's - "points of interest"
This tutorial introduces the various file formats and overall file structure of the game.
file formats & file structure
An introduction to the core race types and a few of their variations in FUEL.
race types & variations
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