I've been a PC gamer since the 90's with classics such as C&C:RA and Unreal. These days I spend most my time developing mods for various games with my most recent project being 'FUEL: REFUELED' for the game FUEL. I'm primarily a programmer, but occasionally partake in minor texture and mapping work also. You can see some of my active and past projects via links from this profile.

Comment History  (0 - 30 of 238)
Vetron
Vetron - - 238 comments @ Capsa

The game is releasing on the 23rd October :) We had originally planned to release on the Septemeber 21st, but due to unforseen delays (with translations and distribution) we were working on a week-by-week update basis until we had it resolved.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ Capsa

The game will be releasing on Steam, here is our store page Store.steampowered.com

The game is not free, but has a one-off purchase with no on-going subscriptions like a typical game.

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Vetron
Vetron - - 238 comments @ Capsa

You’ll have to elaborate a bit on what you mean by censorship.

In Capsa you can host your own servers if you so wish, but you still have to abide by what’s accepted on say Steam Community or your Countries laws for example. From a point of mature content (I.e. Sex, Nudity) Capsa doesn’t feature that, it doesn’t ‘censor’ it, but it just isn’t really designed for that sort of thing and doesn’t feature it.

Hopefully this answers your question :)

Good karma+1 vote
Vetron
Vetron - - 238 comments @ Capsa

The environments will be intractable to an extent, the game revolves around one big world map, but players can take over areas and make them their own. For instance you can find a club-like area on the map, customize it and set the music stream playing for example – same for homes and such too but more extensive with the interior decorating.

The world is very dynamic, there is wind (you see plants and such move), gerstner based waves (so water isn't a flat plane), day / night cycle, and some weather planned, plus all the terrain uses physical materials so you get different responses and ‘feel’ to where you are. This would be amplified when we eventually come to doing vehicles (post launch). The aim really is to make this world feel alive, and will be showing off each specific feature as time goes on.

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Vetron
Vetron - - 238 comments @ Introduction to Capsa! - Now on Greenlight

Thanks :)

Will be showing off more of the game on here soon - its been a hectic few days to get the Greenlight page the right amount of attention :D

Good karma+1 vote
Vetron
Vetron - - 238 comments @ Capsa

Hey everyone :) Currently we are in the process of uploading media and waiting on an article we've posted to go live.

Please see our Greenlight page for more information until everything goes live -

Steamcommunity.com

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Vetron
Vetron - - 238 comments @ Vetron

Hey everyone:)

I’m currently in process of bringing a new open world game to steam via greenlight. If any of you could spare a minute and come vote for it that would be much appreciated :)

Steamcommunity.com

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Vetron
Vetron - - 238 comments @ FUEL: REFUELED

I played online a couple months back seemed to all play fine.

The AI I tweaked a bit, but I could only do so much as didn't have access to the source code. So bit better on some races, but still has a few issues overall that weren't possible to fix in its current state.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

I would love to be able to do that, however unfortunately there has never been a way to break down and repackage the archive files (.DPC) that the game uses, despite many attempts and reaching out to anyone that might something about file encryption and storage.

The closest I came, I recall, was going through tools for other games Asabo produced, like Ratatouille or something i think it was and managed to get an archive somewhat unpacked. However inside there are just more specific formats inside that then needed reading and no way to repackage it which is a shame.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Unfortunately I don't see LAN being a possible option in this game without having access to the source code to implement it.

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Vetron
Vetron - - 238 comments @ FUEL: REFUELED

A delayed reply (sorry lol) but the mod should work fine with your existing save game without issue with latest versions of the mod. But you can also simply backup your saved game as a precaution.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

A delayed reply (sorry lol), but yes the latest versions of the mod are 100% compatible with multiplayer. Every version of the mod going forward (should there be any) will also be developed with multiplayer at the highest priority for as long as the servers and ability to play multiplayer exists :P

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

A delayed reply (sorry lol), but there is a tutorial located here - Moddb.com as well as on the download page under the expanded info.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Thanks - I am aware of the now ability to remove GFWL - I may at some point do a version of the mod that includes it with the addition adjusted UI's to make it nice and clean and tidy. Someday :P

For now in my experience and in my understanding the game is still playable despite GFWL being the pain it always was lol. If there's a point where GFWL was completely shut-down and prevented the game from being played, I will of course make it more an integral part of the mod.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

If you run just the latest mod, without any optional components on top then it shouldn't effect any GFWL achievements.

The only instances where achievements may be effected is if you select one of the optional mods that unlocks all zones, or driver gear or something like that. The base mod and patch its based on only fixes and improves and doesn't change the structure of how the game is played in regard to progression and thus achievements remain as they are.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED 2013.1 [R2]

Invulnerability only (without driving on water) isn't possible unfortunately as they for some reason are directly linked via a single parameter.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Unfortunately with the long unknown regarding GFWL and since the game itself no longer being sold in a lot of places I haven't been focusing on this mod. With such a bleak outlook it was hard for me to continue working on the project. But its certainly not dead to the point where it will never receive support or updates :)

With the last 2 releases of REFUELED I was transitioning the mod to the state of where it could be considered close to an unofficial patch. I would hope it still stands that it is stable and there are no glaring issues, and it is generally regarded as a straight improvement to the game. With the assistance in translating the mod into nearly all language editions I was able to really achieve this to the point where it stood out amongst other mods :)

If I were to develop future versions of the mod, the changes would primarily be adding of Vista Points, tuning up the external tool set I provided and so on; game wise itself there was nothing I had planned - I had developed the mod to where I wanted it :) So in a way this does make this mod a done mod, not because it proved unsuccessful or never got finished, but rather because it did meet the goals I set out to achieve. I would like to release another update someday most definitely, but someday - but this mod is certainly not underdeveloped or lacking refinement :)

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

For anyone who reads this, I just uploaded a minor revision to the FUEL: REFUELED 2013.1 [R2] download (now version R2.9). Firstly corrected a few things with the Free Ride Extreme Editor BETA - set basic mode and background by default in the config. Secondly I added a PDF guide which talks about how to work the editor at a basic level. Its an early write-up, so feedback is appreciated.

I wont put this out in a news post as the change is so minor.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

I am concerned about the shutdown of GFWL. GFWL obviously handles multi-player, but also the saved-game / player progress.
But I expect GFWL to be forced into an offline mode, so while multiplayer will be gone, the game will be playable hopefully.

I really wish this game could get some love and be given Steamworks. Even if they didn't want to waste their time on it, there is so much I could do with this game if I were able and had the source (and permission), but cannot. Its tied up with Codemasters and Asobo Studio's who are going to just let it die and be forgotten about, what a waste.

Codemasters wont do it because they only care for money, and theres no money in FUEL right now (besides the copies that sell because of this mod -_-). Which is a shame because I know if I had control its possible to turn FUEL around and make money from it, plus maybe even make it popular again (at the very least keep it alive for those of us who love it). Basically I'd make it free-to-play, be based around Steamworks exclusively. Instead of a base purchase (which is next to nothing now)- players would pay for new liveries, gear, maybe even vehicle variations. Could run cross-promotions with other games, to get limited items etc. There's a lot that could be done with micro-transactions to make it profitable I think.

Anyway back to your original question, eventually when GFWL does shut off completely there will be loss of multiplayer, but the game should still run.

Good karma+7 votes
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

I've not known of this sound bug before, something I'm unable to replicate as-well (then again, this mod makes no changes at all towards sounds). If you are able to reproduce it or provide more information then I'd be happy to look into it.

Good karma+2 votes
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Thanks :D Even though I can't beat that 10 star rating, if you have any suggestions on how to make any aspect of the mod better then by all means say as I take note of any and all suggestions :)

Good karma+2 votes
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Noted. I will look into this, but I can say already its probably a bug either with the interface theme or one of the unlock optional mods.

Good karma+2 votes
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

To create a free ride extreme scenario with the current release version:

- After running the free ride extreme editor program select the Zone and then Vista Point you wish the Free Ride Extreme to start from.

- Adjust time values - the start time, and then the end time, which the scenario will progress to as you play it. E.g. A start time of 12:00 and end time of 13:00, by the time you reach the finish - the in-game time would have progressed from 12:00 to 13:00.

- Adjust weather values for clouds, fog, rain, snow and wind - which are all percentages so range from 0 to 100%. There is both a start and end value, which has same effect as start and end times as I mentioned above.

- Choose whether you want a tornado - 1 for yes, 0 for no. The tornado spawns near the start point and will progress in a path towards the finish.

- After naming the scenario something recognizable or taking note of the default name, press save button and it will be exported to the MODS folder.

- Open JSGME.exe and after ensuring Patch #5 is activated, also activate the mod which you just named in the previous step. You can activate multiple Free Ride Extremes at once, but only 1 per vista point location.

- Launch FUEL and go to the specific vista point in-game. It will then ask you whether you wish to start a race - do so and the Free Ride Extreme scenario will begin. It will end when you eventually drive to the zone camp or manually exit it.

The newer version in development will be a lot easier to use and will work a lot better, I know the current version isn't great and is far from how I'd want it to be. Still unknown when the new version will release, but it is of course in development :D

(BTW If you or anyone needs help with anything then please send me a private message, I don't get notifications on comments etc. so can only reply when I can :P)

Good karma+2 votes
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

The problem with developing new vehicles and other assets lies within the lack of access to several file archives (the .dpc's). It needs someone with knowledge in file compression/decompression to come up with some unpacker/packer. Not where my expertise lies sadly so unable to do it myself (i've reach out in the past to varying individuals but no luck).

If we had that, then that would open a whole new set of options for modding FUEL.

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Well I have a race editor in development which will allow you to select what opponents you face and change all the environmental settings. It will also let you run with 'all' vehicle types in one race for complete chaos if you so choose.

When I have completed the long list of things I already have planned or am working on (its a big list including race expansion pack, the race editor i mentioned, vista point packs and more - easily enough to keep me going well into 2014 at this rate :D) I shall give the hoods a look into I think perhaps again. It really is just a painfully slow set of changes to implement given the work it would take and why its 'lower' priority compared to other things right now - but one day perhaps i hope :P

Well I welcome the thought of wanting to make a donation, but I do not have a donation link as it's never really something I've considered before. However as long as REFUELED is well received and useful to people then I will continue to work on it :)

I've just posted a screenshot of the new vehicle color palette editor, or at least the current version of it. REFUELED is very much alive :D

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED

I replied to your PM. But for anyone else reading this, essentially I don't have access to the PS3 version so I cannot support it personally. However if anyone wants to look into this and help with providing all the relevant information then I would do my best to work with and get this working (I should state I don't even know if it would work).

Good karma+1 vote
Vetron
Vetron - - 238 comments @ FUEL: REFUELED 2013.1 [R2]

I will look into this for next update, any more info you can provide (e.g. which ones you are using) would be helpful. Thanks for bringing it to my attention.

Good karma+2 votes
Vetron
Vetron - - 238 comments @ What next for FUEL: REFUELED?

I'll look into this, thanks for bringing it to my attention both of you. Some things like this occasionally break as I update / fix other things. I will have it fixed though, either with next update or with a hot-fix to the current version.

Anyone aware of any other bugs? :D

What I'm working on right now is getting those updated dev apps finished (e.g. free ride extreme editor) and the two additional vista point packs implemented. Some of it is quite tedious data entry, so why its taking me a while.

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Vetron
Vetron - - 238 comments @ FUEL: REFUELED

Apologies for missing your PM - I've just replied, hopefully with a fix to your issue.

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Vetron
Vetron - - 238 comments @ FUEL: REFUELED

It's something that others have requested - I currently do not have a way to disable it however; but its on the 'to do' list and when a method is known to me it will no doubt be included in the mod.

Good karma+1 vote