Yo. I'm Vengefulnoob, community manager for the upcoming indie Red March. Feel free to ask me any questions you might have regarding our project, or indeed just questions in general, I will help where I can!
Love the idea of the separated faction mods, that's genius! One question though is will the portraits update to match new era uniforms? Didn't realise there was support for that, if so!
I get that 8472 can't be a faction, I totally do. Armada 2 was fun, but it had exactly one ship to base a faction on, which is stretching. I'd love to see them, as my favourite faction, but it's clearly not possible as a full faction.
I do, however, think that a flavour event granting a fluidic space rift capable of spawning a couple of bio-ships as Borg-hunting ai allies or player-owned ships would be a great way for a player to counter Borg late-game, and allow us to potentially see a deadly species a bit more often.
Maybe make it a trade-off to development of Nano-probe torpedoes, so you really have to choose if 3 or so bioships is worth stunting your ability to fight any 8472 later if you have to.
I'm happy to dub if needed. Send me a moddb PM and I'll help
Ok, so tried out another last night to see how a firing line of Dark Reapers, Fire Dragons and Wraithguard hold up with Dire Avengers with Shimmershields acting as the front rank. The line holds together reasonably well for a time. It still took a large number of squads (2DR, 2FD, 1WG, 2DA) in order to hold off a charge of 3 CSM Raptor squads, but it was able to kill them off quickly enough that major damage could be averted.
I kept up this defence for maybe 20 minutes without much trouble. The real issue was when the Chaos AI reached tier 3 and brought up dual land raiders and terminators. Using the Lance setting on the Fire Prism, average damage to the land raiders was about 2500 a shot, which just wasn't enough to do any damage before it carved through the dark reapers.
2 Fire Prisms, a Wraithseer, and two wave serpents with Bright Lances were what I had added to the infantry firing line by this point, in addition to a D-cannon platform, but it just wasn't enough, and the terminators (Along with the Terminator Lord) ploughed through the entire line in melee, at which point I had to concede.
Even throwing in striking scorpions to tie up the terminators for a few moments, and banshees as an armour-piercing follow up, didn't do much to halt the destruction of the gun line. To cap it off, the AI summoned a shrine on top of the line which killed them quicker than they could reinforce from the warp gate.
At the earlier tiers, aspect warriors were actually surprisingly survivable; 2 squads of dire avengers and 2 guardians with shuriken cannons were able to force a CSM squad to retreat with only one loss, but against larger targets they are cut to ribbons.
I feel like perhaps the best solution is maybe a major cover bonus or dodge at tier 3? Likewise, someway to keep the Eldar Falcon and Wraithlord in any way relevant to the fight would be good (Maybe a fire rate buff for the falcon pulse laser? It's a long range two shot weapon on TT, I believe)
At any rate, the problem really seems to emerge when terminators and land raiders enter the field since the eldar counters just don't do the damage or take the hits that they need to.
Hi Deus, been trying out the new update and have to say I'm enjoying it, but the Eldar do still seem to have a bit of a problem with heavies like Rubric Marines in particular as they don't really have a super heavy to counter them (The Avatar gets badly knocked around by even standard CSMs in melee).
A couple of bugs: The Wave Serpent has access to the Plasma Missile ability even if it isn't armed with the missile launcher, and gets a second Plasma Missile ability once given the twin linked launcher; Is that on purpose or a bug? Similarly, the Eldar Rangers cost 30 pop, and the webway gate ui is somewhat distorted.
For the most part thematically, it feels like the eldar need to just die a little less. At the moment they're really most viable when set to auto-reinforce next to a webway gate, which feels much more like a tyranid or Guard approach. Perhaps making them much tougher if in cover might be an idea rather than using guardians as bullet sponges?
Finally; Might we one day see other guard regiments?
Keep up the awesome work, this is by far the best DoW2 mod that I've had the pleasure to play (and I've tried a lot!) :)
There's just something about that face that just screams "Trustworthy". Of course, that could just be Saruman doing his thing too...
My God, what have I done.
Elijah, is that you? Oh, no it's a Mathijs texture.
I wasn't sure until I read about the campaigns, but the faction maker was too funny :P
Amazing work, Lorul, this has really made me enjoy BF2 again. I've been looking to use the heavy ship turrets since I bought the game as an excited kid back in 2005. Just found that they don't seem to inflict any damage on enemy capital ships; Is that intentional?
Good to be back, Ominous. Hope we can actually keep you more updated in 2016!!!
Working on it! Hope to have something to show you guys ASAP!
Hey, Rebel, thanks for the question, it has indeed. Unfortunately for the team, a lot has been happening recently on the personal front, however we haven't forgotten about you guys, and we'll bring you a new update as soon as we're able
Hey Snake, it's going to be a standalone game. Still working on which engine!
I love this. There are so many stealth and infiltration games, but so few take the approach of using dialogue to get by, when it's probably the most important method of covering up. Keep up the good work!
As we know from the Havoc Squad intro, it's a transport, but what kind of secondary abilities is it going to have, I wonder?
Well, damn. Good luck at uni!
Shame to see this go, was looking forward to seeing another release at some point... :(
Uninstall the Edain Mod
This is beautiful!
Nope, we've just been really busy at present. Expect a new update within a month or so
So I've been reinstalling recently and found that the installer tells me ""Steam" is not installed on your computer". I manually directed it to the bin folder of the Steam version on my external HDD, it seems to work but I have the CRC-Abweighung error on ESO
Thanks man, though that is actually my speaking voice!
Merry Christmas, everyone.
Wow, I should've replied to this a LONG time ago... In all honesty, we just asked him! We were incredibly lucky that he was interested, and agreed to take part. Needless to say, he's a great guy.
Heavy ground artillery, more like an Assault Gun
I only need one eye to kill you, capitalist, and I'm keeping this one pointed right at you.
Excellent work, comrades!
Thanks comrade, we like to think it's rather original :)