Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
Mod Review on Dec 23rd, 2012 - 4 people agree 1 person doesn't
While I do like the idea, the delivery is totally wrong. You establish that the mod is a tribute to mapping and how people need to take the time and effort to make their mods fun, yet you literally force the player through a series of terrible maps in order to make your point, and what's worse is that the resulting final map is the worst of the lot!
The melee weapon is not only clunky and slow, but makes no logical sense whatsoever.
You requested a terrible mod playthrough in my profile but quite frankly this isn't worth the effort.
Bad for the sake of bad is not fun, and this is as bad as it gets.
Mod Review on Nov 11th, 2012 - 3 people agree
Instakill tank section was bad enough but then I got stuck between a crate and a wall.
The level design needs a lot of work.
Mod Review on Oct 24th, 2012
I enjoyed blasting through this little map pack, though I wouldn't say there was anything particularly groundbreaking about it. The story was fairly minimal and pretty predictable, but there was some good voice acting present.
Overall, it seems to mimic the events of HL2's story, only severely watered down with less memorable characters.
The mapping is also something of a let down. While the external sections are pretty nice and the dark forest in particular was very nicely done, the interior sections throughout lacked any real flare with regards to architecture and lighting. The section on the moving train comes to mind. The interior of the tunnel was pretty flat and lifeless but was still brightly lit. It seems to me the the train cars would have had their own lighting, rather than have something powering the lighting for an indefinitely long tunnel.
Mod Review on Oct 21st, 2012
No review provided
Mod Review on Sep 16th, 2012 - 20 people agree 3 people don't
What is there to say?
Rebuilding HL1 from the ground up in a modern engine is no easy task and the 7 years development time really shows throughout. Even with the early ending this just feels so complete.
I think anyone who has played it should consider this to be a free game rather than a mod. The sheer length of it, and the consistently fantastic quality throughout is nothing to be sniffed at.
10/10, 100%, Game of the Year, Game of the Decade, Best in show, Gold Medal and whatever other gaming awards you can think of.
Thank You BM Developers. :D
Mod Review on Sep 12th, 2012
No review provided
Mod Review on Aug 19th, 2012
I actually enjoyed this. The last room was a hell of a challenge with the invisible spies but it was still good fun. Really nice use of custom textures and the mapping is superb. My only gripe is that it was far too short, but considering the author only had 7 days to complete it, he has done a fantastic job.
7/10 simply because there wasn't enough of it. :D
Mod Review on Aug 18th, 2012 - 1 person agrees
Call me crazy, but I almost enjoyed these. Almost.
Sure the mapping is pretty basic, some of the models are downright horrendous and there were a few sections where I felt just a little overwhelmed by the amount of enemies I had to fight alone.
I like the idea that there was a larger scale war going on while I was fighting my way through the underbelly of the enemy fortifications, but there just wasn't enough visible action overall.
Pretty difficult too, I don't think I got through a single mission with more than 30HP remaining and I had to cheat to pass the ambush at the end of mission 2. It was just impossible.
Mod Review on Aug 18th, 2012 - 2 people agree
I cannot fathom how Red Mesa managed to inspire a sequel, but here it is. Sitting neatly alongside the original in their own special layer of mod hell, Red Mesa 2 manages to increase the difficulty curve while becoming one of the most annoying experiences of my life.
First off, the sound effects. Right from the off the 2 enemies filling the first few levels, zombies and headcrabs, have had their sounds replaced by some pretty annoying vocals, and while I didn't understand what they were saying it was rather pleasant to shut them up... or not as it seems. On Hard mode there simply is not enough ammunition to take them all on and you have to run by most threads, their hideous garbling never out of earshot. Urgh.
The maps are no better than before, with horrendous architecture, no real design work put into them at all. You go from what I believe to be city streets, to caves, to a gman factory, all of them just huge open hallways with bad lighting. Well, at least it HAS lighting this time.
I think I finished it. 2 killboxes full of grunts and grenadiers with 35HP remaining throughout, before getting kicked to the menu. Also, a lack of autosaves meant I had to play through from the start after dying. That was unforgivable.