Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
Mod Review on Sep 12th, 2012
No review provided
Mod Review on Aug 19th, 2012 - 1 person agrees
I actually enjoyed this. The last room was a hell of a challenge with the invisible spies but it was still good fun. Really nice use of custom textures and the mapping is superb. My only gripe is that it was far too short, but considering the author only had 7 days to complete it, he has done a fantastic job.
7/10 simply because there wasn't enough of it. :D
Mod Review on Aug 18th, 2012 - 1 person agrees 1 person doesn't
Call me crazy, but I almost enjoyed these. Almost.
Sure the mapping is pretty basic, some of the models are downright horrendous and there were a few sections where I felt just a little overwhelmed by the amount of enemies I had to fight alone.
I like the idea that there was a larger scale war going on while I was fighting my way through the underbelly of the enemy fortifications, but there just wasn't enough visible action overall.
Pretty difficult too, I don't think I got through a single mission with more than 30HP remaining and I had to cheat to pass the ambush at the end of mission 2. It was just impossible.
Mod Review on Aug 18th, 2012 - 4 people agree
I cannot fathom how Red Mesa managed to inspire a sequel, but here it is. Sitting neatly alongside the original in their own special layer of mod hell, Red Mesa 2 manages to increase the difficulty curve while becoming one of the most annoying experiences of my life.
First off, the sound effects. Right from the off the 2 enemies filling the first few levels, zombies and headcrabs, have had their sounds replaced by some pretty annoying vocals, and while I didn't understand what they were saying it was rather pleasant to shut them up... or not as it seems. On Hard mode there simply is not enough ammunition to take them all on and you have to run by most threads, their hideous garbling never out of earshot. Urgh.
The maps are no better than before, with horrendous architecture, no real design work put into them at all. You go from what I believe to be city streets, to caves, to a gman factory, all of them just huge open hallways with bad lighting. Well, at least it HAS lighting this time.
I think I finished it. 2 killboxes full of grunts and grenadiers with 35HP remaining throughout, before getting kicked to the menu. Also, a lack of autosaves meant I had to play through from the start after dying. That was unforgivable.
Mod Review on Aug 17th, 2012 - 6 people agree
A whole new layer of crap has been discovered beneath what I used to think was the worst of it. This mod contains a few custom models which are simply the standard models that have had their textures butchered in MSPaint.
The maps are literally just boxes with enemies in. There is no plot, no theme, no consistency, no sense of place, no fun, not even a proper compile with lighting. I can quite honestly say that this map set is worse than my first ever attempt at mapping.
As a map, it's pretty poor. As a mod, it's inexcusable!
Mod Review on Aug 13th, 2012 - 1 person agrees
Well, I downloaded this expecting it to be bad and was unpleasantly surprised at just how bad it can get.
I don't quite understand, from a goldsource mapper's point of view, how some people manage to make maps with this many errors in them. A whole ruck of missing faces on simple brushwork, as well as some curious carving issues and jutting out brushes that look about 1 unit thick. Were these maps made using the smallest grid size? It's the only explanation I can come up with. Very poor practice all round.
Also, the stupidity of the AI in some sections is pretty incredible. The grunts are pretty smart enemies in terms of the GoldSource engine, yet here, the final engagement before the god awful ending was with 8 grunts, all of whom were trapped behind their desks by their own chairs. *Slowest clap ever*
The first engagement is impossible on hard mode with the machine gun (which looks like an M26... which is a shotgun but whatever). I simply ran through it. There is no way that you can take on the choppers, and judging by the number of scripted deaths that feature in this mod, I dare say it's intentional.
No fun whatsoever, especially during the slow cutscenes spliced in throughout.
Mod Review on Aug 12th, 2012
I had no trouble with this running on Steam. I blasted through it Hard mode which actually seemed fairly easy in some sections. I don't know if you coded the enemies to be less accurate but they certainly had trouble hitting me.
There are just a few things that bother me about this mod that kept me from enjoying it fully. While the old school find key to open door, rinse and repeat method was fun to return to, it managed to be less intuitive in this mod. Maybe with some custom voice acting or some kind of colour coding would have made things more obvious. Also, the models included aren't great and the left handed weapons genuinely broke my concentration at first. Mapping isn't great and a lot of it blends into one long dull corridor after another.
Could have been better, but could have been much much worse. 5/10 for you. :D
Mod Review on Aug 12th, 2012 - 2 people agree
First things first. Don't read into the plot of this mod at all because there isn't one. It's simply a series of killboxes and jumping sections and frankly shouldn't have been released as a "mod" at all. For a mod released in 2006, the mapping is abysmal and there are several sections where you NEED to use noclip to progress.
The only real use of this mod is as an endurance test if you play through on Hard difficulty, but don't expect to enjoy it.
Mod Review on Aug 2nd, 2012
No review provided