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Comment History  (0 - 30 of 159)
Tyranick
Tyranick Apr 9 2014, 12:02pm says:

Late to the part but, this creature isn't in the mod, I've search everywhere and doesn't exist, i guess it was left out in the end. there is no sign of stone giant anywhere :S

+1 vote     media: Stone Giant
Tyranick
Tyranick Jun 26 2009, 11:20am replied:

EDIT

Sorry people, that was the test file ><!!

Ill pull it down till RC2.2 :)

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jun 25 2009, 12:12pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: Petrenkovich
Tyranick
Tyranick Jun 25 2009, 12:11pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: Dudeto
Tyranick
Tyranick Jun 25 2009, 12:11pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: Triden007
Tyranick
Tyranick Jun 25 2009, 12:11pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: valor_lord
Tyranick
Tyranick Jun 25 2009, 12:11pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: Lucífer
Tyranick
Tyranick Jun 25 2009, 12:10pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: ampnetwork
Tyranick
Tyranick Jun 25 2009, 12:10pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: elvenfury
Tyranick
Tyranick Jun 25 2009, 12:09pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: Papent
Tyranick
Tyranick Jun 25 2009, 12:09pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+2 votes     member: Escaflown16
Tyranick
Tyranick Jun 25 2009, 12:09pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: wolff69
Tyranick
Tyranick Jun 25 2009, 12:09pm says:

Fort Walls RC2.1 released! Check it out (If your still interested) :)

+1 vote     member: CundC
Tyranick
Tyranick Jun 25 2009, 12:07pm says:

RC2.1 RELEASED PEOPLE!!

Please down that version, it works with new patch AND the AOS fan patch :D!

RC3 to come soon...with all the new features ^^!

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Aug 8 2008, 6:33pm says:

AFAIHS...

Judging by the cover is always a must.

Apart from 6 or 7 books I have, most of of the covers have been representative of...well an awesome book lol.

Not true for games though...IMO gta's have **** covers but are awesome games.

As for mods...something titled "LOLEDS W00TZORZ MODDD" with no picture or description = 99% of the time...crap.

On the other hand something titled "Legends of the eternal phoenix fires" with like 100 pics and 6 pages of text...could well as well indeed by rubbish.

Overall I'd say its a gamble really, check it out and judge for your self is what i do :)

+1 vote     poll: How important are visuals to you?
Tyranick
Tyranick Jul 16 2008, 5:35pm says:

Getting harder? Not really. It's just a lot of games don't ship modding tools anymore, or their files are generally "Hands off!!!".

Anything LUA, XML, or C++, or maybe even some other variations of those 3 I can handle :).

+1 vote     poll: In my opinion, modding is.....
Tyranick
Tyranick Jul 13 2008, 11:38am replied:

I mean the "mods" section not the "news" section lol xD.

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 13 2008, 10:55am says:

Thank you very much for your mod watch on "Fortified Walls Mod". Please spread the word if you can, and watch for updates ^^!

+1 vote     member: Lucífer
Tyranick
Tyranick Jul 13 2008, 10:54am says:

Thank you very much for your mod watch on "Fortified Walls Mod". Please spread the word if you can, and watch for updates ^^!

+2 votes     member: ElishaSweet
Tyranick
Tyranick Jul 13 2008, 10:53am says:

Thank you very much for your mod watch on "Fortified Walls Mod". Please spread the word if you can, and watch for updates ^^!

+2 votes     member: CundC
Tyranick
Tyranick Jul 12 2008, 12:25pm says:

Question.

Does this (or will this) feature EVERY single vehicle from all 3 games? As I would absolutely love that!! As I always wished i could get the bullet proof securicar from GTA3 or explosion proof, bullet proof car from VC etc.

You know what would be even better? Incoperating all the missions from the 3 games as well, and maybe some new ones too.

+1 vote     mod: GTA United
Tyranick
Tyranick Jul 12 2008, 6:50am says:

Awesome! Gonna give this one a try now, been looking over it for a while hehe.

+1 vote     mod: Lambda Wars
Tyranick
Tyranick Jul 11 2008, 5:03pm says:

***UPDATES***

Make sure your keeping an eye on this mod page people or MODB's "main" news section :).

(I.E Via clicking "PC" on the main page then "news" for example) because in the coming few days, there's going to be a major progress report featuring information about:

-Content that will be in RC3
-Current things/features I'm working on
-Screenshots of more icons, units, buildings, etc
-Questions you want answered, features you'd like to see
-Taking the mod to the next level

So pay attention, "Track" my mod if it helps, and most importantly make sure you give me as much constructive feedback as possible :).

@ Kenobi.

I'll update you, and everyone on that subject, in the upcoming news release which should be up by Saturday :).

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 10 2008, 11:17am says:

Again what are you talking about?

The download for the mod is under the tab "downloads".

You can get the mod from here :)

+1 vote     article: Updates on techs/cards etc
Tyranick
Tyranick Jul 8 2008, 3:03pm replied:

Umm yes they should. As I said i will look into that idea in RC4 :).

I've had a bit of a setback here today folks...i suddenly got s **** load of infections from this...something i downloaded lol. Might of been from this torrent i got as a reserve but, who knows.

So i've had to go into lockdown currently, so RC3 is delayed for another 12 hours or so.

BUT FEAR NOT!

I have managed to get some AWESOME pictures to use as icons for 3 of my "main" upgrades which will feature in RC3, the newly titled "MegaTex™" so to speak :).

Stay tuned a little longer :D.

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 8 2008, 7:39am replied:

Guys up where? On the walls? It's not possible. There's no data to suggest that any form of walking on a building can be done. Remember the mechanic is not the foundation for this game.

Anyway thanks for comment :).

Good news! I've just got photoshop back so I should be able to start getting the edited icons up and running within the day. I've got a few done now so stay tuned :D

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 7 2008, 8:14pm replied:

You mean like an RPG based experience system? I guess you could script that in XML. Although as far as those kinds of systems go, I'm more familiar with LUA so, I dunno.

It doesn't really fit into the AOE universe, unit verterency. Because each unit and buildings is carefully designed to have its strengths and weaknesses. Imagine a cannon taking out 5 or 6 anyways every wave, it would rack up ludicrous amounts of power quite quickly...not easily controllable and very unbalancing.

I'm sure it's doable, but its not feasible for AOE I'm afraid. There's already 100's of upgrades that can pretty much resemble in sequence what you want.

This mod primarily focus's on experimenting with new things to do with defence. Of course there are also plenty of "offensive" techs/cards to come soon :).

Only issue now is selecting suitable position on the "choose new cards" menu for my new cards to go.

Next version will feature the 3 main "BIG" upgrades for Asians/natives/euros as a little tester for balance and all that kind of stuff, ready to start with the techs afterwards :)

I still need more feedback on the mod in its current state everyone, thanks again for the support currently though :D

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 7 2008, 7:32am replied:

Thanks a lot :).

Update on the updates! (???) lol

I'm still experimenting with things, looking for new icons, and other things.

Does anyone have any comments or feedback on the actual mod it self yet? I need your feedback :).

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 6 2008, 7:37pm replied:

Now that I think about it...it could be possible. I think all that needs doing is some sort of entry flag and exit flag, garrison and un-garrison.

I don't know if you would be able to get every unit garrisoned to fire individually...but I could make it so, the more units garrisoned = more attack (like the town centre) and the more units garrisoned = faster fire rate.

I shall put it on my list for some experimentation. Thanks once again :D. No problem about your English, I'm not much better my self at time hehe :P

+1 vote     mod: Fortified Walls Mod
Tyranick
Tyranick Jul 6 2008, 11:57am replied:

Cheers madkill :D.

What the..the rating bar has disappeared again. Hmm maybe it's so I can't rate my own mod, can you guys still see it?

Anywho none the less.

The whole increasing the max cards for TAD mite be a problem, it looks as if TAD "may" of hard coded it this time around. I'm aware of the mod for AOE3 but since then its all changed. there's a work around but it involves a lot a ballsing around and wont benefit you guys anyway.

So instead, I've increased the rates in which you take to get 25 cards. So now when you've got a level 40 or 50 HC you'll have the maximum /25 cards.

Sorry about this but I've got new ideas so don't worry :)

+1 vote     mod: Fortified Walls Mod
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