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There is a mod called Streamline that edits the ini via a script when instances sufficiently reduce fps(v3.0 onward). MERP will incorporate something similar as well as...
Okay, no more 'too dark' images, I promise...
(btw it looks fine on both my laptops)
The scale is hard to perceive, it's really quite big and the slope really isn't so great.
As in all images available of the Morgul Vale, the trees are already dead but still present. You really want a completely barren landscape? I don't.
...and a decent bow as well as many good arrows that you should always try to recover...
TESIV is presently the most comprehensively modded game to my knowledge. It can be virtually anything you wish it to be.
Creeping along in the dark is realistic during the night, especially when there's no moon or the weather is overcast.
This is just a casual screenshot with the logo applied. I'll revise the image when I have the time and I'll place either Saruman or Gandalf up there for a much better promo image.
As stated in the PM reply I've just sent you, there are many ways to improve your fps without having to eliminate the grasses. I'll include a separate notepad doc. with the v0.2.5 release that will give a guideline of companion mods as well as ini changes that will significantly improve fps and visuals over the basic versions of both.
I get that a lot, all darker screenshots are quite deliberate, most games are far too conveniently lit as far as I'm concerned.
The problems are the variables: monitors, drivers, setttings etc.
This was taken after sunset, just let your eyes adjust to the realistic ambient light or replace/adjust your monitor/driver settings and you'll likely survive, maybe...
Yes, it's still a wip though.
It is an amber hue due to it being dusk. There is a green aura that is only visible closer up and when it's darker atmospherically.
If you have an old CRT monitor or are not at default settings it may appear too dark for sure.(I have 3 pcs, looks different on all 3) This was taken in the middle of the night when the weather is overcast, it's supposed to be realistically dark.
Yes, there is presently an eerie greenish glow but only visible closer up. Maybe I'll post a couple other images.
These are our new forums.
the death to any foolish spiders
...Strider is sleeping at their original nearby campsite, she's 'borrowed' his sword but is foolishly without her powerful bow and deadly arrows.
Again, as the description states: it's a WIP.(the eyes are not done)
It's a WIP, the eyes are not done.
~please provide links to your insights, without stating the obvious ;)
You guys did notice that this is a WIP (work in progress) as stated in the description right?
~btw this is not actually Faramir and just a model for the WIP armor
As the first line of the description states on TESNexus...
NOTE: In order to run the mod, you'll need to download the MiddleEarth.esm from one of the mirrors as it's apx 555MB.
We haven't totally defined the finished product yet at this point but you will be able to play as one of 8 or so ME races in the near future.
Hey, thanks but yes we are already using many of the existing great mods for our resources.
v0.2.5 will be released just prior to Christmas.
Updates are pending our internal v0.2.5 release.
:) What self respecting Ranger can't start a fire and throw down a bedroll?
~ I took this image around 7am on a cloudy morning...it certainly gets much darker this ;)
@blog479 (just in case, Moddb comments are 'sometimes' misplaced)
If you have both MERP esms at the beginning of your load order just after Oblivion, with MERP Data second then MiddleEarth next and Merp Patch esp at the end of your load order there should be no problems. Oblivion Mod Manager is being activated and you're correcting the load order, right?
PM me if you still can't get it going, you don't have to wait for the installer :)
Hey thanks, but just to let you know though there are two major issues with this MERP image.
- latest distant landscape textures weren't correctly generated!
- nearby trees are a failed .spt experiment...
The next batch of images will be much better.
Thanks, yes and soon.
No worries as there are so many great ini tweaks and performance based mods available. Having the ability to use the 4GB patch for TES4LODGen is primary for me though. I have two laptops that I run MERP on, basic and pretty good, go with the pretty good type if you can.
The heightmap generally speaking is not allowed to be modified. There is a very large entrenchment encircling the hill itself, its very cool. Considering the history of Amon Lanc/Dol Guldur its size and scale should be very imposing and formidable. The trees in the background are rather short so the scale isn't very clear and the image was taken from the tower itself. :)
Yeah, she was cold and lonely in version 0.2.4b...