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Comment History  (60 - 90 of 130)
truehighlander
truehighlander Nov 28 2010, 7:33pm says:

Yes, it's still a wip though.

+4 votes   media: Amon Hen
truehighlander
truehighlander Nov 27 2010, 2:29pm replied:

It is an amber hue due to it being dusk. There is a green aura that is only visible closer up and when it's darker atmospherically.

+1 vote   media: Minas Morgul WIP
truehighlander
truehighlander Sep 5 2010, 8:32pm replied:

This is an unedited first person perspective taken at ground level with the fov increased from default 75 to 90.

+2 votes   media: Gondor
truehighlander
truehighlander Sep 5 2010, 8:20pm says:

thank you :)

...that sure is a rather big Eagle...

+1 vote   media: Forlindon 3
truehighlander
truehighlander Aug 15 2010, 9:50pm replied:

Yeah, I can do that if you don't mind my perspective.

For the record though, I've been working on my own esps and have changed things up quite a bit to help portray mainstream LotR...

(Moddb comments are broken)

+1 vote   article: MERP Update 13/08/10
truehighlander
truehighlander Jul 31 2010, 5:57am says:

Middle-earth has such a lengthy time-line, 100 year old trees are just juveniles...

+3 votes   media: The Stone of Erech
truehighlander
truehighlander Jul 19 2010, 10:08pm says:

Yes, it's just out of frame, there's a small waterfall on the right...

+1 vote   media: Durin's Stone
truehighlander
truehighlander Jul 19 2010, 9:48pm replied:

It's a sunny midday image near the Elven Kings Hall...

I could have chosen a pitch black time of night during a thunderstorm, but ALL detail would have been lost. ;)

+2 votes   media: Apprehensive in Mirkwood
truehighlander
truehighlander Jul 19 2010, 4:37am replied:

That's only one of many, I'll upload some very nice smaller black ones soon.

+2 votes   media: Mirkwood Spiders 8
truehighlander
truehighlander Jul 7 2010, 4:19am replied:

It's Ered Luin, south. The Gulf of Lune is at its base.

+1 vote   media: MERP
truehighlander
truehighlander Jul 7 2010, 4:00am replied:

- facing the setting Sun and polished bronze, it's very realistic.

+1 vote   media: Merrys shield
truehighlander
truehighlander Jul 6 2010, 12:10am replied:

Well, if you're familiar with ME and this UI, you'll see that it's much less than 1/4 of what's typically shown. It's really big, the max. in fact!

MERP is essentially 7 times the size. ;)

+2 votes   media: prototype regional map
truehighlander
truehighlander Jul 5 2010, 10:58pm replied:

Thanks, clarity should be very good, regardless of no ambient lights. I actually added the campfire to increase visibility and it's a clear night with a partial Moon too!

All details should be visible.

+1 vote   media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 5 2010, 7:35pm replied:

I'll check the image on a 3'rd party pc tomorrow, it's supposed to be very dark because its 2AM, but all details are entirely visible to me. Anyone else? This would mean all my images are inherently dark and this is not good.

+1 vote   media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 5 2010, 7:13pm says:

(100% in-game image) Everything present should still be quite visible, including my character on the bough. ;)

+1 vote   media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 4 2010, 12:47am replied:

There won't be a fast travel option like TES4 in the future, so waypoints are highly unlikely. We're focusing on realism and jumping around in our game just isn't appropriate.

+5 votes   media: Annuminas
truehighlander
truehighlander Jul 3 2010, 5:16pm replied:

Texture size needs to be set to large in MERP.

+1 vote   media: Durthang
truehighlander
truehighlander Jul 3 2010, 5:03pm says:

I'm a scenic landscape junkie...I actually took 5 images from this location, all with different weather types. This one was the prettiest imho. :)

+4 votes   media: In northern Ithilien
truehighlander
truehighlander Jul 3 2010, 4:11pm replied:

Thanks! But this how my game actually looks. :)

HDR is enabled, HDR weather mod, game brightness turned way down, texture mods, ini changes and display settings adjusted to my tastes etc.

+4 votes   media: Lebennin 7
truehighlander
truehighlander Jul 3 2010, 3:03am replied:

Just one crazy little white bunny for now ;)

+1 vote   media: Fangorn
truehighlander
truehighlander Jun 19 2010, 2:10am replied:

There was never any mention of the absence of trees in the time of the LotR.

The movies are not lore accurate.

Trees grow quite quickly compared to the time-line of ME...and add nice details as well!

+2 votes   media: Central Ithilien
truehighlander
truehighlander May 17 2010, 2:22am says:

This is the ferry at Bucklebury.

+1 vote   media: MERP
truehighlander
truehighlander May 17 2010, 2:21am says:

My camp in the Trollshaws...

Aragorn and my character don't always get along. :D

+2 votes   media: MERP
truehighlander
truehighlander May 17 2010, 2:17am says:

It's a shot from the northern side of The Gulf of Lune looking towards the Blue Mountains.

+2 votes   media: MERP
truehighlander
truehighlander May 17 2010, 2:03am says:

There are literally thousands of Cattails and the Brandywine is beautiful. If I remember correctly this was taken near Bywater...

+1 vote   media: MERP
truehighlander
truehighlander May 17 2010, 1:59am says:

Nobody was home so I left a note to a friend. ;)

+2 votes   media: MERP
truehighlander
truehighlander May 17 2010, 1:56am says:

I actually had to turn the grass of as it was in need of some 'gardening' :D

+1 vote   media: MERP
truehighlander
truehighlander Jul 19 2010, 2:05am replied:

There are so many variables.

Being stealthy and smart has it's advantages...

+4 votes   article: Developer Banter - MERP Project
truehighlander
truehighlander Jul 16 2010, 10:24pm replied:

This mod will most certainly not die, there will always be a core of permanent members that will ensure its success.

Every week we enlist new and talented members that contribute what they can to the project.

I view MERP as a very large incomplete jigsaw puzzle: individuals bring their piece to the table, but may come and go as they wish and their contribution invariably helps the completion of the game. (and diversity)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 16 2010, 10:03pm says:

Hi,

I'll upload some new content and WIP images later this weekend.

Minas Morgul, Paths of the Dead, Spiders in Mirkwood, Dimril Dale, Morthond Vale and the Stone of Erech etc...

Lots of progress is being made!

+4 votes   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 11:45pm replied:

Likely, as we already have the models, scaled to MERP of course.

+1 vote   media: Southern Ithilien
truehighlander
truehighlander Jul 13 2010, 11:32pm says:

Thanks, we're going for true environmental realism, it gets pitch dark at midnight otherwise.

Collisions of most branches are on, therefore you can actually navigate them if you have the acrobatics/skill, good call. ;)

+1 vote   media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 13 2010, 11:20pm replied:

No worries as there are so many great ini tweaks and performance based mods available. Having the ability to use the 4GB patch for TES4LODGen is primary for me though. I have two laptops that I run MERP on, basic and pretty good, go with the pretty good type if you can.

+2 votes   media: View of The Shire
truehighlander
truehighlander Jul 13 2010, 3:22am replied:

Hi,

Actually there's surprisingly few mods in my game, but I do have a bunch of ini changes that really help extend the distances though.

I don't do the edit thing and what you see is an accurate visual representation of what your game can look like too, with the current version. (that was the idea)

The images were taken with HDR on, NE HDR Weather and Qarls Textures to name a few. Game brightness was reduced to 25-33% and my display is adjusted to my personal tastes.

Oh, and I'm using a decent laptop that has a 9600M GT, 4GB DDR3 RAM and a Core2Duo 6600 that seems quite happy with MERP. ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 2:49am replied:

You don't have the MiddleEarth.esm? Why not?

As stated on the first line of the description, it's not available on TESNexus due to it being 555MB. You'll have to use one of the mirrors to get it.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 2:42am replied:

The first line of the description states that you have to use one of the mirrors for the MiddleEarth.esm due to its large size.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 9 2010, 10:39am replied:

Yeah, it's all vanilla TES4 gear except for the cloak. This was done for a reason.

+2 votes   media: Entrance to WIP Bree
truehighlander
truehighlander Jul 8 2010, 3:59am replied:

Scale armor is far more common than (chain) mail as it's inherently very easier to fabricate, by design.

I've actually made my own personal set of armor, better than both by far.

+2 votes   media: Rohirrim armors by Justb
truehighlander
truehighlander Jul 8 2010, 3:05am replied:

Thank you, obviously it's strictly for no financial gain and is an entirely free RPG.

If someone doesn't appreciate this reality, oh well, sad for them. ;)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 7 2010, 11:18pm replied:

FYI, abbottaerospace is a team leader and moderator of the music and sound effects team, he's a senior member and is highly respected. ;)

Yeah, constructive criticism is all good to a point and as this is still a beta, no definitive judgments should probably be expressed.

Everything typically has room for improvement, nothing is ever perfect and will please everyone, but we're working on it! :)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 7 2010, 4:34am replied:

Actually its only partially in the Anduin. Most river levels vary greatly year round and trees are quite often "growing out of the water". ;)

+1 vote   media: MERP
truehighlander
truehighlander Jul 7 2010, 3:50am replied:

...because she can. :)

+1 vote   media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 7 2010, 3:41am replied:

The heightmap generally speaking is not allowed to be modified. There is a very large entrenchment encircling the hill itself, its very cool. Considering the history of Amon Lanc/Dol Guldur its size and scale should be very imposing and formidable. The trees in the background are rather short so the scale isn't very clear and the image was taken from the tower itself. :)

+2 votes   media: On Amon Lanc...Dol Guldur
truehighlander
truehighlander Jul 7 2010, 2:21am replied:

Sorry 'bout that.

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 6 2010, 4:07am replied:

Yes, yes, no/yes! :)

+4 votes   media: View of The Shire
truehighlander
truehighlander Jul 6 2010, 3:29am says:

This is just a conceptual replacement for the regional map. ;)

+1 vote   media: prototype regional map
truehighlander
truehighlander Jul 4 2010, 1:15am replied:

They'll only be so much diverse content especially when it comes to original stuff, maybe in the future, but these are great! Justb has done an incredible job with this aspect and we all should be very thankful.

+1 vote   media: Rohirrim armors by Justb
truehighlander
truehighlander Jul 4 2010, 1:05am replied:

You're right, Saurons reign is only fleeting, in my reality.

+2 votes   media: Annuminas
truehighlander
truehighlander Jul 4 2010, 1:00am replied:

Roleplaying is primary for us at MERP. A Balrog does exist in Moria and yes you'd better run! Using a Uruk sword to slay a Balrog is ridiculous and not going to happen, period. :)

+2 votes   media: clean Uruk sword
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