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truehighlander
truehighlander Jul 19 2010, 4:37am replied:

That's only one of many, I'll upload some very nice smaller black ones soon.

+2 votes     media: Mirkwood Spiders 8
truehighlander
truehighlander Jul 19 2010, 2:05am replied:

There are so many variables.

Being stealthy and smart has it's advantages...

+4 votes     article: Developer Banter - MERP Project
truehighlander
truehighlander Jul 16 2010, 10:24pm replied:

This mod will most certainly not die, there will always be a core of permanent members that will ensure its success.

Every week we enlist new and talented members that contribute what they can to the project.

I view MERP as a very large incomplete jigsaw puzzle: individuals bring their piece to the table, but may come and go as they wish and their contribution invariably helps the completion of the game. (and diversity)

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 16 2010, 10:03pm says:

Hi,

I'll upload some new content and WIP images later this weekend.

Minas Morgul, Paths of the Dead, Spiders in Mirkwood, Dimril Dale, Morthond Vale and the Stone of Erech etc...

Lots of progress is being made!

+4 votes     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 11:45pm replied:

Likely, as we already have the models, scaled to MERP of course.

+1 vote     media: Southern Ithilien
truehighlander
truehighlander Jul 13 2010, 11:32pm says:

Thanks, we're going for true environmental realism, it gets pitch dark at midnight otherwise.

Collisions of most branches are on, therefore you can actually navigate them if you have the acrobatics/skill, good call. ;)

+1 vote     media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 13 2010, 11:20pm replied:

No worries as there are so many great ini tweaks and performance based mods available. Having the ability to use the 4GB patch for TES4LODGen is primary for me though. I have two laptops that I run MERP on, basic and pretty good, go with the pretty good type if you can.

+2 votes     media: View of The Shire
truehighlander
truehighlander Jul 13 2010, 3:22am replied:

Hi,

Actually there's surprisingly few mods in my game, but I do have a bunch of ini changes that really help extend the distances though.

I don't do the edit thing and what you see is an accurate visual representation of what your game can look like too, with the current version. (that was the idea)

The images were taken with HDR on, NE HDR Weather and Qarls Textures to name a few. Game brightness was reduced to 25-33% and my display is adjusted to my personal tastes.

Oh, and I'm using a decent laptop that has a 9600M GT, 4GB DDR3 RAM and a Core2Duo 6600 that seems quite happy with MERP. ;)

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 2:49am replied:

You don't have the MiddleEarth.esm? Why not?

As stated on the first line of the description, it's not available on TESNexus due to it being 555MB. You'll have to use one of the mirrors to get it.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 13 2010, 2:42am replied:

The first line of the description states that you have to use one of the mirrors for the MiddleEarth.esm due to its large size.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 9 2010, 10:39am replied:

Yeah, it's all vanilla TES4 gear except for the cloak. This was done for a reason.

+2 votes     media: Entrance to WIP Bree
truehighlander
truehighlander Jul 8 2010, 3:59am replied:

Scale armor is far more common than (chain) mail as it's inherently very easier to fabricate, by design.

I've actually made my own personal set of armor, better than both by far.

+2 votes     media: Rohirrim armors by Justb
truehighlander
truehighlander Jul 8 2010, 3:05am replied:

Thank you, obviously it's strictly for no financial gain and is an entirely free RPG.

If someone doesn't appreciate this reality, oh well, sad for them. ;)

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 7 2010, 11:18pm replied:

FYI, abbottaerospace is a team leader and moderator of the music and sound effects team, he's a senior member and is highly respected. ;)

Yeah, constructive criticism is all good to a point and as this is still a beta, no definitive judgments should probably be expressed.

Everything typically has room for improvement, nothing is ever perfect and will please everyone, but we're working on it! :)

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 7 2010, 4:34am replied:

Actually its only partially in the Anduin. Most river levels vary greatly year round and trees are quite often "growing out of the water". ;)

+1 vote     media: MERP
truehighlander
truehighlander Jul 7 2010, 4:19am replied:

It's Ered Luin, south. The Gulf of Lune is at its base.

+1 vote     media: MERP
truehighlander
truehighlander Jul 7 2010, 4:00am replied:

- facing the setting Sun and polished bronze, it's very realistic.

+1 vote     media: Merrys shield
truehighlander
truehighlander Jul 7 2010, 3:50am replied:

...because she can. :)

+1 vote     media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 7 2010, 3:41am replied:

The heightmap generally speaking is not allowed to be modified. There is a very large entrenchment encircling the hill itself, its very cool. Considering the history of Amon Lanc/Dol Guldur its size and scale should be very imposing and formidable. The trees in the background are rather short so the scale isn't very clear and the image was taken from the tower itself. :)

+2 votes     media: On Amon Lanc...Dol Guldur
truehighlander
truehighlander Jul 7 2010, 2:21am replied:

Sorry 'bout that.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
truehighlander
truehighlander Jul 6 2010, 4:07am replied:

Yes, yes, no/yes! :)

+4 votes     media: View of The Shire
truehighlander
truehighlander Jul 6 2010, 3:29am says:

This is just a conceptual replacement for the regional map. ;)

+1 vote     media: prototype regional map
truehighlander
truehighlander Jul 6 2010, 12:10am replied:

Well, if you're familiar with ME and this UI, you'll see that it's much less than 1/4 of what's typically shown. It's really big, the max. in fact!

MERP is essentially 7 times the size. ;)

+2 votes     media: prototype regional map
truehighlander
truehighlander Jul 5 2010, 10:58pm replied:

Thanks, clarity should be very good, regardless of no ambient lights. I actually added the campfire to increase visibility and it's a clear night with a partial Moon too!

All details should be visible.

+1 vote     media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 5 2010, 7:35pm replied:

I'll check the image on a 3'rd party pc tomorrow, it's supposed to be very dark because its 2AM, but all details are entirely visible to me. Anyone else? This would mean all my images are inherently dark and this is not good.

+1 vote     media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 5 2010, 7:13pm says:

(100% in-game image) Everything present should still be quite visible, including my character on the bough. ;)

+1 vote     media: The woodcutters camp in Mirkwood
truehighlander
truehighlander Jul 4 2010, 1:15am replied:

They'll only be so much diverse content especially when it comes to original stuff, maybe in the future, but these are great! Justb has done an incredible job with this aspect and we all should be very thankful.

+1 vote     media: Rohirrim armors by Justb
truehighlander
truehighlander Jul 4 2010, 1:05am replied:

You're right, Saurons reign is only fleeting, in my reality.

+2 votes     media: Annuminas
truehighlander
truehighlander Jul 4 2010, 1:00am replied:

Roleplaying is primary for us at MERP. A Balrog does exist in Moria and yes you'd better run! Using a Uruk sword to slay a Balrog is ridiculous and not going to happen, period. :)

+2 votes     media: clean Uruk sword
truehighlander
truehighlander Jul 4 2010, 12:47am replied:

There won't be a fast travel option like TES4 in the future, so waypoints are highly unlikely. We're focusing on realism and jumping around in our game just isn't appropriate.

+5 votes     media: Annuminas
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