Hey, is there a way to get this mod without the new map style? It's a bit sore on the eyes to me.
Hey, is there a way to get this mod without the new map style? It's a bit sore on the eyes to me.
Does this mod support the FoC expansion?
Can you update this for the steam version? The info isn't in the steamappid in the registry either.
It's a shame, I feel it has a bit of an impact on gameplay interaction at significantly higher resolutions.
Hey devs, how do you get the game to zoom in to that extent? Regardless of the resolution I set (I run 1920x1080 natively), I'm zoomed out by miles and miles.
Can we get the walls fixed after this? Pleeeaaassee! :D
Slowly growing weary of enemies deciding to glitch up a wall.
Cool idea, but I think you need to definitely improve the posing. Having the skins of the model stretch like the one on the right is not something you want to see.
Since I'm not anywhere near as active as I used to be in my gmod-pic-posting days, I don't know if this is your first pic or not. Regardless, I think a re-upload with more work would be sweet.
Hey there, I'm considering buying Crawle but I was wondering if a zoom option has been implemented? I tried the demo and I liked it but I just felt the view was far too zoomed out (I guess the majority do appreciate it though, since it's not been changed from what I see), but resolution change never helped and, on a computer where I run everything at 1920x1080, it would be great, and the final incentive for me to buy Crawle, if there was levels of zoom of some kind :)
And the zombies never tried pathfinding again....
This is the part where you jump into the window, shut it behind you to give yourself a second, then run upstairs, barricade the door with 2 planks to give yourself more time, then turn a pillow into a rope and throw it out of the window and run run run!
In ways no inventory adds to realism (not many of us can carry Random Item x 99 along with the 1 item we actually need) although some kind of small inventory capable of holding small items (a couple of rocks or an apple etc) would be realistic too.
The game is very good, and very original for an MMO in my opinion. To make 8-bit work I find you just have to make sure it's polished (Considerable detail can go into 8-bit in my experience). But I must say, Excellent work so far!
Yes unfortunately no one comments on my pics of epicness. It's a shame because I like to freely comment on everyon else's stuff. However, I'm sure it'll change one day, and you are the start of it. :)
oh, and sorry for not reading this until now. :)
will most likely attract bears and trolls and other various monsters in search of flesh, and you'd be the living target lol.
Wurm is very much an inspirational piece to infinitus, I still play wurm regularly. Wurm is held back by Java and the fact that the entire team is volunteers apart from the owner
Allowing ragdoll physics onto dead bodies to let us move them about will exist in-game.
but player bodies will be easy to move, other ones like a cow or a fat pig, will not be so easy, and may require 2 players to push it ( i'm not letting those bodies casually decay, you have to bury em or burn em, or butcher em and sell it all)
I look forward to watching the locals go mental and forming player riots and overthrowing your rule.
I can gaurantee that's gonna happen by V1.0 ;)
DLLBind - you create your own networking layer and plug it in that way. Sure you won't be able to take advantage of UnrealScript's replication syntax, but it is entirely doable.
As it happens we heard of mortal online. I doubt it will be much of an issue, they appear to be a bit ott on the war side of things. In Infinitus things have to be made from scratch with no items missed( no stupid crafting systems where half the item comes from mid air and you only get 1 main part of it and some odd gem or ore to put on it.)
he uh...umm...*cough* he fell off the railbar again.
obsolete or not, I can still keep em going in my comments. also 2 months isnt enough time to render em obsolete imo.
and not supposed to be serious or not, seriousness doesnt define something being done well.
Fair enough, though I preferred the toy box effect for the ability to slightly blur distant objects, which I feel looks a little better.
nothing is wrong....she has the portal gun! ;)
Just portal a tree through the groud and knock down the zombies!
poor posing on the assasin guy, the guy at the front is well posed, and the guy in the middle is reasonably posed, but hand could be better.
6.5/10
Unfortunately I reckon my posting days are over...I ran out of inspiration.
I MIGHT do requests if anyone has any.
Nyope....it's an MMO. and frankly im not a dev lol
Traslogan
Jordan joined
Traslogan (Jordan Martin) - Games Design / Development Student