Traslogan (Jordan Martin) - Head Developer at Infinitus Designs. Our current game: "Yonder"

Comment History  (0 - 30 of 246)
Traslogan
Traslogan Aug 6 2014, 2:44am says:

Does this mod support the FoC expansion?

+1 vote   mod: Empire At War: Re
Traslogan
Traslogan Aug 6 2014, 1:56am says:

Can you update this for the steam version? The info isn't in the steamappid in the registry either.

+1 vote   tutorial: How to obtain a bigger resolution
Traslogan
Traslogan Jun 20 2014, 12:01pm replied:

It's a shame, I feel it has a bit of an impact on gameplay interaction at significantly higher resolutions.

+2 votes   media: Crawle multiplayer (in a nutshell)
Traslogan
Traslogan Jun 19 2014, 8:41pm says:

Hey devs, how do you get the game to zoom in to that extent? Regardless of the resolution I set (I run 1920x1080 natively), I'm zoomed out by miles and miles.

+1 vote   media: Crawle multiplayer (in a nutshell)
Traslogan
Traslogan May 23 2014, 3:00pm says:

Can we get the walls fixed after this? Pleeeaaassee! :D
Slowly growing weary of enemies deciding to glitch up a wall.

+1 vote   news: Prospecting & Resources
Traslogan
Traslogan Jul 22 2013, 3:05am says:

Cool idea, but I think you need to definitely improve the posing. Having the skins of the model stretch like the one on the right is not something you want to see.

Since I'm not anywhere near as active as I used to be in my gmod-pic-posting days, I don't know if this is your first pic or not. Regardless, I think a re-upload with more work would be sweet.

+3 votes   media: Star wars confusion?
Traslogan
Traslogan Jul 2 2013, 6:44pm says:

Hey there, I'm considering buying Crawle but I was wondering if a zoom option has been implemented? I tried the demo and I liked it but I just felt the view was far too zoomed out (I guess the majority do appreciate it though, since it's not been changed from what I see), but resolution change never helped and, on a computer where I run everything at 1920x1080, it would be great, and the final incentive for me to buy Crawle, if there was levels of zoom of some kind :)

+1 vote   news: Still alive, Rain & Travelling Merchants
Traslogan
Traslogan Aug 1 2012, 11:15am says:

And the zombies never tried pathfinding again....

+6 votes   media: Project Zomboid Screens
Traslogan
Traslogan Aug 1 2012, 11:12am says:

This is the part where you jump into the window, shut it behind you to give yourself a second, then run upstairs, barricade the door with 2 planks to give yourself more time, then turn a pillow into a rope and throw it out of the window and run run run!

+15 votes   media: Project Zomboid Screens
Traslogan
Traslogan Feb 25 2012, 5:55pm replied:

sure.

+1 vote   game: Arania - Forgotten Lands
Traslogan
Traslogan Feb 17 2012, 5:59pm says:

In ways no inventory adds to realism (not many of us can carry Random Item x 99 along with the 1 item we actually need) although some kind of small inventory capable of holding small items (a couple of rocks or an apple etc) would be realistic too.

+2 votes   media: Deriva | 0.120
Traslogan
Traslogan Feb 12 2012, 8:05am says:

The game is very good, and very original for an MMO in my opinion. To make 8-bit work I find you just have to make sure it's polished (Considerable detail can go into 8-bit in my experience). But I must say, Excellent work so far!

+3 votes   game: 8BitMMO
Traslogan
Traslogan Feb 9 2012, 1:17pm says:

Thanks! :D

+1 vote   game: Arania - Forgotten Lands
Traslogan
Traslogan Jan 3 2012, 3:15pm replied:

on the download page

+1 vote   game: Arania - Forgotten Lands
Traslogan
Traslogan Dec 30 2011, 11:02pm replied:

Yes unfortunately no one comments on my pics of epicness. It's a shame because I like to freely comment on everyon else's stuff. However, I'm sure it'll change one day, and you are the start of it. :)
oh, and sorry for not reading this until now. :)

+1 vote   media: Exmortis III Picture
Traslogan
Traslogan Oct 23 2011, 4:08pm replied:

will most likely attract bears and trolls and other various monsters in search of flesh, and you'd be the living target lol.

+1 vote   game: Infinitus The Game
Traslogan
Traslogan Oct 23 2011, 3:54pm replied:

Wurm is very much an inspirational piece to infinitus, I still play wurm regularly. Wurm is held back by Java and the fact that the entire team is volunteers apart from the owner

+1 vote   game: Infinitus The Game
Traslogan
Traslogan Oct 23 2011, 3:29pm replied:

Allowing ragdoll physics onto dead bodies to let us move them about will exist in-game.
but player bodies will be easy to move, other ones like a cow or a fat pig, will not be so easy, and may require 2 players to push it ( i'm not letting those bodies casually decay, you have to bury em or burn em, or butcher em and sell it all)

+1 vote   game: Infinitus The Game
Traslogan
Traslogan Oct 18 2011, 11:15am replied:

I look forward to watching the locals go mental and forming player riots and overthrowing your rule.

I can gaurantee that's gonna happen by V1.0 ;)

+2 votes   game: Infinitus The Game
Traslogan
Traslogan Oct 13 2011, 11:36am replied:

DLLBind - you create your own networking layer and plug it in that way. Sure you won't be able to take advantage of UnrealScript's replication syntax, but it is entirely doable.

+1 vote   game: Infinitus The Game
Traslogan
Traslogan Oct 12 2011, 6:32pm replied:

As it happens we heard of mortal online. I doubt it will be much of an issue, they appear to be a bit ott on the war side of things. In Infinitus things have to be made from scratch with no items missed( no stupid crafting systems where half the item comes from mid air and you only get 1 main part of it and some odd gem or ore to put on it.)

+1 vote   game: Infinitus The Game
Traslogan
Traslogan Aug 9 2011, 9:59pm replied:

he uh...umm...*cough* he fell off the railbar again.

+1 vote   media: I'm Back!
Traslogan
Traslogan Aug 9 2011, 5:52pm replied:

obsolete or not, I can still keep em going in my comments. also 2 months isnt enough time to render em obsolete imo.

and not supposed to be serious or not, seriousness doesnt define something being done well.

+1 vote   media: "Sir, I hear something."
Traslogan
Traslogan Aug 9 2011, 3:50pm replied:

Fair enough, though I preferred the toy box effect for the ability to slightly blur distant objects, which I feel looks a little better.

+1 vote   media: I'm Back!
Traslogan
Traslogan Aug 9 2011, 3:47pm says:

nothing is wrong....she has the portal gun! ;)

Just portal a tree through the groud and knock down the zombies!

+1 vote   media: Something's Terribly Wrong... I Just Feel It.
Traslogan
Traslogan Aug 9 2011, 3:44pm says:

poor posing on the assasin guy, the guy at the front is well posed, and the guy in the middle is reasonably posed, but hand could be better.

6.5/10

+1 vote   media: "Sir, I hear something."
Traslogan
Traslogan May 10 2011, 3:34pm replied:

Accepted :).
stay tuned to the blogs!

+1 vote   member: Traslogan
Traslogan
Traslogan May 5 2011, 4:49pm replied:

Unfortunately I reckon my posting days are over...I ran out of inspiration.
I MIGHT do requests if anyone has any.

+1 vote   media: Zoey & Ellis 2.
Traslogan
Traslogan May 5 2011, 4:34pm replied:

Nyope....it's an MMO. and frankly im not a dev lol

+1 vote   media: Wurm Screenshot
Traslogan
Traslogan Mar 17 2011, 6:05pm replied:

Amnesia:Dark Descent For The Win!

+2 votes   media: Insane's Nightmare's: Night 1.
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