8BitMMO is an 8bit-style 2D massively multiplayer game! Fight evil Lawyercats and engage in player vs player battle. Build a home or a castle in a persistent streaming world. Early in development, but fully playable.
Click here to play 8BitMMO in your browser right now -- no install required!
I will be demoing the game at PAX! If you're going to the expo, be sure to swing by
We've just surpassed 75k users. Wow!
The keys & doors update is now live: There are now three different key/door pairs, and keys generated are unique to each city. You can give/trade players keys or have them autospawn. Use them to give only specific people in a city access to a building, or to make dungeons more interesting!
I have added one to the first dungeon, the Law Offices of LOL & LOL.
He does not move quickly, but has lots of hp and is strong. There is a good strategy for taking him down, but I'll let you discover it ;)
Psy has created a new dungeon -- check it out by using the new telepad in the dungeon area at Root.
Based on player feedback and suggestions, I've added a new leveling system to the game. You'll notice an Exp Bar displayed next to your active item now:
You can gain experience points by:
Once you do, you will unlock items in the shop for each level:
New items and shop categories with new items are highlighted in green to make them easy to find.
Your health increases with every level!
The red and blue sword do more damage!
By popular demand, a basic friend list is now (finally) implemented. Mutual friends will be notified when each other join/quit the game, and if they're online, the name of the town they're currently located in.
For details, see this blog post.
New build #744 adds close window buttons to Shop, Inventory, and Options:
I'm excited to announce that 8BitMMO has been accepted into REACTOR, a start-up accelerator program here in Seattle that empowers the next generation of talent and innovation in games and apps. I've been getting some quality mentoring, networking opportunities with other industry pros, and office space in their incubator lab.
We received a Director's Choice Award at Indie Prize!
I realized when wolfhoofs suggested it that I had never actually gotten around to adding emote support. (Oops ) So today I've added a /me command you can use to perform roleplay-type actions in chat.
/me adds emote support
would be broadcast as :
* Sim9 adds emote support
I've added a new telepad type, the Public Telepad.
With the public telepad, anyone can teleport to your telepad with a simple command. They do not need to be a member of the town (and in fact, the telepad doesn't even need to be placed in a town).
With a Fee Door, you can charge other players gold to open your door. You configure the amount with /feedoor fee . As the owner, you get to enter for free.
Read more about it in the blog.
You can now play the game... as a potato! Yes, seriously. :P
Check out details here.
At the end of dungeons (or mazes or whatever), drop a Reward Block to reward players for reaching the end. Their name will be recorded into the list of users who reached the block, along with a total count of how many players found it. If it's the first reward block from your account that they've used, they'll also receive 250 gold and 1 skill point!
Try to find all the reward blocks in-game! You can get a list of all of them, including their location coordinates with the command /rewardblocks
Well, that's it for now. Even more exciting news to come soon. As always, please follow along using one of the icons below for the latest updates, and click here to play the game!
Latest tweets from @8bitmmo
New in-game item: Dice. Plus you can now get extra Pocket universes & water respawn rules are fixed. T.co
6hours 36mins ago
Jan 28 2015, 3:20pm
Jan 28 2015, 3:19pm
@Dalas_Azahar Heh, it's fan translation. The localization files are publicly available for edit ;)
Jan 28 2015, 3:18pm
Steam Main Carousel! :D T.co
Jan 28 2015, 1:14pm
Oops, forgot to tag with @AudioMyo
Jan 27 2015, 9:42pm
Jan 27 2015, 9:39pm
We made Steam's Popular New Release list! T.co
Jan 27 2015, 8:28pm
Jan 27 2015, 3:34pm