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Thank you for the reply!
I think Sergio Leone is a great director to base your story and setting on. So I just have to ask: What is your inspiration for music? I'm secretly hoping Morricone. ;)
I wouldn't mind an article about music. :)
I'm following a ton of games on ModDB, but this one gets me excited with every update. You're putting a lot of attention into every post, and it's really paying off.
It looks amazing, great job!
Those are some very big arrows.
Seems like you did your homework. It looks like a lot of fun already!
Not at all.
We were already working on the UE4 version before any of us knew about DoI. We've had our own ModDB page up for a while, but a lot of people don't seem to know about it, and keep posting on the mod's page instead.
That's why we decided to make a small announcement on this page.
There seemed to be a problem with selecting options for the VR purchase reasons.
For most of the options, if I made a selection, it would remove the selection from the row above.
I was thinking the same thing. :P They should have worded it like:
"...and you can not attack anyone yourself." Or maybe they meant to say: "...and can not defend yourself.:
You made our day too!
You can enter this building (if you played the source version, you will recognize it) and shoot the windows.
I am very confused about how my comment ended up here. I have never even played this mod, this was supposed to be feedback for L'Aigle.
.. I have no clue what happened or what I was thinking.
So far, it's just really frustrating.
All bandits are super strong and it takes ages to get troops yourself. As soon as you have a small party (like 10 troops), even bandit parties of 20 are faster than you and they slaughter you completely.
My current playstyle is just roaming around the map, saving every 20 seconds if I don't encounter any bandits. If I encounter bandits I have to load right away.
If the game is not complete, how can you claim that it may not change further? :)
This suddenly popped up on ModDB and I like it. I like it a lot.
Those movies are amazing, and a game like this is definitely something I want to track.
I don't think I trust you. Source engine is quite garbage, and the only reason the project just fell apart is because it has bugs that cannot be solved. Because of the source engine.
Bannerlord dev here.
Actually, Bannerlord's engine was completely made from scratch, so they have no clue what they are making for. That being said, there's no harm in preparing models. Just make sure to know about this: Artisaverb.info
Since we use Physically Based Rendering.
I came upon this completely by accident. The gameplay video is incredibly detailed and well made. I stopped watching it after a minute or two, since I didn't want to spoil it for me. :)
Definitely tracking this, and I'll help out with the Kickstarter if I can. :)
Best of luck!
Oh man. I don't think I can wait that long.
-- Hype hype hype hype --
This game was made with Unity; not Esenthel Engine. Please update. :)
I love how he uses his pinkie to end the reload animation. :p
Sure. All the work we do here with a full team for so many years could have easily been done by a couple of modders. :)
It's not like we are clueless and are just implementing random things. :p
That being said, you can always post your ideas!
Wauw, that's really, really good!
We're working on bringing it back online.
Develop a mod yourself. See how long it takes.
Also, do you seriously use that as a cursor? :D
Fantastic! The furniture is very over-sized though.
There were multiple other maps being made on the source engine that were never shown to the public. As much as I love (most) of the current ones, there were some awesome new maps on the way. :)
Animated map! Aw yes!
I can't help but read them in the narrator's voice. :x
Great job. :)