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So far, it's just really frustrating.
All bandits are super strong and it takes ages to get troops yourself. As soon as you have a small party (like 10 troops), even bandit parties of 20 are faster than you and they slaughter you completely.
My current playstyle is just roaming around the map, saving every 20 seconds if I don't encounter any bandits. If I encounter bandits I have to load right away.
If the game is not complete, how can you claim that it may not change further? :)
This suddenly popped up on ModDB and I like it. I like it a lot.
Those movies are amazing, and a game like this is definitely something I want to track.
I don't think I trust you. Source engine is quite garbage, and the only reason the project just fell apart is because it has bugs that cannot be solved. Because of the source engine.
Bannerlord dev here.
Actually, Bannerlord's engine was completely made from scratch, so they have no clue what they are making for. That being said, there's no harm in preparing models. Just make sure to know about this: Artisaverb.info
Since we use Physically Based Rendering.
I came upon this completely by accident. The gameplay video is incredibly detailed and well made. I stopped watching it after a minute or two, since I didn't want to spoil it for me. :)
Definitely tracking this, and I'll help out with the Kickstarter if I can. :)
Best of luck!
Oh man. I don't think I can wait that long.
-- Hype hype hype hype --
This game was made with Unity; not Esenthel Engine. Please update. :)
I love how he uses his pinkie to end the reload animation. :p
Sure. All the work we do here with a full team for so many years could have easily been done by a couple of modders. :)
It's not like we are clueless and are just implementing random things. :p
That being said, you can always post your ideas!
Wauw, that's really, really good!
We're working on bringing it back online.
Develop a mod yourself. See how long it takes.
Also, do you seriously use that as a cursor? :D
Fantastic! The furniture is very over-sized though.
There were multiple other maps being made on the source engine that were never shown to the public. As much as I love (most) of the current ones, there were some awesome new maps on the way. :)
Animated map! Aw yes!
I can't help but read them in the narrator's voice. :x
Great job. :)
That's very, very nice!
Good job. :)
I can't get the English translation in the editor. :/
I checked the Lang.ini file, even removed the entire pl_PL section, it still does everything in Polish.
Any idea why?
I remember when you first posted about this mod on ModDb. Back then, I thought it was a joke and it would soon end after a lack of progress.
Looks like I was wrong, this looks stunning. :)
All is well. ;)
"Oh yeah.. Let's make an awesome engine." "Ah yes, let's make it all in Polish too!" :D
You better be translating! ;)
That would be 30%
I'm glad you posted something about the mod, even though it was obviously dead.
The source engine might not be suited for this kind of game, yet in its current state it already is the best zombie survival game I've ever played.
Sounds and looks fantastic! :)
-Rebalanced melee weapons based on player feedback
-Changed zombie health and damages
How exactly were these tweaked? Stronger melee, weaker zombies with more attack?