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Comment History  (0 - 30 of 207)
Tottel Mar 21 2015, 2:42am says:

I love how he uses his pinkie to end the reload animation. :p

+6 votes   article: Field report 17: The Oregon Campaign
Tottel Jan 23 2015, 8:53am replied:

Sure. All the work we do here with a full team for so many years could have easily been done by a couple of modders. :)

+1 vote   media: In-game Tavern
Tottel Oct 1 2014, 1:47am replied:

It's not like we are clueless and are just implementing random things. :p
That being said, you can always post your ideas!

+1 vote   game: Mount & Blade II: Bannerlord
Tottel Sep 14 2014, 9:05am says:

Wauw, that's really, really good!

+1 vote   media: Watch on the River Sheaf.
Tottel Aug 1 2014, 7:44am replied:

We're working on bringing it back online.

+1 vote   mod: Resistance & Liberation
Tottel May 24 2014, 5:22am replied:

Develop a mod yourself. See how long it takes.

+6 votes   media: Alpine Village
Tottel Jan 19 2014, 5:38pm says:

Very cool.

Also, do you seriously use that as a cursor? :D

+1 vote   article: Take it to the web
Tottel Jul 11 2013, 6:46am says:

Fantastic! The furniture is very over-sized though.

+2 votes   article: Paris Scene Preview
Tottel Jun 16 2013, 6:41pm says:

There were multiple other maps being made on the source engine that were never shown to the public. As much as I love (most) of the current ones, there were some awesome new maps on the way. :)

+2 votes   media: White boxing
Tottel Jun 16 2013, 4:24pm says:

Animated map! Aw yes!

+1 vote   game: Resistance and Liberation
Tottel Feb 23 2013, 4:28am says:

I can't help but read them in the narrator's voice. :x

Great job. :)

+6 votes   article: Introducing The Stanley Parable Helpful Development Showcase!
Tottel Jan 25 2013, 7:24pm says:

That's very, very nice!

Good job. :)

+3 votes   media: 2nd trailer, update 0.40
Tottel Jul 23 2012, 11:07am says:

I can't get the English translation in the editor. :/

I checked the Lang.ini file, even removed the entire pl_PL section, it still does everything in Polish.
Any idea why?

+1 vote   engine: Barok
Tottel Jun 21 2012, 6:26am says:

I remember when you first posted about this mod on ModDb. Back then, I thought it was a joke and it would soon end after a lack of progress.

Looks like I was wrong, this looks stunning. :)

+2 votes   article: 1st class Lounge completed!
Tottel Jun 19 2012, 12:03pm replied:

All is well. ;)

+1 vote   engine: Barok
Tottel Jun 18 2012, 5:30pm says:

"Oh yeah.. Let's make an awesome engine." "Ah yes, let's make it all in Polish too!" :D

You better be translating! ;)

+1 vote   engine: Barok
Tottel May 4 2012, 1:57am replied:

That would be 30%

+3 votes   media: Atheism in UK
Tottel Apr 3 2012, 8:44am says:

I'm glad you posted something about the mod, even though it was obviously dead.

The source engine might not be suited for this kind of game, yet in its current state it already is the best zombie survival game I've ever played.

+2 votes   article: Proyect-Z v2.0 - development freezed
Tottel Mar 12 2012, 2:51pm says:

Sounds and looks fantastic! :)

+1 vote   article: Many Big News Time!
Tottel Mar 1 2012, 5:58am says:

Fantastic news!

-Rebalanced melee weapons based on player feedback
-Changed zombie health and damages

How exactly were these tweaked? Stronger melee, weaker zombies with more attack?

+1 vote   article: NMRiH Beta 1.03 Release
Tottel Feb 13 2012, 1:50am says:


+4 votes   media: Zeitgeist - The Story of an Age that never was.
Tottel Jan 17 2012, 2:21pm says:

Is there a reason why this game (which I dó find interesting) is constantly getting *bumped* without any actual updates?

+11 votes   game: Deriva
Tottel Jan 12 2012, 12:14pm says:

That's a beautiful quote.

+4 votes   media: Certainty & Doubt
Tottel Dec 10 2011, 12:05pm replied:

I wouldn't be so certain about that. ;)

+1 vote   article: Resistance Force Map Editor is now available
Tottel Dec 3 2011, 10:28am says:

Even though it looks nice, I'm a bit disappointed. All I did so far is killing giant rats and picking mushrooms, which is the definition of a cliché MMO. :/

0 votes   game: Ether Fields
Tottel Nov 30 2011, 8:21am replied:


+1 vote   article: The 'Really Big' Bundle Is Here!
Tottel Nov 22 2011, 8:07am says:

Awesome game, but insanely hard.

+2 votes   game: Knights and Merchants: The Peasants Rebellion
Tottel Nov 22 2011, 7:59am says:

There's a free demo you can try as well.

Combat is in real time, but you can pause at any time to give your characters new orders.

+1 vote   article: Kenshi released for Alpha Funding on Desura!
Tottel Nov 1 2011, 6:19pm says:

I cannot recognize mount and blade on the pictures anymore. Great job!

I have Warband and WFaS; I guess I'll have to buy the original, just to play this.

+1 vote   mod: The Last Days (of The Third Age of Middle Earth)
Tottel Oct 22 2011, 1:18pm says:

You may want to fill your website with different text. It's not exactly convincing. :)

0 votes   game: Exaro - Online
Tottel Oct 9 2011, 12:47pm says:

If this will play like Proyect-Z, AND it can stay in development, then it might just be awesome.

+1 vote   group: Project Imcus Devs - TBM Games
Tottel Sep 5 2011, 4:57pm says:

My castle! :')

+1 vote   media: Ineisis Online
Tottel Aug 22 2011, 8:10am says:

How can you play with this brightness? :/

+1 vote   media: sof2 mp
Tottel Aug 21 2011, 5:58am says:

Interesting read, although I feared the worst when I saw the title in the updates-list. :)

+3 votes   article: Save Me!
Tottel Aug 3 2011, 3:54am says:

Ooh, nice!

+3 votes   article: Backgrounds & trees done
Tottel Aug 2 2011, 8:46am replied:

But that would be like breaking the story! We don't want to break the story, do we? :D

+10 votes   download: The Stanley Parable v1.2
Tottel Jun 13 2011, 3:35am says:

I love the amount of detail in it: The animations of the memopad, putting it in the pocket, sitting, looking under the bed, the conversation system with all the options,..

It's really impressive!

+4 votes   article: Interaction News Post
Tottel Apr 11 2011, 10:04am says:

Well that looks.. erm, familiar.

+5 votes   media: Mythruna
Tottel Apr 11 2011, 4:32am says:

Even móre realistic?

+4 votes   media: Improved foliage
Tottel Apr 9 2011, 3:28pm says:

Looks very nice and detailed.
Glad to see another update. :)

+3 votes   media: Halftrack (Sd.Kfz251)
Tottel Mar 31 2011, 7:17pm says:

You guys are good. Really good. :)

+2 votes   media: Full plate armor presentation
Tottel Mar 22 2011, 9:05am says:

Train looks a whole lot better. :)

I must disappoint you on testing though: I don't have FC2. :p

+2 votes   download: Bridge Over Ravaged Waters - V2
Tottel Mar 19 2011, 2:27pm says:

Lol, that train is placed pretty unlogical. :)

+4 votes   download: Bridge Over Ravaged Waters
Tottel Mar 19 2011, 5:44am says:

If the game is going to be as good as its music, then we might have a problem.

Quite some people will not be able to handle so much awesomeness. :)

+6 votes   media: Soldiers' Bond
Tottel Mar 11 2011, 2:17pm replied:

If you don't like it, don't upload it. :)

+5 votes   media: ZG3
Tottel Mar 3 2011, 3:19pm replied:

Well yes. But this is a high poly model. You are supposed to make a texture from this model. :p

So the more detail on this model, the better the texture will be.

+1 vote   media: Amputated Hight Poly (WIP)
Tottel Jan 27 2011, 11:53am replied:

All the parts survived, so I don't see why not. ^^

+4 votes   media: Sunken ISS
Tottel Jan 19 2011, 4:36am replied:

Ah well, I had a lot of fun in the free version of Wurm. And I like how slow it was; that way, when you saw other players with a big house or a castle you would actually go 'WAUW! They built that?!'

+2 votes   media: Wooden wall
Tottel Jan 16 2011, 7:28am says:

Hehe, the description reminds me of Wurm Online. :)

Anyway, hope we get to see some more progress since the idea sure does sound attractive.

+3 votes   media: Wooden wall
Tottel Jan 5 2011, 5:26am says:

Very, very good. I like the recoil and how he checks that the magazine is empty. :)

+6 votes   media: NMRiH 1911 Animation Demo
Tottel Dec 28 2010, 5:04am replied:

This is not an engine, it's a render in cinema4D. Of course it looks a thousands times better than. :)

+7 votes   media: Raindrop Pre-Renders
Tottel Dec 26 2010, 1:06pm says:

Amazing.. absolutely amazing. O.o

+5 votes   media: Russian renders
Tottel Dec 13 2010, 6:12pm says:

Very nice. The light shafts are a bit too obvious though. Especially the one up front.

+1 vote   media: Main menu
Tottel Dec 1 2010, 9:27am says:

Wauw! Now that's a castle I would explore from top to bottom. :)

+3 votes   media: castle
Tottel Nov 9 2010, 3:19am says:

Wauw, I didn't expect to see anything like this already. The smoke looks very convincing.. And those emitting particles: Well, "sexy" is the first word that comes to my mind. :)

+1 vote   article: Particular Particles
Tottel Nov 6 2010, 9:06am says:

Too bad the source engine sucks with vehicles.

-2 votes   mod: Motion Drive
Tottel Oct 27 2010, 4:06am says:

Funny how you can get oak and willow from the same tree. ^^

But otherwise, looks nice.

+1 vote   media: Woodcutting and Firemaking
Tottel Oct 26 2010, 5:33pm replied:

Awesome. :)

Just checking. ^^

+1 vote   media: Gladius Hispaniensis ..... [ Yeah, some changes]
Tottel Oct 26 2010, 5:06pm replied:

Define 'progress', all we get is (nice-looking) renders. Don't get me wrong, but is anything happening in other fields as well? Mapping? Coding?

+1 vote   media: Gladius Hispaniensis ..... [ Yeah, some changes]
Tottel Oct 2 2010, 8:55am says:

Excellent design! Maybe darken it a bit and add some more dirt.. But wauw, this looks awesome. :)

+5 votes   media: Necropolis
Tottel Aug 11 2010, 2:23pm replied:

Nevermind.. it was probably still being authorized. :p

0 votes   media: Esenthel Engine SDK Tour
Tottel Aug 11 2010, 1:59pm says:

Video not found?

0 votes   media: Esenthel Engine SDK Tour
Tottel Jul 26 2010, 11:10am replied:

I DID read it.. Well, only the changelog.. Why isn't the patch on moddb? :D

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 26 2010, 9:37am replied:

I know, but I think the mod team should just try incremental patches. :>

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 26 2010, 4:46am says:

As much as I like all the new updates, I dislike the update system. :(

Downloading the whole mod again for a small fix is a bit too much, IMO.
Not to mention having to re-adjust the controls every single time.

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 2 2010, 11:37am says:

It's all a bit too bright. It's been ages since I last players Mafia, but I'm pretty sure you can enable shadows?

+1 vote   media: Grand Staircase
Tottel Jul 2 2010, 10:13am replied:

I'll be hunting for a new PC. ;)

+2 votes   media: Southern Ithilien
Tottel Jun 11 2010, 6:04am says:

Most excellent! But it does not surprise me anymore, because I know just how wonderful this engine is. ;D

Btw, did you use LoDs on those trees? You must have, but I can't ever see them swap!

+1 vote   media: World Streaming
Tottel Jun 10 2010, 4:24pm says:

Looking most excellent. It's cool to track this engine with all these neat features being added.

I know you guys are still heavily developping this, but don't forget to make it look less bland: Make the ground texture different under the trees,..

You probably will, but I'd like to ask it anyway :D

+1 vote   media: Dirt Roads
Tottel Jun 3 2010, 3:15am says:

That's very, very awesome!

I'll be playing with this whenever I can. :D

+1 vote   media: Destructible Objects using Nvidia PhysX
Tottel May 26 2010, 5:00am says:

Wow... first I thought: why is he flying with his camera all the time. we've seen this before, just show us how to make a road. Then you turned around and I noticed that's actually how you make your road. :D

Very cool.

+6 votes   media: Making Roads in Outerra
Tottel Nov 23 2009, 4:30am says:

Very nice.. I think I'm going to play a bit with this new function. :)

+1 vote   media: Water Editing Tutorial
Tottel Oct 29 2009, 3:17pm says:

Seems nice.. but I would take screenshots in-game, instead of in hammer.

+1 vote   media: hangover editor shot
Tottel Oct 26 2009, 6:27am says:

Very ambitious.. I hope you succeed.

+2 votes   engine: Environ
Tottel Sep 13 2009, 3:56pm replied:


+18 votes   download: Situation Outbreak v1.50
Tottel Sep 10 2009, 4:43pm says:

It's a bit hard to create games for an engine with no screens, movies and info. But you're telling us to wait a bit longer.. so I will.

Good luck.

Edit: You may want to work on the site a bit more.. it's pretty bugged.

+1 vote   engine: Zillex Games
Tottel Sep 10 2009, 4:37pm says:

Eh, what exactly are we supposed to see here?

+1 vote   media: fob_rural
Tottel May 29 2009, 3:42pm replied:

What the.. bugger off.
I know you'd prefer someone with a very social life who works on the mod 1 hour per month.. but hey, seems like they're stuck with Disturbed.

Keep it up Disturbed :)

+3 votes   article: Dev Interview
Tottel May 26 2009, 10:57am replied:

quite a strange move indeed.. we are far from dead, we just don't use our forums that much. :)
Of course you can do what you want, but it seems really strange to leave a not-dead dev. team of an american civil war mod to start your own mod.. with a similar setting/system.

A unique cannon reloading system? Wauw.. I wonder where I heard that one before... *cough*

+1 vote   mod: Freedom For Me
Tottel Mar 29 2009, 5:58pm replied:

true :) a new animation is being worked on, and the code is being re-worked as well.

+1 vote   article: 1st Video Teaser
Tottel Dec 3 2008, 5:03pm says:

Looking superb

+1 vote   media: Pack-O-Punch Model
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