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Develop a mod yourself. See how long it takes.
I can't help but read them in the narrator's voice. :x
Great job. :)
May I kindly suggest to put a grey background for your renders and putting the anti-aliasing to Catmull-Rom since it looks blurred?
You're stealing quite a lot from Resistance and Liberation. Another mod for half life 2. How about asking them permission first?!
At least the temple is still intact. :)
That's the gameplay.. Haven't you played Penumbra?
You could knock creatures unconscious with a pipe, but that wasn't what made the game great.. at all!
Being scared of everything around you.. *that* is cool. :)
Did he credit someone else then?
The texture is a placeholder
Polardgone is right, I wouldn't take Call of Duty as a realism reference. :)
Resistance and Liberation has done it correctly. And it's a mod you really should try.
Good luck on the mod, I'm messing with this amazing engine myself :)
Amazing model, but the details are useless.. those should be gained by textures, and not by the model itself :/
Very, very beautiful like all the other models..
One remark though, I think the barrel needs to be longer.
Sounds like a very cool mod.. I was already tracking this.
Hey Hogan :)
or is it just being revived?
Devilsparks: Ever heard of timezones? If it's night in your area, it doesn't mean it's night on the other side of the world.. Dickhead
Not bad.. not bad at all :)
But you should leave a bit more to the mind..
You don't have to make a text pop-up saying: "Are they all dead?", "What happened here?" etc.. we can see that :)
Nop.. the grenade will explode in your hand if you hold it longer then 5 seconds
Thanks man.. we'll have a word with him..
what exactly did you do in your mod?
What the.. bugger off.
I know you'd prefer someone with a very social life who works on the mod 1 hour per month.. but hey, seems like they're stuck with Disturbed.
Keep it up Disturbed :)
we're not dead :)
Expect some teaser pics soon.
quite a strange move indeed.. we are far from dead, we just don't use our forums that much. :)
Of course you can do what you want, but it seems really strange to leave a not-dead dev. team of an american civil war mod to start your own mod.. with a similar setting/system.
A unique cannon reloading system? Wauw.. I wonder where I heard that one before... *cough*
Cool, this really shows what you can do with the source engine :) great job.
Add me on steam: vapaana
Is it released? If so, where can I find it? No downloads here, and the site seems to be not working.
But I don't have this spell.. where can I find it?
NOOOO.. not german .. :(
I must admit the voices are very well done though.
true :) a new animation is being worked on, and the code is being re-worked as well.
yea, definitely.. I love the first map
Don't worry.. one of the first things we did was slow the default movement/sprint speed down by half :)
and yes.. I prefer more interactive combat as well :)
Well no.. you didn't offend me, it's just a little bit strange that you felt left out because we didn't answer your message immediately.
And the lack of punctuation is just a bit hard to read, lol :)
Let's end this :) it's almost filling an entire page..
If you like, you're welcome to help us model weapons.
How nice of you.. this is the very first footage of the game.. it's unfinished as hell, everything is still being improved; and you start bitching about it.
My suggestion to you: use punctuation if you like to join a mod team.
I didn't send you a message because of this, since it makes me wonder how old, or mature, you are.
Thank you, but we'll manage ;)
There's a summary just above here. :)
I can do it in 7 minutes!
In your face (not eh.. you know..)!
Public chat channel is up and running.. Join us on:
#aftermath-mod on freenode.net