This member has provided no bio about themself...

Comment History  (120 - 150 of 205)
Tottel Jun 19 2012, 12:03pm replied:

All is well. ;)

+1 vote   engine: Barok
Tottel Jun 18 2012, 5:30pm says:

"Oh yeah.. Let's make an awesome engine." "Ah yes, let's make it all in Polish too!" :D

You better be translating! ;)

+1 vote   engine: Barok
Tottel May 4 2012, 1:57am replied:

That would be 30%

+3 votes   media: Atheism in UK
Tottel Jan 12 2012, 12:14pm says:

That's a beautiful quote.

+4 votes   media: Certainty & Doubt
Tottel Dec 10 2011, 12:05pm replied:

I wouldn't be so certain about that. ;)

+1 vote   article: Resistance Force Map Editor is now available
Tottel Nov 22 2011, 8:07am says:

Awesome game, but insanely hard.

+2 votes   game: Knights and Merchants: The Peasants Rebellion
Tottel Oct 22 2011, 1:18pm says:

You may want to fill your website with different text. It's not exactly convincing. :)

0 votes   game: Exaro - Online
Tottel Oct 9 2011, 12:47pm says:

If this will play like Proyect-Z, AND it can stay in development, then it might just be awesome.

+1 vote   group: Project Imcus Devs - TBM Games
Tottel Sep 5 2011, 4:57pm says:

My castle! :')

+1 vote   media: Ineisis Online
Tottel Aug 22 2011, 8:10am says:

How can you play with this brightness? :/

+1 vote   media: sof2 mp
Tottel Aug 21 2011, 5:58am says:

Interesting read, although I feared the worst when I saw the title in the updates-list. :)

+3 votes   article: Save Me!
Tottel Aug 3 2011, 3:54am says:

Ooh, nice!

+3 votes   article: Backgrounds & trees done
Tottel Aug 2 2011, 8:46am replied:

But that would be like breaking the story! We don't want to break the story, do we? :D

+10 votes   download: The Stanley Parable v1.2
Tottel Jun 13 2011, 3:35am says:

I love the amount of detail in it: The animations of the memopad, putting it in the pocket, sitting, looking under the bed, the conversation system with all the options,..

It's really impressive!

+4 votes   article: Interaction News Post
Tottel Apr 11 2011, 10:04am says:

Well that looks.. erm, familiar.

+5 votes   media: Mythruna
Tottel Apr 11 2011, 4:32am says:

Even móre realistic?

+4 votes   media: Improved foliage
Tottel Apr 9 2011, 3:28pm says:

Looks very nice and detailed.
Glad to see another update. :)

+3 votes   media: Halftrack (Sd.Kfz251)
Tottel Mar 31 2011, 7:17pm says:

You guys are good. Really good. :)

+2 votes   media: Full plate armor presentation
Tottel Mar 22 2011, 9:05am says:

Train looks a whole lot better. :)

I must disappoint you on testing though: I don't have FC2. :p

+2 votes   download: Bridge Over Ravaged Waters - V2
Tottel Mar 19 2011, 2:27pm says:

Lol, that train is placed pretty unlogical. :)

+4 votes   download: Bridge Over Ravaged Waters
Tottel Mar 19 2011, 5:44am says:

If the game is going to be as good as its music, then we might have a problem.

Quite some people will not be able to handle so much awesomeness. :)

+6 votes   media: Soldiers' Bond
Tottel Mar 11 2011, 2:17pm replied:

If you don't like it, don't upload it. :)

+5 votes   media: ZG3
Tottel Mar 3 2011, 3:19pm replied:

Well yes. But this is a high poly model. You are supposed to make a texture from this model. :p

So the more detail on this model, the better the texture will be.

+1 vote   media: Amputated Hight Poly (WIP)
Tottel Jan 27 2011, 11:53am replied:

All the parts survived, so I don't see why not. ^^

+4 votes   media: Sunken ISS
Tottel Jan 19 2011, 4:36am replied:

Ah well, I had a lot of fun in the free version of Wurm. And I like how slow it was; that way, when you saw other players with a big house or a castle you would actually go 'WAUW! They built that?!'

+2 votes   media: Wooden wall
Tottel Jan 16 2011, 7:28am says:

Hehe, the description reminds me of Wurm Online. :)

Anyway, hope we get to see some more progress since the idea sure does sound attractive.

+3 votes   media: Wooden wall
Tottel Jan 5 2011, 5:26am says:

Very, very good. I like the recoil and how he checks that the magazine is empty. :)

+6 votes   media: NMRiH 1911 Animation Demo
Tottel Dec 28 2010, 5:04am replied:

This is not an engine, it's a render in cinema4D. Of course it looks a thousands times better than. :)

+7 votes   media: Raindrop Pre-Renders
Tottel Dec 26 2010, 1:06pm says:

Amazing.. absolutely amazing. O.o

+5 votes   media: Russian renders
Tottel Dec 13 2010, 6:12pm says:

Very nice. The light shafts are a bit too obvious though. Especially the one up front.

+1 vote   media: Main menu
Tottel Dec 1 2010, 9:27am says:

Wauw! Now that's a castle I would explore from top to bottom. :)

+3 votes   media: castle
Tottel Nov 9 2010, 3:19am says:

Wauw, I didn't expect to see anything like this already. The smoke looks very convincing.. And those emitting particles: Well, "sexy" is the first word that comes to my mind. :)

+1 vote   article: Particular Particles
Tottel Nov 6 2010, 9:06am says:

Too bad the source engine sucks with vehicles.

-2 votes   mod: Motion Drive
Tottel Oct 27 2010, 4:06am says:

Funny how you can get oak and willow from the same tree. ^^

But otherwise, looks nice.

+1 vote   media: Woodcutting and Firemaking
Tottel Oct 26 2010, 5:33pm replied:

Awesome. :)

Just checking. ^^

+1 vote   media: Gladius Hispaniensis ..... [ Yeah, some changes]
Tottel Oct 26 2010, 5:06pm replied:

Define 'progress', all we get is (nice-looking) renders. Don't get me wrong, but is anything happening in other fields as well? Mapping? Coding?

+1 vote   media: Gladius Hispaniensis ..... [ Yeah, some changes]
Tottel Oct 2 2010, 8:55am says:

Excellent design! Maybe darken it a bit and add some more dirt.. But wauw, this looks awesome. :)

+5 votes   media: Necropolis
Tottel Aug 11 2010, 2:23pm replied:

Nevermind.. it was probably still being authorized. :p

0 votes   media: Esenthel Engine SDK Tour
Tottel Aug 11 2010, 1:59pm says:

Video not found?

0 votes   media: Esenthel Engine SDK Tour
Tottel Jul 26 2010, 11:10am replied:

I DID read it.. Well, only the changelog.. Why isn't the patch on moddb? :D

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 26 2010, 9:37am replied:

I know, but I think the mod team should just try incremental patches. :>

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 26 2010, 4:46am says:

As much as I like all the new updates, I dislike the update system. :(

Downloading the whole mod again for a small fix is a bit too much, IMO.
Not to mention having to re-adjust the controls every single time.

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel Jul 2 2010, 11:37am says:

It's all a bit too bright. It's been ages since I last players Mafia, but I'm pretty sure you can enable shadows?

+1 vote   media: Grand Staircase
Tottel Jul 2 2010, 10:13am replied:

I'll be hunting for a new PC. ;)

+2 votes   media: Southern Ithilien
Tottel Jun 11 2010, 6:04am says:

Most excellent! But it does not surprise me anymore, because I know just how wonderful this engine is. ;D

Btw, did you use LoDs on those trees? You must have, but I can't ever see them swap!

+1 vote   media: World Streaming
Tottel Jun 10 2010, 4:24pm says:

Looking most excellent. It's cool to track this engine with all these neat features being added.

I know you guys are still heavily developping this, but don't forget to make it look less bland: Make the ground texture different under the trees,..

You probably will, but I'd like to ask it anyway :D

+1 vote   media: Dirt Roads
Tottel Jun 3 2010, 3:15am says:

That's very, very awesome!

I'll be playing with this whenever I can. :D

+1 vote   media: Destructible Objects using Nvidia PhysX
Tottel May 26 2010, 5:00am says:

Wow... first I thought: why is he flying with his camera all the time. we've seen this before, just show us how to make a road. Then you turned around and I noticed that's actually how you make your road. :D

Very cool.

+6 votes   media: Making Roads in Outerra
Tottel Nov 23 2009, 4:30am says:

Very nice.. I think I'm going to play a bit with this new function. :)

+1 vote   media: Water Editing Tutorial
Tottel Oct 29 2009, 3:17pm says:

Seems nice.. but I would take screenshots in-game, instead of in hammer.

+1 vote   media: hangover editor shot
Tottel Oct 26 2009, 6:27am says:

Very ambitious.. I hope you succeed.

+2 votes   engine: Environ
Tottel Sep 13 2009, 3:56pm replied:


+18 votes   download: Situation Outbreak v1.50
Tottel Sep 10 2009, 4:43pm says:

It's a bit hard to create games for an engine with no screens, movies and info. But you're telling us to wait a bit longer.. so I will.

Good luck.

Edit: You may want to work on the site a bit more.. it's pretty bugged.

+1 vote   engine: Zillex Games
Tottel Sep 10 2009, 4:37pm says:

Eh, what exactly are we supposed to see here?

+1 vote   media: fob_rural
Tottel May 29 2009, 3:42pm replied:

What the.. bugger off.
I know you'd prefer someone with a very social life who works on the mod 1 hour per month.. but hey, seems like they're stuck with Disturbed.

Keep it up Disturbed :)

+3 votes   article: Dev Interview
Tottel May 26 2009, 10:57am replied:

quite a strange move indeed.. we are far from dead, we just don't use our forums that much. :)
Of course you can do what you want, but it seems really strange to leave a not-dead dev. team of an american civil war mod to start your own mod.. with a similar setting/system.

A unique cannon reloading system? Wauw.. I wonder where I heard that one before... *cough*

+1 vote   mod: Freedom For Me
Tottel Mar 29 2009, 5:58pm replied:

true :) a new animation is being worked on, and the code is being re-worked as well.

+1 vote   article: 1st Video Teaser
Tottel Dec 3 2008, 5:03pm says:

Looking superb

+1 vote   media: Pack-O-Punch Model
Tottel Jul 2 2010, 8:54pm replied:

No one ever said a zombie-apocalypse is easy.

+9 votes   mod: Proyect-Z
Tottel Jul 2 2010, 10:12am says:

That's not in-game.. it can't be! No! No! Impossible!

Very, very nice.. As said somewhere here, it really looks like concept art; that good!

+3 votes   media: Fangorn
Tottel Jun 24 2010, 6:20pm says:

Míght be interesting. But please: Decide how to make it different gameplayer-wise before you start with customizing and so on.

0 votes   mod: War-time:Reborn
Tottel Jun 24 2010, 6:17pm says:

You may want to think first if it's achievable. Source does not really support 'BIG multiplayer Zombie survival in a BIG city' as you have put it.

-1 votes   mod: Outbreak survival
Tottel Jun 22 2010, 5:03am says:

The plasma pistol is cool, but seriously overpowered. You can stop any wave of Tyrannids with it..

I'd lower the damage quite a bit, or decrease the firing rate a lot!

+1 vote   mod: Exterminatus
Tottel Jun 20 2010, 11:14am replied:

Fallout 3 on the source engine... It's not even an idea.

+1 vote   mod: fallout:source
Tottel Jun 13 2010, 12:32pm replied:

@Justin123991: Does that even matter? 3dsMax

+1 vote   media: Textured models
Tottel Jun 13 2010, 12:11pm says:

Interesting.. very interesting. I remember the first release, I'll be happy to compare.

+1 vote   article: New alpha version available (build #14)
Tottel Jun 13 2010, 6:48am says:


+2 votes   media: Player Model, with temporary texture.
Tottel Jun 11 2010, 6:11am says:

It never bores me to see you work on a map. :)

Would it be possible for you to film while you work on a real map (for the 2nd esenthel engine demo, for example).
We could have an idea how exactly you make those bigs maps then; since, well.. We like your style! :p

+1 vote   media: World Editor
Tottel Jun 10 2010, 4:20pm says:

First of all, very good-looking news update!

About the compass, there are two fair scenarios that I can think off.

1. Don't show any location info on the compass.
2. Show only the places you have discovered; else there's so much less fun in exploring things. Not to mention quest objecives.. If possible, I don't even want to see the quest-location on the map. That pretty much ruined the exploration aspect in Oblivion for me.

If I had to pick one, I would go for the first one. Or maybe even remove the compass entirely from the HUD.

+1 vote   article: Pelargir, a new elven ship and more!
Tottel Jun 8 2010, 11:37am replied:

That and Hans Zimmer (The last Samurai).. Absolutely beautiful. :D

+2 votes   article: January 2008 gameplay trailer
Tottel May 27 2010, 1:11pm replied:

I thought exactly the same thing without reading your comment first O.o

+1 vote   media: All In A Day's Work - Test Build 03 Trailer
Tottel May 26 2010, 4:57am says:

A very good job on those roads, they look very good.
However, roads are not made to fit the terrain. It's completely the opposite: You lower/raise the terrain to get a road that is as flat as possible, or with smooth and as few slopes as possible. I wouldn't want to drive a car through the mountains on of your roads. :p

+1 vote   article: Integrating Vector Data - Roads
Tottel May 25 2010, 1:53am replied:

But meh meh. I forgot that I didn't have shivering isles! Aaargh

*will be buying after my exams*

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Tottel May 22 2010, 3:44pm says:

OK, I'm just going to install Oblivion again.. I need to see this. :)

+1 vote   mod: MERP | Middle-Earth Roleplaying Project
Tottel May 21 2010, 3:59pm says:

The game is cool; the comic books are amazing.

+2 votes   game: XIII
Tottel May 14 2010, 3:38pm says:

That's why we've put a second name for all of them in a more pronouncable fashion. :D

EDIT: I notice the names are hard to read.. Click 'view original' to view it bigger and uncompressed.

+1 vote   media: World map with names
Tottel May 3 2010, 3:10am says:

I always love évery single post made by Overgrowth. I always learn something new. :)

+3 votes   article: Soft particles
Tottel Apr 30 2010, 9:42am replied:

I agree.. Please just patch the game. It's a bit annoying to download this much every time. :/

+1 vote   download: Proyect-Z Beta 1.2 (outdated)
Tottel Apr 3 2010, 10:05am replied:

How about SVN?

+1 vote   mod: Overwatch
Offline Since
Dec 24, 2014
Belgium Belgium
Member Watch
Track this member
Comment Statistics
Posts per day