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Comment History  (120 - 150 of 212)
Tottel
Tottel Sep 16 2010 says:

Why not just let it be updated through steam? Or is it just a preference sound?

+1 vote   download: Subtler teeth-grinding installation file
Tottel
Tottel Sep 7 2010 says:

I played the demo, and I absolutely love it.
People, please stop complaining about weapons.. There are enough games allowing you to shoot at anything you see. I'm glad Amnesia is not one of those. :)

+6 votes   game: Amnesia: The Dark Descent
Tottel
Tottel Sep 3 2010 replied:

That's the gameplay.. Haven't you played Penumbra?

You could knock creatures unconscious with a pipe, but that wasn't what made the game great.. at all!

Being scared of everything around you.. *that* is cool. :)

+3 votes   game: Amnesia: The Dark Descent
Tottel
Tottel Aug 16 2010 says:

Looking very nice!

Btw, does that lead to Shelob's lair?

+1 vote   news: MERP Update 13/08/10
Tottel
Tottel Aug 11 2010 replied:

Nevermind.. it was probably still being authorized. :p

0 votes   media: Esenthel Engine SDK Tour
Tottel
Tottel Aug 11 2010 says:

Video not found?

0 votes   media: Esenthel Engine SDK Tour
Tottel
Tottel Jul 27 2010 replied:

I've had winrar for a very long time now.. I don't have to update it.

Besides, no need to use winrar. If you need an absolute free alternative, use 7zip (There are many more.. Google is your friend).

+1 vote   mod: Proyect-Z
Tottel
Tottel Jul 26 2010 replied:

I DID read it.. Well, only the changelog.. Why isn't the patch on moddb? :D

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel
Tottel Jul 26 2010 replied:

I know, but I think the mod team should just try incremental patches. :>

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel
Tottel Jul 26 2010 says:

As much as I like all the new updates, I dislike the update system. :(

Downloading the whole mod again for a small fix is a bit too much, IMO.
Not to mention having to re-adjust the controls every single time.

+1 vote   download: Proyect-Z Beta1.5.3 (outdated)
Tottel
Tottel Jul 2 2010 replied:

No one ever said a zombie-apocalypse is easy.

+9 votes   mod: Proyect-Z
Tottel
Tottel Jul 2 2010 says:

It's all a bit too bright. It's been ages since I last players Mafia, but I'm pretty sure you can enable shadows?

+1 vote   media: Grand Staircase
Tottel
Tottel Jul 2 2010 replied:

I'll be hunting for a new PC. ;)

+2 votes   media: Southern Ithilien
Tottel
Tottel Jul 2 2010 says:

That's not in-game.. it can't be! No! No! Impossible!

Very, very nice.. As said somewhere here, it really looks like concept art; that good!

+3 votes   media: Fangorn
Tottel
Tottel Jun 24 2010 says:

Míght be interesting. But please: Decide how to make it different gameplayer-wise before you start with customizing and so on.

0 votes   mod: War-time:Reborn
Tottel
Tottel Jun 24 2010 says:

You may want to think first if it's achievable. Source does not really support 'BIG multiplayer Zombie survival in a BIG city' as you have put it.

-1 votes   mod: Outbreak survival
Tottel
Tottel Jun 22 2010 says:

The plasma pistol is cool, but seriously overpowered. You can stop any wave of Tyrannids with it..

I'd lower the damage quite a bit, or decrease the firing rate a lot!

+1 vote   mod: Exterminatus
Tottel
Tottel Jun 20 2010 replied:

Fallout 3 on the source engine... It's not even an idea.

+1 vote   mod: fallout:source
Tottel
Tottel Jun 13 2010 replied:

@Justin123991: Does that even matter? 3dsMax

+1 vote   media: Textured models
Tottel
Tottel Jun 13 2010 says:

Interesting.. very interesting. I remember the first release, I'll be happy to compare.

+1 vote   news: New alpha version available (build #14)
Tottel
Tottel Jun 13 2010 says:

ouch

+2 votes   media: Player Model, with temporary texture.
Tottel
Tottel Jun 11 2010 says:

It never bores me to see you work on a map. :)

Would it be possible for you to film while you work on a real map (for the 2nd esenthel engine demo, for example).
We could have an idea how exactly you make those bigs maps then; since, well.. We like your style! :p

+1 vote   media: World Editor
Tottel
Tottel Jun 11 2010 says:

Most excellent! But it does not surprise me anymore, because I know just how wonderful this engine is. ;D

Btw, did you use LoDs on those trees? You must have, but I can't ever see them swap!

+1 vote   media: World Streaming
Tottel
Tottel Jun 10 2010 says:

Looking most excellent. It's cool to track this engine with all these neat features being added.

I know you guys are still heavily developping this, but don't forget to make it look less bland: Make the ground texture different under the trees,..

You probably will, but I'd like to ask it anyway :D

+1 vote   media: Dirt Roads
Tottel
Tottel Jun 10 2010 says:

First of all, very good-looking news update!

About the compass, there are two fair scenarios that I can think off.

1. Don't show any location info on the compass.
2. Show only the places you have discovered; else there's so much less fun in exploring things. Not to mention quest objecives.. If possible, I don't even want to see the quest-location on the map. That pretty much ruined the exploration aspect in Oblivion for me.

If I had to pick one, I would go for the first one. Or maybe even remove the compass entirely from the HUD.

+1 vote   news: Pelargir, a new elven ship and more!
Tottel
Tottel Jun 8 2010 replied:

That and Hans Zimmer (The last Samurai).. Absolutely beautiful. :D

+2 votes   news: January 2008 gameplay trailer
Tottel
Tottel Jun 3 2010 says:

That's very, very awesome!

I'll be playing with this whenever I can. :D

+1 vote   media: Destructible Objects using Nvidia PhysX
Tottel
Tottel May 27 2010 replied:

I thought exactly the same thing without reading your comment first O.o

+1 vote   media: All In A Day's Work - Test Build 03 Trailer
Tottel
Tottel May 26 2010 says:

Wow... first I thought: why is he flying with his camera all the time. we've seen this before, just show us how to make a road. Then you turned around and I noticed that's actually how you make your road. :D

Very cool.

+6 votes   media: Making Roads in Outerra
Tottel
Tottel May 26 2010 says:

A very good job on those roads, they look very good.
However, roads are not made to fit the terrain. It's completely the opposite: You lower/raise the terrain to get a road that is as flat as possible, or with smooth and as few slopes as possible. I wouldn't want to drive a car through the mountains on of your roads. :p

+1 vote   news: Integrating Vector Data - Roads
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