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Comment History  (120 - 150 of 202)
Tottel
Tottel Jul 2 2010, 8:54pm replied:

No one ever said a zombie-apocalypse is easy.

+9 votes     mod: Proyect-Z
Tottel
Tottel Jul 2 2010, 11:37am says:

It's all a bit too bright. It's been ages since I last players Mafia, but I'm pretty sure you can enable shadows?

+1 vote     media: Grand Staircase
Tottel
Tottel Jul 2 2010, 10:13am replied:

I'll be hunting for a new PC. ;)

+2 votes     media: Southern Ithilien
Tottel
Tottel Jul 2 2010, 10:12am says:

That's not in-game.. it can't be! No! No! Impossible!

Very, very nice.. As said somewhere here, it really looks like concept art; that good!

+3 votes     media: Fangorn
Tottel
Tottel Jun 24 2010, 6:20pm says:

Míght be interesting. But please: Decide how to make it different gameplayer-wise before you start with customizing and so on.

0 votes     mod: War-time:Reborn
Tottel
Tottel Jun 24 2010, 6:17pm says:

You may want to think first if it's achievable. Source does not really support 'BIG multiplayer Zombie survival in a BIG city' as you have put it.

-1 votes     mod: Outbreak survival
Tottel
Tottel Jun 22 2010, 5:03am says:

The plasma pistol is cool, but seriously overpowered. You can stop any wave of Tyrannids with it..

I'd lower the damage quite a bit, or decrease the firing rate a lot!

+1 vote     mod: Exterminatus
Tottel
Tottel Jun 20 2010, 11:14am replied:

Fallout 3 on the source engine... It's not even an idea.

+1 vote     mod: fallout:source
Tottel
Tottel Jun 13 2010, 12:32pm replied:

@Justin123991: Does that even matter? 3dsMax

+1 vote     media: Textured models
Tottel
Tottel Jun 13 2010, 12:11pm says:

Interesting.. very interesting. I remember the first release, I'll be happy to compare.

+1 vote     article: New alpha version available (build #14)
Tottel
Tottel Jun 13 2010, 6:48am says:

ouch

+2 votes     media: Player Model, with temporary texture.
Tottel
Tottel Jun 11 2010, 6:11am says:

It never bores me to see you work on a map. :)

Would it be possible for you to film while you work on a real map (for the 2nd esenthel engine demo, for example).
We could have an idea how exactly you make those bigs maps then; since, well.. We like your style! :p

+1 vote     media: World Editor
Tottel
Tottel Jun 11 2010, 6:04am says:

Most excellent! But it does not surprise me anymore, because I know just how wonderful this engine is. ;D

Btw, did you use LoDs on those trees? You must have, but I can't ever see them swap!

+1 vote     media: World Streaming
Tottel
Tottel Jun 10 2010, 4:24pm says:

Looking most excellent. It's cool to track this engine with all these neat features being added.

I know you guys are still heavily developping this, but don't forget to make it look less bland: Make the ground texture different under the trees,..

You probably will, but I'd like to ask it anyway :D

+1 vote     media: Dirt Roads
Tottel
Tottel Jun 10 2010, 4:20pm says:

First of all, very good-looking news update!

About the compass, there are two fair scenarios that I can think off.

1. Don't show any location info on the compass.
2. Show only the places you have discovered; else there's so much less fun in exploring things. Not to mention quest objecives.. If possible, I don't even want to see the quest-location on the map. That pretty much ruined the exploration aspect in Oblivion for me.

If I had to pick one, I would go for the first one. Or maybe even remove the compass entirely from the HUD.

+1 vote     article: Pelargir, a new elven ship and more!
Tottel
Tottel Jun 8 2010, 11:37am replied:

That and Hans Zimmer (The last Samurai).. Absolutely beautiful. :D

+2 votes     article: January 2008 gameplay trailer
Tottel
Tottel Jun 3 2010, 3:15am says:

That's very, very awesome!

I'll be playing with this whenever I can. :D

+1 vote     media: Destructible Objects using Nvidia PhysX
Tottel
Tottel May 27 2010, 1:11pm replied:

I thought exactly the same thing without reading your comment first O.o

+1 vote     media: All In A Day's Work - Test Build 03 Trailer
Tottel
Tottel May 26 2010, 5:00am says:

Wow... first I thought: why is he flying with his camera all the time. we've seen this before, just show us how to make a road. Then you turned around and I noticed that's actually how you make your road. :D

Very cool.

+6 votes     media: Making Roads in Outerra
Tottel
Tottel May 26 2010, 4:57am says:

A very good job on those roads, they look very good.
However, roads are not made to fit the terrain. It's completely the opposite: You lower/raise the terrain to get a road that is as flat as possible, or with smooth and as few slopes as possible. I wouldn't want to drive a car through the mountains on of your roads. :p

+1 vote     article: Integrating Vector Data - Roads
Tottel
Tottel May 25 2010, 1:53am replied:

But meh meh. I forgot that I didn't have shivering isles! Aaargh

*will be buying after my exams*

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Tottel
Tottel May 22 2010, 3:44pm says:

OK, I'm just going to install Oblivion again.. I need to see this. :)

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
Tottel
Tottel May 21 2010, 3:59pm says:

The game is cool; the comic books are amazing.

+2 votes     game: XIII
Tottel
Tottel May 14 2010, 3:38pm says:

That's why we've put a second name for all of them in a more pronouncable fashion. :D

EDIT: I notice the names are hard to read.. Click 'view original' to view it bigger and uncompressed.

+1 vote     media: World map with names
Tottel
Tottel May 3 2010, 3:10am says:

I always love évery single post made by Overgrowth. I always learn something new. :)

+3 votes     article: Soft particles
Tottel
Tottel Apr 30 2010, 9:42am replied:

I agree.. Please just patch the game. It's a bit annoying to download this much every time. :/

+1 vote     download: Proyect-Z Beta 1.2 (outdated)
Tottel
Tottel Apr 3 2010, 10:05am replied:

How about SVN?

+1 vote     mod: Overwatch
Tottel
Tottel Apr 3 2010, 10:03am replied:

I see.

+16 votes     game: Lugaru: The Rabbit's Foot
Tottel
Tottel Mar 6 2010, 5:17am says:

A very good job to both of you.
I especially like the story. :)

+2 votes     article: Dog Hammer concept + map tutorial from Silverfisk!
Tottel
Tottel Mar 1 2010, 3:24am says:

Thanks guys,

I'll record my piano performance. :)

+1 vote     article: Overgrowth sheet music
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