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All is well. ;)
"Oh yeah.. Let's make an awesome engine." "Ah yes, let's make it all in Polish too!" :D
You better be translating! ;)
That would be 30%
That's a beautiful quote.
I wouldn't be so certain about that. ;)
Awesome game, but insanely hard.
You may want to fill your website with different text. It's not exactly convincing. :)
If this will play like Proyect-Z, AND it can stay in development, then it might just be awesome.
My castle! :')
How can you play with this brightness? :/
Interesting read, although I feared the worst when I saw the title in the updates-list. :)
But that would be like breaking the story! We don't want to break the story, do we? :D
I love the amount of detail in it: The animations of the memopad, putting it in the pocket, sitting, looking under the bed, the conversation system with all the options,..
It's really impressive!
Well that looks.. erm, familiar.
Even móre realistic?
Looks very nice and detailed.
Glad to see another update. :)
You guys are good. Really good. :)
Train looks a whole lot better. :)
I must disappoint you on testing though: I don't have FC2. :p
Lol, that train is placed pretty unlogical. :)
If the game is going to be as good as its music, then we might have a problem.
Quite some people will not be able to handle so much awesomeness. :)
If you don't like it, don't upload it. :)
Well yes. But this is a high poly model. You are supposed to make a texture from this model. :p
So the more detail on this model, the better the texture will be.
All the parts survived, so I don't see why not. ^^
Ah well, I had a lot of fun in the free version of Wurm. And I like how slow it was; that way, when you saw other players with a big house or a castle you would actually go 'WAUW! They built that?!'
Hehe, the description reminds me of Wurm Online. :)
Anyway, hope we get to see some more progress since the idea sure does sound attractive.
Very, very good. I like the recoil and how he checks that the magazine is empty. :)
This is not an engine, it's a render in cinema4D. Of course it looks a thousands times better than. :)
Amazing.. absolutely amazing. O.o
Very nice. The light shafts are a bit too obvious though. Especially the one up front.
Wauw! Now that's a castle I would explore from top to bottom. :)
Wauw, I didn't expect to see anything like this already. The smoke looks very convincing.. And those emitting particles: Well, "sexy" is the first word that comes to my mind. :)
Too bad the source engine sucks with vehicles.
Funny how you can get oak and willow from the same tree. ^^
But otherwise, looks nice.
Just checking. ^^
Define 'progress', all we get is (nice-looking) renders. Don't get me wrong, but is anything happening in other fields as well? Mapping? Coding?
Excellent design! Maybe darken it a bit and add some more dirt.. But wauw, this looks awesome. :)
Nevermind.. it was probably still being authorized. :p
Video not found?
I DID read it.. Well, only the changelog.. Why isn't the patch on moddb? :D
I know, but I think the mod team should just try incremental patches. :>
As much as I like all the new updates, I dislike the update system. :(
Downloading the whole mod again for a small fix is a bit too much, IMO.
Not to mention having to re-adjust the controls every single time.
It's all a bit too bright. It's been ages since I last players Mafia, but I'm pretty sure you can enable shadows?
I'll be hunting for a new PC. ;)
Most excellent! But it does not surprise me anymore, because I know just how wonderful this engine is. ;D
Btw, did you use LoDs on those trees? You must have, but I can't ever see them swap!
Looking most excellent. It's cool to track this engine with all these neat features being added.
I know you guys are still heavily developping this, but don't forget to make it look less bland: Make the ground texture different under the trees,..
You probably will, but I'd like to ask it anyway :D
That's very, very awesome!
I'll be playing with this whenever I can. :D
Wow... first I thought: why is he flying with his camera all the time. we've seen this before, just show us how to make a road. Then you turned around and I noticed that's actually how you make your road. :D
Very nice.. I think I'm going to play a bit with this new function. :)
Seems nice.. but I would take screenshots in-game, instead of in hammer.
Very ambitious.. I hope you succeed.
It's a bit hard to create games for an engine with no screens, movies and info. But you're telling us to wait a bit longer.. so I will.
Edit: You may want to work on the site a bit more.. it's pretty bugged.
Eh, what exactly are we supposed to see here?
What the.. bugger off.
I know you'd prefer someone with a very social life who works on the mod 1 hour per month.. but hey, seems like they're stuck with Disturbed.
Keep it up Disturbed :)
quite a strange move indeed.. we are far from dead, we just don't use our forums that much. :)
Of course you can do what you want, but it seems really strange to leave a not-dead dev. team of an american civil war mod to start your own mod.. with a similar setting/system.
A unique cannon reloading system? Wauw.. I wonder where I heard that one before... *cough*
true :) a new animation is being worked on, and the code is being re-worked as well.
No one ever said a zombie-apocalypse is easy.
That's not in-game.. it can't be! No! No! Impossible!
Very, very nice.. As said somewhere here, it really looks like concept art; that good!
Míght be interesting. But please: Decide how to make it different gameplayer-wise before you start with customizing and so on.
You may want to think first if it's achievable. Source does not really support 'BIG multiplayer Zombie survival in a BIG city' as you have put it.
The plasma pistol is cool, but seriously overpowered. You can stop any wave of Tyrannids with it..
I'd lower the damage quite a bit, or decrease the firing rate a lot!
Fallout 3 on the source engine... It's not even an idea.
@Justin123991: Does that even matter? 3dsMax
Interesting.. very interesting. I remember the first release, I'll be happy to compare.
It never bores me to see you work on a map. :)
Would it be possible for you to film while you work on a real map (for the 2nd esenthel engine demo, for example).
We could have an idea how exactly you make those bigs maps then; since, well.. We like your style! :p
First of all, very good-looking news update!
About the compass, there are two fair scenarios that I can think off.
1. Don't show any location info on the compass.
2. Show only the places you have discovered; else there's so much less fun in exploring things. Not to mention quest objecives.. If possible, I don't even want to see the quest-location on the map. That pretty much ruined the exploration aspect in Oblivion for me.
If I had to pick one, I would go for the first one. Or maybe even remove the compass entirely from the HUD.
That and Hans Zimmer (The last Samurai).. Absolutely beautiful. :D
I thought exactly the same thing without reading your comment first O.o
A very good job on those roads, they look very good.
However, roads are not made to fit the terrain. It's completely the opposite: You lower/raise the terrain to get a road that is as flat as possible, or with smooth and as few slopes as possible. I wouldn't want to drive a car through the mountains on of your roads. :p
But meh meh. I forgot that I didn't have shivering isles! Aaargh
*will be buying after my exams*
OK, I'm just going to install Oblivion again.. I need to see this. :)
The game is cool; the comic books are amazing.
That's why we've put a second name for all of them in a more pronouncable fashion. :D
EDIT: I notice the names are hard to read.. Click 'view original' to view it bigger and uncompressed.
I always love évery single post made by Overgrowth. I always learn something new. :)
I agree.. Please just patch the game. It's a bit annoying to download this much every time. :/
How about SVN?