Hey, not quite sure what to say but here we go. I am Tod the Wraith (of course) I am a big stargate fan, I love to read books and play my 360 and computer, I enjoy helping people and love Johnny Cash and Elvis. In truth, I am a good person, I try to be the peace maker easy to get along with, at times I am a bit cranky but I get over it fast and apologize for what ever it was. I like to keep things cool and clean, oh and I'm Greek and proud of it. As I said before I am a stargate fan, but, I have not seen SGU though, I know, sucks right? out of all the races in Stargate have liked the Wraith the most and one in particular, Todd! Anyway as of right now I have no modding experience but am soon going to be learning map editing and map building so I hope to be contributing in some way soon. Thanks everyone. Must Feed! The Culling has Begun!

Comment History  (0 - 30 of 84)
Tod_the_Wraith
Tod_the_Wraith Apr 26 2011, 12:05pm says:

I have always enjoy the UEAW mod, thanks for all of you hard work guys and Shim, you can do it man!

+1 vote   mod: Ultimate Empire at War
Tod_the_Wraith
Tod_the_Wraith Jun 30 2010, 10:56pm says:

dude just for kicks, has anybody ever thought of doing a starcraft empire at war mod? that would be kickass. course they'd get sued by blizzard so....

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Jun 27 2010, 6:17pm says:

what do you mean by default? ive played where the ai controls half the galaxy and still they wont build beyond lvl two. is there anyway to get there ***** in gear? i'm not trying to complain, its just that if you destroy the 1 world either the mandos or the imps have that has a lvl 5 station their forces just trikle off to nothing. no biggy though. you've done an outstanding job with this mod. its the most enjoyable one i've played yet

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Jun 25 2010, 10:22pm says:

anyone else playing galactic conquest notice the AI won't build space stations above level 2?

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Jun 20 2010, 6:22pm says:

Really? in the shows they just seem to change direction while still at warp...or i just wasn't paying enough attention.

+1 vote   mod: Star Trek at War
Tod_the_Wraith
Tod_the_Wraith Jun 19 2010, 1:13pm says:

114 planets slowed things down...way down. made it annoying to play

+1 vote   media: New Stargate Universe GC Map
Tod_the_Wraith
Tod_the_Wraith Jun 19 2010, 1:06pm says:

so will these buildings spawn units that will fight you and can the buildings be destroyed?

+1 vote   media: Aschen buildings
Tod_the_Wraith
Tod_the_Wraith Jun 13 2010, 1:57pm says:

always loved narn ship designs. too bad the narns got so screwed over in he show and you never got to see them go toe to toe with the centari. pampered little pricks would have gotten thier ***** kicked without shadow help.

+1 vote   media: Komplette Narn Flotte
Tod_the_Wraith
Tod_the_Wraith Jun 11 2010, 11:54pm says:

doing the eras is a cool idea. broadens the scope of the game. heres a thought: in star wars they have hyperspace, so in eaw there are hyperspace routes and you can only get from one world to another via these routes. but in star trek warp drive (though not as fast) is more versitile, being able to change direction while at warp speeds, which means you don't need those routes and could travel directly from one world to any other correct?

+1 vote   mod: Star Trek at War
Tod_the_Wraith
Tod_the_Wraith May 31 2010, 1:17pm says:

Then perhaps you could explain the concept then. how does it work? are you making it so that no matter what ship-type, class, size or faction, that they'll be able to take on and destroy the ships of any other faction?

And (for the record) it is irrelevent that they were talking to the russians because they bombed us. and if we had talked peace with them then the japanese empire would have survived, they would have taken this as a sign of weakness from us and would have told their people about their glorias victory over the americans, they would have rebuilt their war machine over time and we'd be doing this all over again. if you don't beleive than just study the history on WW1. thats what happened with germany. obviously it doesn't work because they came back for a second round. we did need the A bomb. nukes are war enders, not starters. they are a no win scenerio weapon. everyones got 'em, nobodies got the balls to use them. Except nkorea or Iran...they could be a problem. why are talking about this? it has very little to do with games. i apologie if i've started a needless argument.

+1 vote   mod: Sci-Fi at War
Tod_the_Wraith
Tod_the_Wraith May 30 2010, 4:40pm says:

I like the idea behind this mod, its quite original. but i must strongly disagree with the idea of ballenced and fare battle. you know what happens when you have this? no one wins. thats why europe was fighting from the fall of the roman empire until 1945. battles won only resulted in more battles and wars mostly ended with peace treaties and not complete vitcory for one side or the other. Why? because no one had a clear advantage. WW2 only ended when we outsmarted and outclassed our enemies. we defeated japan because we had an unfaire advantage:the A bomb. make it unbalance. make it so that each faction has to capitalize on its strengths and exploite the weaknesess of the enemy. war is about winning and you don't win playing fare. i know this is just a game but there it is. think about it.

+1 vote   mod: Sci-Fi at War
Tod_the_Wraith
Tod_the_Wraith May 30 2010, 4:17pm says:

Thanks for your reply obliterator. i wish you every success. just a thought: how many worlds do you plan on doing in galactic conguest? i'm all for lots of planets but if you've ever played stargate empire at war (which had like 114 planets) you know that it slows things down alot. ueaw had about 65 and it went prety smooth. perhaps you could get away with 75 or 80 worlds without things dragging too bad. just a thought. Qapla!

+1 vote   mod: Star Trek at War
Tod_the_Wraith
Tod_the_Wraith Apr 30 2010, 1:35pm says:

not that i'm trying to make sound like i'm bitching but why does this always happen with star trek mods for empire at war? it gets started then it comes to a screatching halt. this happened to federation at war too. i'm a big sci fi fan. i've played lots of star wars mods, star gate mods, even battlestar galactica. but i've never played the one mod i wanted to the most, a star trek mod. i hope this gets off the ground again and though i don't know a thing about moding, i know what i want to see. anybody who knows me on this site is probably getting sick of me saying this but, if you do manage to get off the ground again, think about this: Dominion War. Federation Alliance vs. Dominion. Feds, klingons, romulans, against jem hadar, cardassians and breen. 3rd playable faction? borg. thats all the help i can offer. i really hope this mod gets made.

+1 vote   mod: Star Trek at War
Tod_the_Wraith
Tod_the_Wraith Apr 30 2010, 1:21pm says:

Job well done Farseer. i know you're done with the mod but is it a sure thing that you'll add patches now and again? or is that just a maybe? that being said, i thought of a new unit you could add,Mandalorian supercommandos. a group of 3 fett-like mandalorians with jetpacks and wrist rockets. what do you think? also, how hard would it be to make so that all the space stations could be upgraded to lvl 5? it makes for a richer gaming experience, as your enemy attacks with larger fleets, you can control a smaller amount of territory and still have a sizeable fleet of your own.

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Feb 21 2010, 12:54pm says:

oh and i tried blowing up that fed spacestation orbiting earth with the deathstar and it didn't even take down its shields. i think there's a broblem....

+1 vote   mod: Sci-Fi at War
Tod_the_Wraith
Tod_the_Wraith Feb 21 2010, 12:47pm says:

i've only played gc Spino. is it different in skirmish? its on my brothers computer so i don't get to play it a whole lot.

+1 vote   mod: Sci-Fi at War
Tod_the_Wraith
Tod_the_Wraith Feb 17 2010, 12:13pm says:

i love the idea of this mod. once its been perfected it'll be kick *** to play. although i think the CP limit should be a little higher for the empire. 25 is just too low. in real tactical terms you need a 3 to 1 advantage over an enemy with a strong defensive position in order to defeat them. 3 stardestroyers against a fleet of defending federation ships, a slew of fighters and a ginormous spacestation just doesn't cut it. UEAW has their CP limit at 50. its very fun.

+2 votes   mod: Sci-Fi at War
Tod_the_Wraith
Tod_the_Wraith Jan 10 2010, 2:28pm says:

What's the music you use for the trailer?

+1 vote   mod: Battlestar Galactica: Revenge of the Colonies
Tod_the_Wraith
Tod_the_Wraith Jan 10 2010, 12:37pm replied:

hahaha, it is running, I guess I should have read the description in the first place lol.

+1 vote   media: Centest Example
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 3:33pm says:

you know, i'm a big fan of star trek as well as star wars, i grew up watching both. and i know this i justa game but the fact is, federation ships would stand little chance against a star destroyer for one simple fact. the federation has been around for what? 300 years. granted in that time they have made great leaps in tech but lets look at the empire and before that the republic, whcih stood for 25,ooo years. one government one multi culture. before that the rakata infinite empire rulled the galaxy for 10,000 years. so you have one side thats been in space for 300 yrs the other with space tech for at least 25,000. its safe to say that one side would be far more advanced than the other. the federation would be hopelessly outclassed.

+1 vote   media: Excalibur
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 2:04pm replied:

might I remind you that the galaxy got its *** handed to it by a ninty year old scout ship, plus it seems like every time someone coughs, sneezes or stubs their toe on a bulk head aboard a galaxy class there is a warp core breach in progress, those things are about as durable as a tin can, where as the galactica has survived, multiple battles against multiple baseships and being nuked multiple times. End argument.

+1 vote   media: Centest Example
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:56pm says:

ooh dear.

+1 vote   media: Background set
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:37pm says:

don't get me wrong this is an awesome mod but I really don't like the scale of the ships in this picture, if this is how it is going to be then wtf! the borg cube is way too big and the super star destroyer is way too small. If that is just the way of the picture then never mind but it is not, please give me some reassurence.

+2 votes   media: Tier 12
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:28pm replied:

I think alot more people care about it then you think.

+1 vote   mod: Operation Sci-Fi: Oblivion
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:24pm says:

And last but not least the borg. if this mod was done foc you could play three super factions. the federation allaince, the dominion and the borg. please just think about it.

+1 vote   mod: Trek Wars - Federation at War
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:22pm says:

so is this mod up again or what? i was intersted in it from the get go but did not want to get it until it was updated and all the bugs worked out. still i'm kinda dissapointed by the limited scope of the mod. federation and klingons? thats it? hell what about the dominion war, the borg, the romulans? i don't know the first thing about doing a mod, and in the end i doubt the makers of this mod will listen to me anyway but PLEASE HEAR ME OUT. THINK BIG. The whole Federation vs Klingons is old....and....tired. please consider how freakin cool it would be to be the federation alliance (federation/klingons/romulans) against the dominion (jem hadar/breen/cardasians)

+1 vote   mod: Trek Wars - Federation at War
Tod_the_Wraith
Tod_the_Wraith Jan 9 2010, 1:05pm says:

Qery: when will the latest version come out?

+1 vote   mod: Ultimate Empire at War
Tod_the_Wraith
Tod_the_Wraith Dec 22 2009, 10:48pm says:

just a thought: if you are looking for some kick *** music for the mandalorians in later versions of this mod, i recomend andromadas' High Guard Battlemarch. heard it on youtube and the first thing i thought about were the mandalorians. it may not be starwars music but i've never heard anything else that inbodied the spirit of the mandaloraian warrior. just a thought.

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Dec 22 2009, 10:42pm says:

just out of curiosity, what would you say is the hardest part about doing a mod like this?

+1 vote   mod: Rise of the Mandalorians
Tod_the_Wraith
Tod_the_Wraith Dec 22 2009, 8:58pm says:

funny sumojedi should mention the bombing run glitch, strange as it sounds that only happened to me once, then it was ok after that, not a single problem. Oh! i just remembered a problem i encountered! nothing serious mind you, its just that the cloaking transport...does'nt...cloak, therefore its useless. i only tried it once, so perhaps its just a fluke. i don't know how difficult it is to make a mod like this but i'm sure its a pain in the ***, so just want you to know your efforts don't go unappreciated. thanks for all the hard work Farseer.

+1 vote   mod: Rise of the Mandalorians
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