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Ok, cheers for that man. I have changed one of the features to be for any bugs I know of and my progress with fixing them. I think I have most of them on there but if you know of or see any more, please put up a post there and I'll add it to the list and get on fixing it.
Its in data/ini/multiplayer. You'd need to make a mini mod to get the game to use it I think.
You need to put a space between ....exe" and -mod. The exe/mod bit should look like this "....exe" -mod...."
Hope that makes sense.
Im not sure yet Im afraid. Im well busy at the moment. Sorry.
Then Im afrad there just isn't enough room on the player list. Unfortunatly this is the problem with having so many new factions in a mod. The only other thing I can suggest is if you put map up here, I can have a look at it myself and see what I can do.
Then you need to delete 4 more players to mke room for them ones. I usually delete all the players I can then add them all again with the add skirmish players button. If there arn't any more players you can delete (because the remaining ones have objects belonging to them) then Im afraid that it won't work for that map, sorry. Actually, that said, you could go find the objects and change which player ownes them if possible, that might free up some more spaces on the player list. Usually, if you delete all the Player_X="Player_X" players, that should be enough.
Im afraid that's just the stupid AI. The Rohan walls are just the Gondor (men's) walls re-texured and the AI for building walls is all the same. Some maps are worse or better than others for building walls but from time to time you'll see the AI being really stupid with them. On a few maps, the AI won't finish the wall because they have built a part of it too close to a farm or other building. Unfortunatly, there nothing can do about the AI's wall building behaveour, sorry.
I didn't see any problems but I did remember something that could be the cause of the problem. Sometimes the units in a horde get split up or dragged apart and when they get so far apart, they become unattackable with ranged troops. If I can remember right, if you clicked melee trops on them to attack, they wouldn't move to them, they might not even attack them if they come within range. Im afraid I can't remember, its been so long since I have seen it happen.
I have seen it happen most often after a new horde has been made at a building but there is very little room for them to stand outside the building that made them (too many other troops). Then when they are just stood about waiting for commands, some of the unit in the horde spot some enemy and wander off after them leaving half the units in their horde behind.
Now, i've not seen it happen often but I have seen it. Im not sure if it's anything that can be fixed but I'll look into it.
Hmm, not come accross that before. I'll load up the map and see if I get the same. Were you gondor?
Also, they are brutal against cavalry, could it have been that or were they fully invinsible?
Thanks for that man. No, I don't think your critizing the mod or me at all. ; ) Your not the first person to say the AI is a bit weak.
I did play around with making the buildings level up with experiance but the AI didn't seem benifit from it at all. I didn't however try it with both methods at the same time. I might have another look at that.
With the normal factions like Angmar and the like, I have not really touched them so they should be acting like normal. I think that its the general AI changes I made messing up with their build/buy priorities. They are not saving enough for the tougher units or are spending the money on other things they concider a higher priority now like upgrades.
I don't know a word of Spanish or if they'd be any call for it to be translated. Like I don't know how many Spanish people play it and what percentage of the total players they are. Like, it might be that there are more Chinise or mmm frence or something playing it, then I might have to think about translating into that, lol. I don't even think that this is anywhere near enough of a popular mod to even concider translating it. I don't know how many people are playing it but I doubt it's many. lol.
I'll not stop you from looking into it though man. : ) The file you're looking for (I imagine) is the lotr.str. It's located in Battle Of The Pelennor Fields\data\lotr but when you look at it, I think you might reconsider as its just such a massive amount of text to translate.
Draugaroth is not from connon by the way but Werewolves are. They were creations of Morgoth. They did look more like wolves than I have them in the mod but they do look cool right?
Not sure what happened with the Fortress foundations, that's not happened to me before and I have played many games with all the new factions. Is it possible that the map wasn't totally flat and that the foundations were hidden under the ground?
Another possibility is if you were playing a large map where all the players were quite well established and depending on your computer, it could have been struggling and things like that would have been the first signs of that.
Is there any chance you could test it again with all the same conditions?
Yea, the Battle Towers have been a pain in the ***. I'll go have another look at them.
I have tried to take all the heroes from Middle Earth cannon but there was just not enough known about Harad and Rhún to take all the heroes from the connan so I took them from other LoTR games or made the names up using Tolkien's method of making names. King's Men heroes Herumor, Fuinur and Queen Beruthiel are from cannon (not from the time my mod is set, from before though) and worth at look on the LoTR wiki.
Please do man! : )
Yes, you have to do that to every map you want to play on against my new factions.
Regarding online; if the other player has the exact same map (with all the players added as described above) then it should work.
To be honest, one of the players of my mod has been having problems playing my mod online. Apparently, once you have more than a particular number of factions in a mod, it starts messing up online games. I havn't been able to confirm this but Im looking into it right now and will post on the mod's main page about it the second I know anything.
Cheers for the feedback man. If people like yourself don't point these things out to me, I'll likely forget to fix them.
I'll go through the problems one by one.
1. You need to put the detail setting to ultra high in the costum setting. The mod must be played in Maximum detail.
2. I wasn't aware of that but I'll look into it.
3. I think that most of my new factions can't buy the upgrades for their battletowers. Im having trouble pin pointing the root of the problem. I'll have another look at it.
4. Im not sure whats with that, it works for me. I'll look into it though.
5.That is intensional. Mordor, Goblins and Harad all have only fences. The fences have no upgrades, only a gateway.
6. Again, another problem I have spent some time trying to fix. I'll keep working on it.
7. I have had massive problems with that too, can't seem to find a solution but will keep trying.
You'll have be patient with me guys. :) Im not a great modder , this is the only game I've modded and I've had to learn it all as I went. I'll do my best to solve all these issues before next release. Thanks for the feedback again. ; )
OK, just speaking to some ppl in the modding forum and unfortunately it looks like if a mod has too many factions, the mod won't work in multiplayer. Im going to look into it further and will see if we can get round it.
And what factions were also on the map and what map was it. : )
Weird. Thats never happened to me. What faction were you playing? What do you mean, you weren't playing against the AI? Were you playing multiplayer or in a map with only allies?
Heh man, good to have you back. ;)
Yea, I have updated it but only a little bit. Im still working on it though.
The problem is, it's hard to make the AI better without increasing the command limit on maps. You see, if I make more AI teams, there won't be enough units on the map to fill them.
It's quite hard to get a balance too. If I tell the AI to increase their upgrades priority, they will purchase upgrades sooner but that will leave them short on money to buy their buildings, units or heroes. It's the same either way round, any priority I change has knock on effects on the rest of the AI. What I have mainly been doing is just tweeking the AI and priorities and changing how the existing teams behave.
Actually, I spent some time (far too much time really, lol) trying to make the AI use the transport ships. I had some success but not enough to include it in the last update. Im not sure if its even possible to get it working perfectly because of a lack of scripts. I'll go back to it later and keep trying untill I succeed or know it can't be done. Just imagine playing a map where the armies are separated by an expance of water! Ohh the possabilities! lol
Ok Guys, I have put a downloadable file and guide that you can use to add the Battle of the Pelennor Fields factions to other maps.
I hope it helps.
PS. It is awaiting authorisation, it will be up soon.
Hey man. Can you give the name a one map that does work and one that doesn't.
Also, is there any logic with which maps work and which ones don't? Anything like, all the normal map work but one's I've added don't?
OK man. I'll get it fixed as soon as I can.
Yea, I thought about putting in the dwarver but then the dwarver would have way too many heroes. I might put in one or two though. ; )
Righty, I have just put a post up on a modding forum asking for help with the MP problems. If anyone can help with it, it's them guys. I just have to wait for them to get back to me.
Ok man, I'll look into it.
I have never played my Mod online so had no idea of any problems in that area. Im not sure how I can test any changes I make in an effort to fix it as we can't play online anymore and I don't have anyone I can network with. I'll do my best to fix it though.
Yea, I have tryed to make the AI use the gates but they're crap and won't use them.
I have remade one of the features to show any changes I make. The changes will be introduced in the next update. If theres anything you'd like to see, let me know by posting there.
No worries, Im glad you fixed it and Im glad you like it. ; )
I've not come accross that before. I always run it in Windows XP (Service Pack 3) and that has always been good for me.
I did have a problem where my computer would not read the game disk though but it is unlikely that is your problem. When the computer can't read the disk, you can hear the laser searching for something to read and it may try for as long as 5 minutes before it gives up. You will then get something like "Unable to read Disk" or "Please insert Disk" poping up.
Also, if you can see the name of the disk when viewing the drive from My Computer or where-ever, then the disk has alredy been found by your computer.
If you have several drives (I have (C:) (D:) and (E:) drives), then it could be posible that the pemissions on some of the drives are causing problems. For me, I have to run my mods from (D:) or (E:) beacuse the pemissions (C:) messed up (I was messing with stuff I knew nothing about and FUBARed it). If you do have several drives and can move the mod, it might be worth a try but remember to change to Targer in the shortcut properties to match the new location.
One last thing that might fix it if nothing else is working is a total re-install. I can't remember if you lose all the player made maps and stuff when you re-install so you might want to back them up somewhere first.
I really hope some of that helps. Let me know how you get along with it.