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Just an update on my mod.
My computer totally died a few months ago. I have lost everything on my hard disc, including all my mod stuff. I have sent the hard drive off to see what information they can recover and should know within a week. If they can save the mod then there is only one last thing to fix before its ready (I need find a way to add the Blue Wizards). I'll let you know as soon as I find out more.
Added: If I get it back, all bugs should be fixed, in both Skirmish and War of the Ring. There are a good few new stuff too.
That's a lovely link and video man, thanks a million man. ; )
Do you mean will I add all the heroes from the hobbit movies?
If that's what you mean, then No. By the time of the War of The Ring, several of the Company of Thorin had already died and others were known to not have fought in the war. I did begin making all the dwarven heroes that were known to have fought in the war and the others that were in Erebor at the same time but there were two too many and had to drop them. I may add them later as summons or something.
Nope, I'm just working on the final release. I had planned to make a few new heroes but actually I have decided to redo all the hero system. I giving each faction 6 heroes with a total cost of 10,000 resources and 200 command points. That means making a good few heroes. I will also have to redo all the WotR stuff to match when I have finished all the heroes. I have also decided to make proper forged blade objects for all the units that were using FX instead. This is to reduce stress on the graphics and prevent lag and crashed in massive games. I'm reckoning that all this might take about a month.
Just hang in there, I'll get it done as fast as I can. ; )
I tested it and everything worked fine. I made sure Mordor got the ring several times and they worked fine every time.
If it is a bug with my mod, I seem to have it working fine with the version I'm using atm so the next update I upload will also work fine. : )
Ahh, I have noticed the AI do that before. I'm not sure its specific to my mod though. I think that the AI starts saving for the ring hero and then stalls. I have noticed the AI stalling in really big games too, sometimes they just stop making units.
I will test it on the map though and see if I get the same result.
Thanks a million for report and I'm glad you like the mod.
I think I must have that bug fixed as Mordor works fine for me now. Actually, now that I think about it, it's more likely that the map didn't have the skirmish AI for Mordor added to it. Did they build anything at all and if you put Mordor in the same map again, would they do the same thing? (it's a real simple fix if that's the problem)
No worries at all mate. : )
I hope you enjoy the mod btw. It's a bit rough atm but if you like it, keep an eye on here, I'll be uploading the final version in a week or two.
I haven't used that file (creataherospecialpowers.ini) in my mod so I'm not sure what it could be. Also, that OBJECT_FILTER doesn't exist in the official RotWK game either.
Have you used any other mods other than mine? It's possible ifyou have used a mod before mine that some elements of have been left in your main game directory and its clashing with mine. My mod must be ran on its own and will cause errors if used with another one.
Other than that, I don't really know what could be causing it.
ADDED: If you have not used any other mods, I would recommend reinstalling RotWK and then try my mod again.
Hey there man. I have just seen your post but I'm just about to head to bed. I'll get right back on here in the morning before work if I get some time, failing that, it'll be when I get home.
Actually, I just checked real quick (because it didn't look familiar) and I don't have that OBJECT_FILTER in my mod. Either you are using a different mod or have edited my mod and added that to it. If you let me know what you have done/are trying to do, I'll see if I can help. : )
Righty, back in action.
I just have some Dwarven heroes to sort out and to find how/where to put the Blue Wizards and then I'm done.
BTW, I found out what might have been causing some models to be invisible for some people. You need to install patch 2.01 or higher (for RotWK) for my mod to work properly. If you don't have the patch, you get invisible models.
I have managed to get the mod files from my dead computer at the repair shop so hope to get the finished version out soon.
Ironically, I have a new computer but I'm having some of the same problems that other people had with my mod. I have invisible models but for some stupid reason, my com won't let me play it in compatibility mode XP sp3 (the "please insert the correct dvd-rom select ok and restart application" error). Anyhoo, just as soon I get that sorted, I'll be back on it.
hey man. i have them issues fixed but can't upload the next update as my computer is being fixed. if you find anymore bugs, let me know about them in the features page "known bugs and issues" and i'll get on fixing them the moment i get my comouter fixed.
Hey man. yep, im still working on the mod. or i will be working on it when my computer gets fixed. sorry to keep everyone waiting.
Hey man. Really sorry about the late reply but i have no computer at the mo, mine is being repaired.
When you say not working, what do you mean?
If it's not loading, then the short cut is most likely the problem. Make sure the spaces are in the correct places, one in front of and after the -mod bit.
If it loads but doesn't work properly, its most likely because its not running in compatibility mode.
If this doesn't work, let me know on here. I can't promise a quick reply though because, like I said, my computer is naffed ATM.
Good luck man.
Ok, cheers for that man. I have changed one of the features to be for any bugs I know of and my progress with fixing them. I think I have most of them on there but if you know of or see any more, please put up a post there and I'll add it to the list and get on fixing it.
Its in data/ini/multiplayer. You'd need to make a mini mod to get the game to use it I think.
You need to put a space between ....exe" and -mod. The exe/mod bit should look like this "....exe" -mod...."
Hope that makes sense.
Im not sure yet Im afraid. Im well busy at the moment. Sorry.
Then Im afrad there just isn't enough room on the player list. Unfortunatly this is the problem with having so many new factions in a mod. The only other thing I can suggest is if you put map up here, I can have a look at it myself and see what I can do.
Then you need to delete 4 more players to mke room for them ones. I usually delete all the players I can then add them all again with the add skirmish players button. If there arn't any more players you can delete (because the remaining ones have objects belonging to them) then Im afraid that it won't work for that map, sorry. Actually, that said, you could go find the objects and change which player ownes them if possible, that might free up some more spaces on the player list. Usually, if you delete all the Player_X="Player_X" players, that should be enough.
Im afraid that's just the stupid AI. The Rohan walls are just the Gondor (men's) walls re-texured and the AI for building walls is all the same. Some maps are worse or better than others for building walls but from time to time you'll see the AI being really stupid with them. On a few maps, the AI won't finish the wall because they have built a part of it too close to a farm or other building. Unfortunatly, there nothing can do about the AI's wall building behaveour, sorry.
I didn't see any problems but I did remember something that could be the cause of the problem. Sometimes the units in a horde get split up or dragged apart and when they get so far apart, they become unattackable with ranged troops. If I can remember right, if you clicked melee trops on them to attack, they wouldn't move to them, they might not even attack them if they come within range. Im afraid I can't remember, its been so long since I have seen it happen.
I have seen it happen most often after a new horde has been made at a building but there is very little room for them to stand outside the building that made them (too many other troops). Then when they are just stood about waiting for commands, some of the unit in the horde spot some enemy and wander off after them leaving half the units in their horde behind.
Now, i've not seen it happen often but I have seen it. Im not sure if it's anything that can be fixed but I'll look into it.
Hmm, not come accross that before. I'll load up the map and see if I get the same. Were you gondor?
Also, they are brutal against cavalry, could it have been that or were they fully invinsible?
Thanks for that man. No, I don't think your critizing the mod or me at all. ; ) Your not the first person to say the AI is a bit weak.
I did play around with making the buildings level up with experiance but the AI didn't seem benifit from it at all. I didn't however try it with both methods at the same time. I might have another look at that.
With the normal factions like Angmar and the like, I have not really touched them so they should be acting like normal. I think that its the general AI changes I made messing up with their build/buy priorities. They are not saving enough for the tougher units or are spending the money on other things they concider a higher priority now like upgrades.
I don't know a word of Spanish or if they'd be any call for it to be translated. Like I don't know how many Spanish people play it and what percentage of the total players they are. Like, it might be that there are more Chinise or mmm frence or something playing it, then I might have to think about translating into that, lol. I don't even think that this is anywhere near enough of a popular mod to even concider translating it. I don't know how many people are playing it but I doubt it's many. lol.
I'll not stop you from looking into it though man. : ) The file you're looking for (I imagine) is the lotr.str. It's located in Battle Of The Pelennor Fields\data\lotr but when you look at it, I think you might reconsider as its just such a massive amount of text to translate.
Draugaroth is not from connon by the way but Werewolves are. They were creations of Morgoth. They did look more like wolves than I have them in the mod but they do look cool right?
Not sure what happened with the Fortress foundations, that's not happened to me before and I have played many games with all the new factions. Is it possible that the map wasn't totally flat and that the foundations were hidden under the ground?
Another possibility is if you were playing a large map where all the players were quite well established and depending on your computer, it could have been struggling and things like that would have been the first signs of that.
Is there any chance you could test it again with all the same conditions?
Yea, the Battle Towers have been a pain in the ***. I'll go have another look at them.
I have tried to take all the heroes from Middle Earth cannon but there was just not enough known about Harad and Rhún to take all the heroes from the connan so I took them from other LoTR games or made the names up using Tolkien's method of making names. King's Men heroes Herumor, Fuinur and Queen Beruthiel are from cannon (not from the time my mod is set, from before though) and worth at look on the LoTR wiki.
Please do man! : )
Yes, you have to do that to every map you want to play on against my new factions.
Regarding online; if the other player has the exact same map (with all the players added as described above) then it should work.
To be honest, one of the players of my mod has been having problems playing my mod online. Apparently, once you have more than a particular number of factions in a mod, it starts messing up online games. I havn't been able to confirm this but Im looking into it right now and will post on the mod's main page about it the second I know anything.