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That sounds like a problem with the shortcut, check that you have the shortcut target correct. One thing to check for is thatr you have a space before and after the "-mod" bit in the target.
Is actually on page 9 now but the link is still good.
There an explanation oh how to run compatibility mode on the thrid from bottom post on page 8 of comments.
Still trying to upload the new mod version guys.
Hey there Crow.
You might need to run the game in Compatibility mode. If you go back to the first few pages of the comments, there should be a few posts about hot to run it in compat mode.
Let me know if this doesn't work for you. GL ; )
Im just trying to put the new version up now but it seems to be getting stuck with the uploading of the file. I'll get it up asap.
It will be a new version of the mod so you will have to download the whole thing again Im afraid.
Im sure I'll get it in the end : )
Actually, atm, Pallando's and Alatar's abilities are exactly the same. They're like a mix of wind and water powers. If I can just get 5 abilities for them both, thats good enough to start with. I can change them againin a later update.
The problem Im having with Radagast is that I have too many abilities but I don't know which ones to scrap.
Anyway, back to getting everything ready for updating.
Hey there angeloo. I have all that done but I just wanted to have all of Radagast's, Pallando's and Alatar's abilities done before I released this next update and thats where Im stuck. I really can't think of any more original abilities atm. I think I'll just leave them out of this update and aim to have them in for the next one.
I'll try get this next update up for you tomorrow. ; )
Hey shadeshiv. I played a few games in multiplayer and everything seemed fine to me. I did only play with myself as I have no-one to play with atm. I don't suppose your running any other mods or using any edited files in the main RotWK directory?
If anyone else has had the same problem as shadeshiv, Please let me know.
The white Goblin King problem can only be solved by putting the model detail setting up to max (Ultra High). This mod has to be played with the model detail on Ultra High.
Yep, I havn't even started on any of that yet. After I get everything working on solo player and multiplayer, I'll get straight on that. From what I can tell, it really doesn't take that long at all to set up.
Ok, I'll have a look at them problems right away.
In the mean time, here's something that should solve the CaH proble:
Select the "Hero" drop down menu when setting up your battle. Click on any of the greyed out heros, then press the first letter of your Hero's name. Just press the letter a second or two after you click on a hero.
Also, If you have several heros begining with the same letter, then you can just repeat the prosess and it will cycle through them in alphabetical order.
Disable the house color for the summoned knights, all knights or for Imrahil?
Total random thing here but am I the only one that thinks that Radagast is blatantly Beorn's farther?
Righty, how about:
Summon knights of Dol Amroth
I was thinking of making the leadership only affect cavalry as gondor has a lot of leadership abilities otheir other heroes already. The Glorious Charge just makes sence because Theoden is now a Rohan hero and by giving it to Imrahil, Gondor still has it.
Also, how many Knights of Dol hordes do you reckon, just the one or more?
Summon knights before Blade Master?
Also, no fith ability?
It all looks pretty complicated to me too. That's why I have left it. When I've finished everything else, then I'll go back and master it.
Ok, I just had a look at some of the tutorials on 3rdage and found these program names: Gmax, Renx and w3d importer. There is a whole page of tutorials here: The3rdage.net
Not off hand fella. I think I heard people on the furoms I use talking about "renX" or "Ren X" or something like that. I'll just go see if I can find a tutorial that might tell me.
Thanks Mav. Im actually toying with the idea of maybe trying to get them so they are recruitable at the inn for all the good factions. But then I need to make something for the evil factions. I'll see.
Unfortunately, I have absolutly no experiance using any of the w3d editing programs so its unlikely that I'll be adding new building models. Maybe once Im happy that I'v finished the mod, then I might look at it. Alternativley, I might see if anyone with some experiance with 3d modelling wants help.
Here's a little update on where im at with then mod right now.
Atm, Im just working on getting all my new factions to work on all the maps with unique starting positions (making base files) which is quite time consuming but with not that much reward. I have also made new skins for nearly all the Haradrim buildings and nearly all the damaged buildingd skins but just need to add them to the asset and then to the game.
I have also made the two Blue Wizards but have not finished their abilities or decided which faction to give them to. The major problem is that they should really stay together but then one faction gets two powerful spell casters.
If anyone has any ideas for some decent abilities for Prince Imrahil, give me a shout.
Im not sure how to go about updating the mod yet so it kinda depends. I don't know if I should update it "little and often" or only after a good amount of work has been done. How would you guys like to see it done?
I have no idea why it's doing that. It's not done it for anyone else. What faction are you playing and what map are you using?
You fixed it? Perfect! I hope you enjoy it. : )
Hey there fella. Whats the problem your having?
Thanks fella. Keep it coming and we'll make it as good as I can. : )
I've been thinking, the AI attacking only your buildings may have something to do with the map you played on. If there are no (or not enough) tactical AI markers on the map (like Combat Area # ect...) then the AI would send its teams straight to your buildings instead. It may be that your maps are fine but I'll continue checking it out anyway. : )
Thanks for the feedback angeloo.
I generally tested it on brutal but I'll get on that right away. Getting the AI to level up quicker is going to be quite easy. Apparently, how the AI behaves is all hard coded (totally unchangeable) though but I'll see what I can do. The reason why I have generally left the AI so far is because I don't want to unbalance the different factions.
As it goes, AI is one of the things that I most want to find out about, there just seems to be so much room for improvement. I just want to find out a bit more before I take the dive in and start messing around.
Yea, I know, I just dumped them in there just to have them in the map. I'd say that the map is only about 50% finished. I really need to make that map perfect as it's kinda the mod's signature map. Its got a long long way to go yet.
Excellant! Im glad to hear it's all working. Yep, there are one or two extra maps in there I think. There is definately one called The Battle of the Pelennor Fields but it's nowhere near finished yet.