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OK, just speaking to some ppl in the modding forum and unfortunately it looks like if a mod has too many factions, the mod won't work in multiplayer. Im going to look into it further and will see if we can get round it.
And what factions were also on the map and what map was it. : )
Weird. Thats never happened to me. What faction were you playing? What do you mean, you weren't playing against the AI? Were you playing multiplayer or in a map with only allies?
Heh man, good to have you back. ;)
Yea, I have updated it but only a little bit. Im still working on it though.
The problem is, it's hard to make the AI better without increasing the command limit on maps. You see, if I make more AI teams, there won't be enough units on the map to fill them.
It's quite hard to get a balance too. If I tell the AI to increase their upgrades priority, they will purchase upgrades sooner but that will leave them short on money to buy their buildings, units or heroes. It's the same either way round, any priority I change has knock on effects on the rest of the AI. What I have mainly been doing is just tweeking the AI and priorities and changing how the existing teams behave.
Actually, I spent some time (far too much time really, lol) trying to make the AI use the transport ships. I had some success but not enough to include it in the last update. Im not sure if its even possible to get it working perfectly because of a lack of scripts. I'll go back to it later and keep trying untill I succeed or know it can't be done. Just imagine playing a map where the armies are separated by an expance of water! Ohh the possabilities! lol
Ok Guys, I have put a downloadable file and guide that you can use to add the Battle of the Pelennor Fields factions to other maps.
I hope it helps.
PS. It is awaiting authorisation, it will be up soon.
Hey man. Can you give the name a one map that does work and one that doesn't.
Also, is there any logic with which maps work and which ones don't? Anything like, all the normal map work but one's I've added don't?
OK man. I'll get it fixed as soon as I can.
Yea, I thought about putting in the dwarver but then the dwarver would have way too many heroes. I might put in one or two though. ; )
Righty, I have just put a post up on a modding forum asking for help with the MP problems. If anyone can help with it, it's them guys. I just have to wait for them to get back to me.
Ok man, I'll look into it.
I have never played my Mod online so had no idea of any problems in that area. Im not sure how I can test any changes I make in an effort to fix it as we can't play online anymore and I don't have anyone I can network with. I'll do my best to fix it though.
Yea, I have tryed to make the AI use the gates but they're crap and won't use them.
I have remade one of the features to show any changes I make. The changes will be introduced in the next update. If theres anything you'd like to see, let me know by posting there.
No worries, Im glad you fixed it and Im glad you like it. ; )
I've not come accross that before. I always run it in Windows XP (Service Pack 3) and that has always been good for me.
I did have a problem where my computer would not read the game disk though but it is unlikely that is your problem. When the computer can't read the disk, you can hear the laser searching for something to read and it may try for as long as 5 minutes before it gives up. You will then get something like "Unable to read Disk" or "Please insert Disk" poping up.
Also, if you can see the name of the disk when viewing the drive from My Computer or where-ever, then the disk has alredy been found by your computer.
If you have several drives (I have (C:) (D:) and (E:) drives), then it could be posible that the pemissions on some of the drives are causing problems. For me, I have to run my mods from (D:) or (E:) beacuse the pemissions (C:) messed up (I was messing with stuff I knew nothing about and FUBARed it). If you do have several drives and can move the mod, it might be worth a try but remember to change to Targer in the shortcut properties to match the new location.
One last thing that might fix it if nothing else is working is a total re-install. I can't remember if you lose all the player made maps and stuff when you re-install so you might want to back them up somewhere first.
I really hope some of that helps. Let me know how you get along with it.
No worries about your english, I can understand you. : )
Im not sure what patch you need. I don't think it matters as long as you have BfME II and RotWK installed.
There shouldn't be any .ini errors, have you got any other mods installed? This mods has to be played on it's own without any other mods.
I have no video making programs, sorry. It really souldn't need a video. I'll try simplify it for you. : )
1. Put the mod folder in your desired drive (something like "C:\Battle Of The Pelennor Fields" or "D:\Battle Of The Pelennor Fields").
2. Make a copy of your shortcut or desktop icon that you use to run the RotWK game.
3. Right click the shortcut/decktop icon and go to the properties.
4(A). Find the target and add [ -mod ] to the end. You need to add both the spaces but not the square brackets.
4(B). Add the location of where you put the mod folder to the end of the target. It should look something like: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields".
5. Press Ok or Apply to save the properties.
6. Load up the mod with this shortcut.
Aye, this is Rohan's main map. Players can ofcorse use this fortress. For the computer controled factions, I have only set the AI up for Rohan so far so only Rohan will be able to use the Fortress. All the factions will work as normal in all the other starting positions though.
Atm, it supports 4 players but if people want, I can make it an 8 player map.
Erm, Im not sure why that hasn't fixed it. A few ppl had the very same problem before with earlier patches and that always fixed it. Have you tried it with anything other than Windows XP (Service Pack 3)? Also, have you all the custom setting set to the highest? I doubt its anything to do with Windows 7 as thats what im using.
You can remove the option to build the units from the faction's structure cammandset but unless you know modding, thats not an easy fix.
Just finished remaking the Edoras map from BfME as a new 4 player map. I might upload it as a download file if people want but otherwise it will have to wait till the next update. Might also make it an 8 player map but again it depends on people's interest.
I think if you run the game in compatability mode, all should be ok. : )
Compatability Mode: Right click the shortcut or desktop icon that you use to load the game. Select the "Properties" option and when the window opens, look for the "Compatability" tab. Then tick the "Run this programe in compatability mode for:" and select "Windows XP (Service Pack 3)". Now click "OK".
Generally, the max zoom hight is set in the maps. Open a map and then do Edit/Edit Map Settings/Max Hight.
So you have tryed extracting it with WinRAR or another programe? Maybe try right cliking it and clicking on "Open wth" then find WinRaR on there and open it that way.
Let me know if that works.
Thanks man, glad you like it. ;)
When you say "basic ring powers", do you mean the Spells that you buy with power points? If so, the thing is, Harad is in the far south with is extramely hot and the Mordor offencive spells are largly fire spells so it makes sence to give them to Harad.
I did actually try to make a unique spell tree for each of the new factions but just couldn't get it to work. It was one of the things that I was planning on going back and having another go at but havn't got round to it yet. I might have another crack at it some point though.
I'd love to get some feedback from the map. If you play it, please let me know how you found it. : )
I have totally remade The Battle of the Pelennor Fields map so check it out.
There is a picture up in Latest Screens showing which factions go in each starting position.
I hope you like it and please leave feedback. :)
Thanks a million man. :)
Righty, it's up! Just waiting for authorisation now.
Still trying to upload the new file.
Righty, Im giving up for the night. I just can't get the file to upload. Will try again tomorrow.
Just trying to put up a new Download but it's taking ages to upload to the site. I have decided to release the game as it is now because I just don't know when I'll have time to finish it to the standard I want. I'll finish polishing it as and when I get time but here's something to play with untill then.
I havn't made any new Heroes yet guys, sorry. Im just to pushed for time. The AI should be a bit better but Im afraid I get totally sidetracked with trying to solve a single AI porblem and just couldn't let it go. I was trying to get the AI to use the Transport Ships so that the AI would still work on maps where the starting positions were seperated by an expance of water. I made some progress but not enough to put it in the game yet. I will have another crack at making some new Heroes and improving the rest of the AI if I can find the time. All the factions now work in War of the Ring mode. Like a said in an earlier post, I have given the Kings Men infantry units a work over. They look much cooler now I think. Also, I can't remember if I did this before or after the last patch but Mordor has had all the human units removed and replaced with Orc units.
Crap, just realised as Im typing, I havn't finished sorting out the Inn units. I think that every faction has a unit they can get from the inn but some are the same for a few factions I think. Something else I'll sort out for the next patch. Also, I have also forgot to do something with the two Blue Wizards. At the moment they are with Rohan but I have another idea for them that I just havn't got round to yet. The Rohan AI won't use them though.
Im sure I have forgotten some stuff but I'll post them if I remember.