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Righty, how about:
Summon knights of Dol Amroth
I was thinking of making the leadership only affect cavalry as gondor has a lot of leadership abilities otheir other heroes already. The Glorious Charge just makes sence because Theoden is now a Rohan hero and by giving it to Imrahil, Gondor still has it.
Also, how many Knights of Dol hordes do you reckon, just the one or more?
Summon knights before Blade Master?
Also, no fith ability?
It all looks pretty complicated to me too. That's why I have left it. When I've finished everything else, then I'll go back and master it.
Ok, I just had a look at some of the tutorials on 3rdage and found these program names: Gmax, Renx and w3d importer. There is a whole page of tutorials here: The3rdage.net
Not off hand fella. I think I heard people on the furoms I use talking about "renX" or "Ren X" or something like that. I'll just go see if I can find a tutorial that might tell me.
Thanks Mav. Im actually toying with the idea of maybe trying to get them so they are recruitable at the inn for all the good factions. But then I need to make something for the evil factions. I'll see.
Unfortunately, I have absolutly no experiance using any of the w3d editing programs so its unlikely that I'll be adding new building models. Maybe once Im happy that I'v finished the mod, then I might look at it. Alternativley, I might see if anyone with some experiance with 3d modelling wants help.
Here's a little update on where im at with then mod right now.
Atm, Im just working on getting all my new factions to work on all the maps with unique starting positions (making base files) which is quite time consuming but with not that much reward. I have also made new skins for nearly all the Haradrim buildings and nearly all the damaged buildingd skins but just need to add them to the asset and then to the game.
I have also made the two Blue Wizards but have not finished their abilities or decided which faction to give them to. The major problem is that they should really stay together but then one faction gets two powerful spell casters.
If anyone has any ideas for some decent abilities for Prince Imrahil, give me a shout.
Im not sure how to go about updating the mod yet so it kinda depends. I don't know if I should update it "little and often" or only after a good amount of work has been done. How would you guys like to see it done?
I have no idea why it's doing that. It's not done it for anyone else. What faction are you playing and what map are you using?
You fixed it? Perfect! I hope you enjoy it. : )
Hey there fella. Whats the problem your having?
Thanks fella. Keep it coming and we'll make it as good as I can. : )
I've been thinking, the AI attacking only your buildings may have something to do with the map you played on. If there are no (or not enough) tactical AI markers on the map (like Combat Area # ect...) then the AI would send its teams straight to your buildings instead. It may be that your maps are fine but I'll continue checking it out anyway. : )
Thanks for the feedback angeloo.
I generally tested it on brutal but I'll get on that right away. Getting the AI to level up quicker is going to be quite easy. Apparently, how the AI behaves is all hard coded (totally unchangeable) though but I'll see what I can do. The reason why I have generally left the AI so far is because I don't want to unbalance the different factions.
As it goes, AI is one of the things that I most want to find out about, there just seems to be so much room for improvement. I just want to find out a bit more before I take the dive in and start messing around.
Yea, I know, I just dumped them in there just to have them in the map. I'd say that the map is only about 50% finished. I really need to make that map perfect as it's kinda the mod's signature map. Its got a long long way to go yet.
Excellant! Im glad to hear it's all working. Yep, there are one or two extra maps in there I think. There is definately one called The Battle of the Pelennor Fields but it's nowhere near finished yet.
Thanks a million fella. Yep, I should really do something with the existing factions, I've just left them as they were so far. Thanks again. : )
Perfec! Yep, not a problem fella, if there's any problems at all, just let me know.
Yep, the bit you'r adding should look like this: [ -mod "C:\Battle Of The Pelennor Fields"].
Can you paste the target from the shortcut up here for me? 'll just see I can find anything in it that might be causing your problem.
No, that wouldn't work. Ok, to make a new shortcut from scratch, go to the RotWK main folder. Find the "lotrbfme2ep1" file, then right click and find the "Create shortcut" option. Create your new shortcut and right click it and find the properties option. Open the properties and find the "shortcut" tab and the "Target" line and add this to the end of the line: [ -mod ]. You need to make sure you put a space before and after the "-mod". Now, you need to find the exact location of where you have saved my mod and add it's destination to the Shortcut Target line. You need to make sure that the destination is in Speech Markes. Your new target should look something this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Battle Of The Pelennor Fields"
Now save it and you should be able to load the mod without any problems.
Let me know if you need any more help. : )
Ok fella. I really hope it works. I have just tried playing the game with all the other game settings (everything other than Model Detail) on as low as they would go to see if I got any problems like you have but everything still worked for me. Let me know how the reinstall goes.
Also, how your problem solving going Mav? Did the Compatability Mode or Ultra High model detail game settings solve anything?
Done. Just click the "read more +" link in the Description and the instructions will pop down. If you have any problems, let me know.
Sorry, I thought I had put install instructions up an the page. I'll just put them up on the download page right now. Sorry for that quite obvious oversight.
I think I should probably make something for features with what Im working on for the next update. I'd really love to make more factions but I've hit the maximum amount of factions the game can handle. So, I think I'll just be trying to perfect the factions. I think quite a lot the factions need some more heroes, maybe at least six heroes per faction. Im also trying to improve to AI. But, the point is, what would you like to see in a future update? : )
That sounds like the asset.DAT file is missing. It's in the main folder when you download it. Check that the asset file is in the "Battle Of The Pelennor Fields" folder.
I know you said you have all the settings set to max but just double check in Custom settings that they're set to "Ultra High". It's just that if the Compatability Mode method doesn't fix it and its not the game settings, then Im really lost as to what could be causing it.
No, it adds six new ones (Arnor, Rohan, Rhovanion, Harad, King's Men and Rhûn) and renames one (changes Men to Gondor). I hope you like it when you play it. : )
Get up the Properties window for the shortcut that you use to load the game/mod and go to the Compatability tab. Tick the box in the Compatability Mode section and then find and select the "Windows XP (Service Pack 3)" option from the drop down box. Then press OK. That should do it.