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Tim_the_Wizard
Tim_the_Wizard Aug 19 2014, 9:50pm says:

It's an intersting idea, but in my opinion this track would be better suited to a place where you can see the remnants of life before the creation of the Zone, like Pripyat. Even so, I'm looking forward to hearing how the scripted music events play out throughout the rest of the mod.

+1 vote   article: First footage of in-game music in L.U.R.K.
Tim_the_Wizard
Tim_the_Wizard Jun 11 2014, 3:28am says:

Are you still working on the Misery/CoP compatible version?

+1 vote   mod: Photo Realistic Zone 2
Tim_the_Wizard
Tim_the_Wizard Apr 1 2014, 10:03pm replied:

A lot of the config names and values are pretty misleading. Higher the immunity within the creature ltx files the more damage the thing does. Increasing Fire_Wound_Immunity increased the damage received from bullets overall, no matter where it's hit. There are also some other hit values that affect how much damage is received in respect to each body part, but if you're looking for more damage overall, Fire_Wound_Immunity is your best bet.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Apr 1 2014, 6:53pm replied:

What? Misery is, like, a realism mod dude. >.>

+2 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Apr 1 2014, 5:55pm replied:

You'll have to go into the configs\creatures folder and find the m_stalker.ltx. Open it in any text editor, and find fire_wound_immunity and increase the number. Honestly there are better ways of fine tuning damage, but they're a bit more complicated and require a bit of testing to get the right values. The fire_wound should be enough to increase the overall damage done to people.

P.S. I'm really sick of the apologists on here making up excuses and even flat out lying whenever someone has a complaint. If someone has a complaint or issue, don't just say: "You probably missed!" That's not helpful. (Also, a 12 gauge buckshot at close range will break ribs and knock you down no matter the armor IRL)

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Mar 21 2014, 12:02am replied:

There isn't actual prone animations. They just changed low-crouch to go lower, around prone height, in first person. All classes should work that way.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Mar 21 2014, 12:00am replied:

NV doesn't make noise in real life. The ai seems to be too perceptive. They can see at absurd distances through thick brush, in the rain, and in the pitch black of night.

+3 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Mar 9 2014, 12:33pm replied:

They keep saying "Soon" and "Almost done". I'm not sure though...

+6 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Dec 10 2013, 2:09pm says:

I can't wait for this mod. It looks absolutely fantastic. I keep checking every day for a release.

+2 votes   mod: Particle Paradise v2.2
Tim_the_Wizard
Tim_the_Wizard Aug 6 2013, 3:44am replied:

The best AA I've gotten in the game is through SweetFX SMAA. I downloaded SweetFX and turned everything off but SMAA. Certain things, like Beard's head are still aliased, but it removes a lot of aliasing form other things at no cost to FPS for me. I would highly recommend that.

0 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Aug 4 2013, 3:56am replied:

Have you made it to Pripyat yet?

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Aug 4 2013, 3:50am replied:

So are you saying the community mod caused the crashes? Or is it Misery? Because I'm pretty sure it's Misery.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Aug 1 2013, 6:07am replied:

AP ammo doing extra damage to human targets wearing leather jackets? That doesn't make any sense.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Aug 1 2013, 2:18am replied:

Sure as hell takes at least 2 shots to the head to kill them.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 11:46pm replied:

It's happening to just about everyone. It's either horrid optimization or simply a bug. Maybe even both.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 11:16pm replied:

You can't cook meat. That was simply false advertisement.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 10:13pm replied:

I'll do that. Thanks! I hope lowering Draw distance a tad and turning off AA will help the horrid stutter.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 9:59pm replied:

I did not have that problem with the sun quality options changing. I do use D3DOverrider and my game also crashes if I set sun toe max quality though. I'm starting to think it might be a script bug or something unrelated to graphics, I've never had any other graphical mod cause this much stutter.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 9:56pm replied:

Like I said, it happened in misery 1.0 and even base stalker. BUT this is 10x more often. I can barely walk 10 meters without a freeze up. I've died multiple times because it chugs in the middle of combat.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 9:48pm says:

Is there a way to fix the constant stuttering? I easily get 60fps, but randomly the game will chug for a few frames. I remember this happening at certain areas in Misery 1.0, but this is happening so often it makes playing a real pain.

+1 vote   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 31 2013, 3:43pm says:

So headshots don't kill people in this mod? I shot a guy directly in the head at point blank with the PB and he didn't die. Also I'm getting a lot of random crashes.

+2 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 28 2013, 12:28pm says:

Wouldn't grenades going off at these ranges from the player kill him? At 0:38 he shoots the wall directly in front of him. That would surely be fatal.

+1 vote   media: Combat teaser #2
Tim_the_Wizard
Tim_the_Wizard Jul 27 2013, 9:59pm replied:

You should. CoP is more open and exploration oriented than SoC, but it still has the same core gameplay. With misery mod, the gameplay should be sufficiently hardcore for modded SoC players.

+3 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Jul 18 2013, 10:16pm replied:

STALKER Shadow of Chernobyl\Gamedata\config\Outfits
You can change the Cost for each outfit separately from the files in that folder. (Forgot to log in >.<)

+2 votes   mod: L.U.R.K.
Tim_the_Wizard
Tim_the_Wizard Jan 5 2013, 4:31pm replied:

I neglected to log in. >_<

+5 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Dec 26 2012, 10:31pm replied:

It's a glitch; If you follow Yar it alerts the Zombies. You can go far right away from the zombies and enter the building from the rear. You'll have to wait a minute or so for Yar to make it but it should allow you to continue the mission.

+2 votes   mod: MISERY
Tim_the_Wizard
Tim_the_Wizard Sep 12 2012, 11:57pm replied:

You mean Left 4 dead?

+5 votes   game: Payday: The Heist
Tim_the_Wizard
Tim_the_Wizard Aug 15 2012, 12:11am says:

Woah, it's almost like I'm already using this in Fallout: NV. Oh wait, I am!
Great job Millenia. *Thumbs up*

+3 votes   media: M37 Ithaca
Tim_the_Wizard
Tim_the_Wizard Jul 25 2012, 11:36pm replied:

I've tried magazine mods(Many merged with larger mods); all of them were glitchy at best, some even caused your gun to stop functioning all together. It would be amazing to have an honest mag system that didn't constantly break, but I doubt that's possible in STALKER.

+4 votes   mod: L.U.R.K.
Tim_the_Wizard
Tim_the_Wizard Jul 21 2012, 6:06pm replied:

Well, after seeing some ingame, Hobgoblins don't fit in at all. I can't see anything mutating into a REALLY small green person. (They're just too damn small)

+2 votes   article: Let`s talk about monsters
Tim_the_Wizard
Tim_the_Wizard Jul 21 2012, 5:54pm says:

The outcast fits in just fine; it looks like the cut zombies from STALKER. I could see the Witcher fitting in if they were part of Monolith and wasn't described as "Former wizards, forecasters, psychics." The Hobgoblin might fit if you de-saturate them a bit, change their name, and put them in swampy areas.

+2 votes   article: Let`s talk about monsters
Tim_the_Wizard
Tim_the_Wizard Jul 18 2011, 6:53pm says:

This demo is scarier than most modern commercial FPS Horror games. *High Five* Great Demo.

+1 vote   download: Alpha Project - Demo V2
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