The scale of enemy sprites seems to be significantly smaller in Blood Crossmatch than in the original.
Also, "Holster Weapon" while wielding dynamite just holsters the right hand (with the dynamite), so the lighter (in the left hand) is still up. Looks kind of cool! But very inaccurate. While this occurs, you can not switch weapons. Don't know exactly how the rest of the weapons differ from the original.
And the Zombies goes down on one stab with the pitchfork and "resurrects" after "playing dead" for a while, regardless of what difficulty setting you use. Word is that the A.I on higher difficulties isn't implented yet so that might be the reason.
Blood Crossmatch looks and plays alot smoother than the original and it's way easier somehow.
That's what I've found so far. Keep up the good work! I'm mighty impressed!
thesixth
Silvesther joined
This member has provided no bio about themself...