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Very thicc mod with lots of content and some fun mechanics introduced particularly thru varied scripting for Airgame/UFO travel.
The fact that stealing a person or two from very dangerous ships by waiting for them to land actually feels like fun instead of punishing and time-consuming, and feels like an appropriate decision for the inherent difficulty of the mod. I would put this up there with UFO:Aftershock in shaking up the formulaic gameplay.
It has particularly rough and sharp patches with some missions so I would high recommend savescumming, and ive spent a bit of time figuring out that i cannot pull a mission out of my *** more often than I'd like to admit, but its a quick way to learn alot of content early on if you put your nose where it don't belong