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Review RSS Feed COP Original Weapons Renewal
10 Review

Mod Review on Nov 3rd, 2013 - 2 people agree

This mod really makes the game experience feel a lot newer :)

SAS Mod v1.0 for SWAT 4 Expansion (TSS)
10 Review

Mod Review on Apr 23rd, 2013

Amazing. Just amazing

Sheriffs Special Forces Realism Mod
10 Review

Mod Review on Apr 21st, 2013

No review provided

Translated Russian mods
10 Review

Mod Review on Apr 14th, 2013

No review provided

Call of Pripyat Complete
9 Review

Mod Review on Mar 16th, 2013 - 2 people don't

Keeps the lore-friendly side of the game. A good mod if you haven't played Stalker CoP till the end.

S.T.A.L.K.E.R. Re-Animation Project
10 Review

Mod Review on Feb 20th, 2013 - 1 person agrees

Good to see something new that isn't destroying GSC's models!

Petrograd
10 Review

Mod Review on Jan 12th, 2013

No review provided

S.T.A.L.K.E.R. Build 1935
10 Review

Game Review on Jan 11th, 2013 - 1 person agrees

You can't exactly say there are 'cons' in this, generally because this was the first STALKER. It is obviously unfinished, the reason it is unfinished makes more modders wonder and that is the art of this Build.

Old Good STALKER Evolution
9 Review

Mod Review on Jan 10th, 2013 - 8 people agree

9/10 - Looks beautiful and creates something never done before

I have played up until Rostok, more info will be applied later.

Pros:
Configurable options and advanced gfx
Fantastic new graphics
Wide range of weapons, items and armour
New quests, and quest bug fixes
Better rewards
Balanced artifacts and medicine
New ammo types
New icons make the game a real masterpiece
No CTDs (atleast not yet)
Bloodsuckers can be killed while in cloak (yes!)
Iron sights for all weapons have been perfected unlike many mods around

Cons:
Rad tablets etc need fluid to use, otherwise you die, this makes no sense at all, you don't need fluid its just easier to swallow that way. A game that focuses on survival cannot use up all his water;)
Shotguns used to be the prime of killing mutants, but due to their high health, you need to offload 10 shots into a single fleshy just to kill it...
Medkits are scarce and don't restore as much health as the vanilla game.
The mutants that spawned in Agroprom underground was kind of overkill, 3 bloodsuckers and 2 controllers.
The screen blood around the edges is really annoying, but I guess you need it due to no health bar.
The auto-turrets in military occupied areas are just stupid and annoying, it defys the lore of the game. The military were meant to be unorganised and not up to date.

STALKER - PreSky
10 Review

Mod Review on May 27th, 2012

Finally, what STALKER was meant to be!

-Free roam, be what you want. Kill mutants and sell their parts, or work as a soldier and caption the areas of Chernobyl.
-Outfits, a wide variety of outfits, however I can't seem to get the traders to sell them all.
Weapons, great new level lists

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