Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing the production quality of the S.T.A.L.K.E.R. game series. The Complete mod series emphasize on improving the original graphics, sound, and atmosphere of each game while preserving the core game elements. Built upon the success of Stalker Complete 2009, which was downloaded by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the cumulative culmination of the series’ achievements in aesthetically updating the game without changing the original story or gameplay. Designed to meet the desires of new players and veterans alike, Call of Pripyat Complete unleashes the full potential of the latest, climactic chapter in the S.T.A.L.K.E.R and the Complete mod series.
S.T.A.L.K.ER: Call Of Pripyat Complete, the Shadow Of Chernobyl equivalent, doesn't live up to the very first in the series, which is a shame.
And while the months pass, there hasn't been a single update on any of the pages of the Complete mod division. This mod, as well as it's predecessors, are outdated, bugged and this one in particularly doesn't improve on anything another mod at the moment already does or does better.
This mod introduces game breaking bugs, plus that it's always being used as reference for the absolute mod series for STALKER while in all honesty, they're not (anymore that is).
FOR EVERYONE WHO IS GOING TO READ THIS AND IS WILLING TO SPEND HIS TIME WITH MODS (THAT BEING ANY MOD), TRY THE VANILLA (NON-MODDED) GAME >!!!FIRST!!!< This way you'll not report stuff that's part of the game as being a bug.
A real let down to the reputation of the Complete franchise. The SHOC 2009 version admittedly did an excellent job of improving the game while changing as little gameplay as possible. This attempted to do the same but leaves us with a mod that unless you have a lucky run is virtually unCOMPLETEable. And the fact that after a brief half hearted attempt to put things right when the users found problems after release they just dumped it and ran makes me look for a 0 mark rather than the 1 I've reluctantly given, What a let down.
Vastly improves many qualities of the original game. Keeps everything closer to vanilla short of AI improvement. While many would just want to yell profanities at it for not being hard enough for them. Most of us common gamers would rather not take it up the *** as much. Stalker Call of Pripyat Complete shares the same ideals that made the first Complete series mods a nice hit. Also I've noted stability is improved with this mod to an extent. Although Full Enhanced Dynamic Lighting on DX11 graphical settings can't be helped. I welcome you to enjoy yet another reason to play STALKER: Call of Pripyat for your first time, or again to your humble enjoyment of first person shooter adventures!
10/10: For the service of offering a modding experience that keeps STALKER alive and kicking. Although it can get boring after multiple playthroughs. I only give this rating for the honor of holding true to it's original values. Thank you Complete series mods and her respected authors!
Complete mods have always rode on the reputation of being "just bug-fixers" or "just visual overhauls", even if the truth is completely (not a pun) opposite. The various tweaks, or should I say nerfs, only tend to make the games far easier than the vanilla games. Meanwhile the various visual changes were total hit or miss, sometimes ruining parts of the game's atmosphere or great original style completely.
At this point all Complete -mods are unforgivably obsolete, being based on ancient alpha- or beta-versions of OTHER mods. CoP Complete is not an exception, and to be honest it's so far the weakest show of the trilogy as well. The problem with CoP's Complete-mod might've been the game itself: it was "too perfect", there wasn't much anything to "fix" anymore! GSC did their homework and play-testing this time around, and it shows. Only the visual quality appeared to be "downgraded" a notch from the first 2 games, maybe to improve performance when using the notably larger and more open maps.
So what does CoP Complete offer? Not much: textures from very old versions of the Absolute Nature & AtmosFear mods, a bunch of trademark difficulty-lowering elements (money looting, cheat menu, damage reductions...), that's it. The mod appears to add some ALL NEW BUGS and significant performance drop (which was to be expected). The mod lacks optimization and balancing, especially when already in vanilla-game your character was seriously overpowered and swimming in cash all the time.
So is Complete the "messiah mod" people make it to be? No, it's not.
Is it the worst thing ever spawned on the face of earth? Not that either. It simply lacks point, a reason to exist.
For veteran players it offers nothing new or challenging to justify a second playthrough. There's far better looking & optimized graphical mods out there available for STALKERs, and the few serious left-over annoyances you still need to patch up with other mods.
I'd recommend the "Starter Pack" over the Co