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TheHolyPilgrim
TheHolyPilgrim @ New Campaign Menu

Wow, this is beautiful!

Good karma+2 votes
TheHolyPilgrim
TheHolyPilgrim @ 2015.08.22 Boss 101 World Building

Congrats on making it to ModDB, you guys!

I've seen this game in the Steam Greenlight, and it looks really fun!

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Grim Age: Ostland Campaign Intro released!

It can't be Christmas yet, can it?

Looks like it is, now!!

Good karma+3 votes
TheHolyPilgrim
TheHolyPilgrim @ Liches

Those models be Lichin'!

Good karma+3 votes
TheHolyPilgrim
TheHolyPilgrim @ The Elder Scrolls: Total War

I had the same issue as you and I got it fixed a few days ago.

Have you tried my fix for the issue? I see that you said that you have tried "other solutions", but I don't know which ones.

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ The Elder Scrolls: Total War

Yes, there are units that can use magic :)

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ The Elder Scrolls: Total War

Awesome! Congrats on fixing it!

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ The Elder Scrolls: Total War

I'm guessing that you're using Windows 8 and Steam? I am, and I had the same issue as you.

I'm not sure of the exact problem, but it seems to be a permissions issue with the batch file, itself. What I did to "correct" this is I copied the batch file and .cfg file from another mod (in this case, Thera), pasted the copied files in "The_Elder_Scrolls" modfolder, and modified the files to read from the "The_Elder_Scrolls" mod folder.

If you don't know how to do that, here's how:

For the .bat file
1. Rename the file to "The_Elder_Scrolls.bat"
2. Right-click on the file and paste: "cd ..\..
start kingdoms.exe @mods\The_Elder_Scrolls\The_Elder_Scrolls.cfg", making sure to replace all residing text (no quotes)
3. Save the file and exit

For the .cfg file:
1.Rename the file to "The_Elder_Scrolls.cfg"
2. Find the line that says "mod", and change the line after the "=" to "mods/The_Elder_Scrolls".
3. Save the file and exit.

It should then run just fine. I hope that this helped!

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ New Averland

The map is slightly expanded (sadly, not exactly like the pic to the right) and there are many new regions and many more have been revised. :)

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Rage of Dark Gods: Total War. (Warhammer FB)

Just to let everybody here know, a closed beta for 1.6 is being tested by myself and others over at the Total War Center.

I can't say when version 1.6 will come out, but we beta-testers are working hard to get it released as soon as possible. :)

Good karma+15 votes
TheHolyPilgrim
TheHolyPilgrim @ TheHolyPilgrim

Hehe, this is about a year late, but thank you for making such a great mod!

It is easily my favorite Mount & Blade mod to date!

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Nod the way it works

I was nod expecting this, today!

Looks and sounds super sweet!

Good karma+5 votes
TheHolyPilgrim
TheHolyPilgrim @ Parkinson's follower

Who would be so crazy as to not like these hats?

Heretics!

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ The Battle for Narnia - A BFME Total Modification

This mod looks and sounds very promising.

Best of wishes to this mod's success.

Good karma+3 votes
TheHolyPilgrim
TheHolyPilgrim @ T-Rex

Oh my...

Good karma+4 votes
TheHolyPilgrim
TheHolyPilgrim @ Humans vs Scorp

Great video, Smolka!

Makes me really want to try this mod out.

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ The War for the Midlands [DEAD]

Definitely keeping an eye on this.

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Khemry corpse eaters (1.6)

Delightfully nasty!

Can't wait for 1.6!

Good karma+4 votes
TheHolyPilgrim
TheHolyPilgrim @ The Sundering 0.7 Preview

It's not difficult so much as time consuming. And if you do not possess the correct tools, it is even more of a pain to add and remove animations and skeletons.

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Third Age - Total War

None as of yet.

The Fellowship Campaign isn't operational as of 3.0 (I think that was the version).

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Cinematics - Midna's Legend

If Chuck Norris watched this, he'd die from Epicness.

Good karma-2 votes
TheHolyPilgrim
TheHolyPilgrim @ Rage of Dark Gods: Total War. (Warhammer FB)

Go to your options menu and change the resolution size to match that of your desktop, save, and quit.

Alternatively, you can open the "Warhammer.cfg" file and change the line that says "windowed = true" to "windowed = False"

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Red Alert - Colony Wars

Kill one and two more take its place!

Good karma+2 votes
TheHolyPilgrim
TheHolyPilgrim @ Rage of Dark Gods: Total War. (Warhammer FB)

It's a Medieval II mod, so no. It is not the "wrong game."

Good karma+7 votes
TheHolyPilgrim
TheHolyPilgrim @ Codex

Yeah, a Force Book would be great.

That way, they could comment on the God Emperor's status, poke their Inquisitors, and decline all friendships from Heretics.

I approve!

Good karma+3 votes
TheHolyPilgrim
TheHolyPilgrim @ Natus ob Imperium

In the .cfg of any mod, just add this:

[hotseat]
scroll = false
turns = false
disable_console = false
admin_password = password
update_ai_camera = true
disable_papal_elections = false
autoresolve_battles = false
validate_diplomacy = true
save_prefs = true
autosave = true
save_config = true
close_after_save = false
gamename = hotseat_gamename
validate_data = true
allow_validation_failures = false

Good karma+3 votes
TheHolyPilgrim
TheHolyPilgrim @ The Sundering: Rise of the Witch King - Dwarfs

Very excited to see these in-game :D

Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim @ Rage of Dark Gods: Total War. (Warhammer FB)

Twcenter.net

Look for the section labeled "Want to siege a city in custom battles? Now you can!"

Good karma+2 votes
TheHolyPilgrim
TheHolyPilgrim @ Rage of Dark Gods: Total War. (Warhammer FB)

I believe they come along when Krell does.

Good karma+1 vote
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