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I'm not quite at liberty to say what our scripts will hold, but they will be interesting nonetheless. Some of which you will have never seen before in any Medieval 2 mod.
I am soooooo sorry I did not get back to you sooner. I didn't realize you posted on my account.
But yes, it is possible to do a TATW vs CoW vs Medieval 2 vanilla mod. You can combine any mod really.
This is the type of mod I've been waiting for since Generals! I'm definitely going to be keeping an eye on this!
My fantasy battle is dominating the Scrin as the USA. That would be so amazing!
I wish you and the entire team the best with this mod :)
Ok, if you don't get a reply from Yeoman soon, ask Isilendil. He's usually quick to answer :)
Glad to see that this will be its own mod.
I must ask you something though: did you get permission from the CoW team? I don't want to see you guys have any negative repercussions on the TWC because you did this out of impatience.
You know I wish you guys the best and I congratulate all of you on all of your hard work.
Well, the horse already has an arrow in its eye, so your first prediction is quite probable :P
Could you explain your situation a bit more in detail? The more info you give us, the more we can assist you in getting this game running.
Hello my friend,
I suggest you look here (http://www.twcenter.net/forums/forumdisplay.php?f=1387) for technical help. There are some really kind and helpful members of the TWC that will assist anybody that is having trouble.
If you are still having issues, feel free to contact me and I'll assist you the best I can.
Because my friend, this is Warhammer. And in Warhammer, armies are much more massive than in any other little fantasy realm such as Tolkien's Middle-Earth. In a Warhammer battle, 150,000 soldiers on each side (which was something around how many Orcs were besieging Minas Tirith) is nothing compared to the armies of literally millions of demons/orcs/elves/dwarves/whatever. Warhammer is about exaggeration and if you can't handle the massiveness of it all, then I'm afraid Warhammer is not for you.
Also, you can't really compare Third Age with Call of Warhammer. They're two completely different mods by two completely teams (well, except for SHREDDER. He's on both teams :P). Third Age is a good mod and very well made, but so is Call of Warhammer. If you really want to see a "better" Warhammer mod, I suggest you look here (http://www.twcenter.net/forums/forumdisplay.php?f=1377). You may find something you'll like.
And for those who would love to see Warhammer armies fight LOTR armies, you're in luck, I made a sub-mod for TATW 1.41 (yes, I have to update to 2.1) that adds many factions from CoW to Third Age. You can find that here: Twcenter.net
2 and 3 and 4 and JAZZ HANDS!!!
Don't type in the unit's actual name. You must look in the "export_descr_unit.txt" (EDU) for the correct name.
For example: The Empire Swordsmen are know as "Swordsmen of Empire" in the EDU.
They already have a couple units in game.
Just find the units at the bottom of the "export_descr_unit.txt" and delete the phrase 'no_custom' in the attribute line.
These links may be helpful to you: Twcenter.net
Look here my friend:http://www.twcenter.net/forums/showthread.php?t=392314
They are in the works;)
Steam users should look here (http://www.twcenter.net/forums/showthread.php?t=449008) for help with any mod. The TWC is a great place for assistance for Total War based games/mods.
Download and install the translation here: Twcenter.net
@Hodeskalle: I'm sure it will be small, it's just the axe may be small as well, so it could be confused as a human-sized goblin.
Or "creepy blight"
Well, custom settlements are defenitely not "something small" by any standards in the Total War modding community. If you want to see how big of a deal it is, look here:
It is actually the first time anybody has made a custom settlement, let alone of this detail, for Medieval 2: Total War. The TWC community, as well as I, is in a state of "shock and awe" at the marvelous models King Kong has made from a tool provided by wilddog and makanyane that's been in the works for 2+ years now for their own mod. So if I were to have a say in what the new version will be called, I'd defenitely call it 3.0 seeing how monumental this update is for the Total War community. But as Jean=A=Luc pointed out, the name of the new version really is just numbers in the end :P
Could I make a suggesstion?
How about making the slogan "They have come here to kill... not to be killed..." or something like that.
Great job though! This campaign looks very interesting:yes:
Keep it up TATW!
Well done KK!
Just so I understand, the 3 new factions (GLA, China, and America) will be replacing the current factions (Scrin, NOD, GDI)?
I apologize. I genuinely thought that as long as you don't gain a profit from other people's work, you could not be sued. But I guess that you can use game models for mods of the original game, not mods for other games. I do know that you must ask for permission to use the models and that use of models without consent with the original author is prohibited as long as it's an unmodifided version of the model. If you edit something to a significant degree, it should be ok, but you'd still need permission as far as I know.
But again, thank you for the clearification on the subject. I just seemed to have mixed some legalities in my head.
Thanks for the info ;)