This member has provided no bio about themself...

Comment History  (60 - 90 of 112)
TheHolyPilgrim
TheHolyPilgrim Jun 23 2011, 6:58am replied:

Could you explain your situation a bit more in detail? The more info you give us, the more we can assist you in getting this game running.

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Jun 23 2011, 6:57am replied:

Hello my friend,

I suggest you look here (http://www.twcenter.net/forums/forumdisplay.php?f=1387) for technical help. There are some really kind and helpful members of the TWC that will assist anybody that is having trouble.

If you are still having issues, feel free to contact me and I'll assist you the best I can.

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Jun 23 2011, 6:55am replied:

Because my friend, this is Warhammer. And in Warhammer, armies are much more massive than in any other little fantasy realm such as Tolkien's Middle-Earth. In a Warhammer battle, 150,000 soldiers on each side (which was something around how many Orcs were besieging Minas Tirith) is nothing compared to the armies of literally millions of demons/orcs/elves/dwarves/whatever. Warhammer is about exaggeration and if you can't handle the massiveness of it all, then I'm afraid Warhammer is not for you.

Also, you can't really compare Third Age with Call of Warhammer. They're two completely different mods by two completely teams (well, except for SHREDDER. He's on both teams :P). Third Age is a good mod and very well made, but so is Call of Warhammer. If you really want to see a "better" Warhammer mod, I suggest you look here (http://www.twcenter.net/forums/forumdisplay.php?f=1377). You may find something you'll like.

And for those who would love to see Warhammer armies fight LOTR armies, you're in luck, I made a sub-mod for TATW 1.41 (yes, I have to update to 2.1) that adds many factions from CoW to Third Age. You can find that here: Twcenter.net

+5 votes   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Jun 13 2011, 11:46am says:

2 and 3 and 4 and JAZZ HANDS!!!

+4 votes   media: Lab creatures
TheHolyPilgrim
TheHolyPilgrim Jun 4 2011, 9:43pm replied:

Don't type in the unit's actual name. You must look in the "export_descr_unit.txt" (EDU) for the correct name.

For example: The Empire Swordsmen are know as "Swordsmen of Empire" in the EDU.

+2 votes   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Jun 4 2011, 9:40pm replied:

They already have a couple units in game.

Just find the units at the bottom of the "export_descr_unit.txt" and delete the phrase 'no_custom' in the attribute line.

+2 votes   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim May 27 2011, 10:14am replied:

These links may be helpful to you: Twcenter.net

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim May 27 2011, 10:13am replied:

Look here my friend:http://www.twcenter.net/forums/showthread.php?t=392314

They are in the works;)

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim May 16 2011, 9:26pm replied:

Steam users should look here (http://www.twcenter.net/forums/showthread.php?t=449008) for help with any mod. The TWC is a great place for assistance for Total War based games/mods.

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim May 16 2011, 8:17pm replied:

Download and install the translation here: Twcenter.net

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Apr 7 2011, 7:02pm says:

D:

It's Grond!!!!!

Amazing!!

+1 vote   media: New Siege Engines
TheHolyPilgrim
TheHolyPilgrim Jan 22 2011, 1:08pm replied:

@Hodeskalle: I'm sure it will be small, it's just the axe may be small as well, so it could be confused as a human-sized goblin.

+1 vote   media: Goblin Concept Art
TheHolyPilgrim
TheHolyPilgrim Dec 30 2010, 11:13pm replied:

Or "creepy blight"

+2 votes   media: Creep vs Blight
TheHolyPilgrim
TheHolyPilgrim Dec 11 2010, 5:54pm replied:

Well, custom settlements are defenitely not "something small" by any standards in the Total War modding community. If you want to see how big of a deal it is, look here:
Twcenter.net

It is actually the first time anybody has made a custom settlement, let alone of this detail, for Medieval 2: Total War. The TWC community, as well as I, is in a state of "shock and awe" at the marvelous models King Kong has made from a tool provided by wilddog and makanyane that's been in the works for 2+ years now for their own mod. So if I were to have a say in what the new version will be called, I'd defenitely call it 3.0 seeing how monumental this update is for the Total War community. But as Jean=A=Luc pointed out, the name of the new version really is just numbers in the end :P

+1 vote   mod: Third Age - Total War
TheHolyPilgrim
TheHolyPilgrim Dec 11 2010, 3:17pm says:

Could I make a suggesstion?

How about making the slogan "They have come here to kill... not to be killed..." or something like that.

Great job though! This campaign looks very interesting:yes:

+1 vote   media: Alpha Poster
TheHolyPilgrim
TheHolyPilgrim Dec 7 2010, 4:03pm says:

Keep it up TATW!

+3 votes   media: Minas Tirith
TheHolyPilgrim
TheHolyPilgrim Dec 7 2010, 4:02pm says:

Well done KK!

+2 votes   media: Minas Tirith
TheHolyPilgrim
TheHolyPilgrim Dec 2 2010, 7:12pm replied:

Same here

+3 votes   download: Beta 1.0 Release
TheHolyPilgrim
TheHolyPilgrim Dec 1 2010, 8:04pm says:

Just so I understand, the 3 new factions (GLA, China, and America) will be replacing the current factions (Scrin, NOD, GDI)?

+1 vote   mod: C&C Generals Evolution
TheHolyPilgrim
TheHolyPilgrim Dec 1 2010, 7:41pm replied:

I apologize. I genuinely thought that as long as you don't gain a profit from other people's work, you could not be sued. But I guess that you can use game models for mods of the original game, not mods for other games. I do know that you must ask for permission to use the models and that use of models without consent with the original author is prohibited as long as it's an unmodifided version of the model. If you edit something to a significant degree, it should be ok, but you'd still need permission as far as I know.

But again, thank you for the clearification on the subject. I just seemed to have mixed some legalities in my head.

+1 vote   mod: AFTERMATH
TheHolyPilgrim
TheHolyPilgrim Nov 30 2010, 6:34pm replied:

Thanks for the info ;)

+1 vote   mod: AFTERMATH
TheHolyPilgrim
TheHolyPilgrim Nov 28 2010, 6:51pm replied:

I don't believe you do.

+1 vote   mod: AFTERMATH
TheHolyPilgrim
TheHolyPilgrim Nov 28 2010, 6:32pm replied:

There are a couple things you should know:

1) Garry's Mod (at least GMod 10/11) is a very popular mod based off of Half-Life 2. You can do just about anything you want on the game. Your modding abilities is your limit to the game. Silvelan is very skilled at what he does.

2) He will not need permission from Bethesda games to use the Fallout 3 models, animatations, and textures if they are not used for profit (voluntary donations are acceptable however).

3) This gamemode defenitely won't be a rip-off in any shape or form. It is a brand new gamemode that resembles (not copies) Fallout 3. Don't tell me you wouldn't want to play online with your buddies in a Fallout 3 Universe. I for one am very excited about this game and anxiously await its arrival.

@Gmod Aftermath Team: I was wondering if I could apply for beta testing to help this mod progress quicker for all to enjoy.

+1 vote   mod: AFTERMATH
TheHolyPilgrim
TheHolyPilgrim Nov 17 2010, 4:46pm says:

For anybody having issues with installation, look here: Twcenter.net

I'll be glad to help with any issues that you may have.

0 votes   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Nov 17 2010, 4:45pm replied:

Look here;)

Twcenter.net

0 votes   mod: Rage of Dark Gods. (Warhammer FB)
TheHolyPilgrim
TheHolyPilgrim Nov 17 2010, 4:40pm says:

Hey guys,

This torrent was made by me and uploaded by a member of the CoW team. If you have any questions, just contact me here of at Twcenter.net I'm on the TWC frequently, so I'll be quick to answer any questions.

Also, it is commonly referred to as 1.301, but it is also called 1.31 on the boards, so it is not the wrong version. Also, version 1.4 is coming out soon and you can see what is included here: Twcenter.net

1.301 includes fixes to the campaign, a few new units (mainly wizards) and some redone textures.

+1 vote   download: Call of Warhammer 1.31 torrent RAR
TheHolyPilgrim
TheHolyPilgrim Nov 11 2010, 2:23pm replied:

It's very much possible. You just have to know how to code. One time I converted Isengard to the Kingdoms Grand Campaign Mod and it was a blast.

+1 vote   mod: Third Age - Total War
TheHolyPilgrim
TheHolyPilgrim Sep 23 2010, 7:47pm says:

@qwertyp12345 This has been discussed on the forums and it would seem that they will not be included in the main mod. However, there are several sub-mods, including one I am working with, that will eventually add Angmar.

+1 vote   mod: Third Age - Total War
TheHolyPilgrim
TheHolyPilgrim Sep 23 2010, 7:45pm replied:

It was actually developed by a member of the TWC named Banzai! who was banned later on for ripping models from other games. His animations such as the animated bows, war wagons, and even decapitations still live on despite him no longer being part of the community.

+1 vote   mod: Third Age - Total War
TheHolyPilgrim
TheHolyPilgrim Jul 22 2010, 10:55pm replied:

Arnor is not available at the start. You must make it appear. Here's how to do it:

Step 1: Play as Eriador.
Step 2: Capture Hoarwell, Tharbad and Coldfells while retaining control of your starting settlements.
Step 3: Build the House of Kings in AnnĂºminas (may require large city).
Step 4: Secure an alliance with Gondor.

+3 votes   download: Third Age - Total War 2.0 Part 1 (Obsolete)
Level
Avatar
Avatar
Offline Since
Dec 25, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
13
Mods
83
Articles
4
Media
21
Downloads
3