You know... stuff about me goes here & what not. Things like favorite foods, what type of flower I have, number of animals for meat & dairy. Stuff.
While the code hasn't been updated yet (peewee says today. :p )I got the wolf model nearly 100% finished. It needs sounds & vwep support (so does the sheep), but the animations are completed (unless I see something I don't like or another cool idea comes along.
The model currently has 4 skins (grey wolf, black wolf, CTF Red & Blue) & has a ground digging animation for the flip off & a peeing animation for the taunt.
Me & Peewee over @ www.tastyspleen.net have been working out a new Quake 2 mod idea based on this thread. Several spleeners joined on the test:
The Happy Friar
Here's the skinny on the mod: there's one wolf & everyone else is sheep. Everybody looks the same. The wolf needs to kill sheep to get points & the sheep need to kill the wolf to get points, then the ybecome the wolf.
Scoring goes like this:
Wolf killing sheep: 1
Sheep Killing wolf: 3
Sheep Killing sheep: -3
The sheep model was created for this mod. Currently the mod has the FFA feature where it plays as described above ("lone wolf" game mode). It also has a cvar "sv_wolfswap 1" that has the player who killed the wolf become the wolf & "sv_wolfmod 1" which replaces the old death message with new mod-oriented ones.
Before the mod gets it's first official release here's what's going to be tackled:
*force model cvar so everyone must look identical
*bigger penality for sheep who continuously kills other sheep
*another game mode where the wolf "assimilates" killed sheep to looks like wolves ("pack" game mode, even more confusion: who's the real wolf?!?!)
*cvars to determine weapon loadout of sheep/wolf
*player streaks (frag's)
^^^^sheep model:^^^^^ ^^^^^^video in action^^^^^
I uploaded some early concept/demo videos under my profile. They're pretty interesting.
I also updated my Last Stand page with some new WIP's of a spaceship. Hoping soon I'll actually have something new to release with the mod, I've been drawing up some concept art & working things out slowly.
I've got a new job. Currently I'm in an eval period to see if I'm wanted to stay on, but still makes me happy. :) More info coming soon (if I stay on). But... does anyone know how to add those little icons below your forum avatar? Can't find info on that anywhere.
Don't forget to check out my Paintball mod too: Moddb.com
and please post comments/ideas/suggestions in the mod's profile. and yes, I know it needs a new map!
Have you tried Iron Grip: Warlord yet? Igwarlord.isotx.com It's a pretty fun game. I'd recommend you give the demo a shot. Contains a single map
In other news... The Doom 3 mod, Recall to Hell ( http://www.moddb.com/mods/reca-to-he ), isn't as dead as everyone assumed!: Doom3world.org
Forum members of Doom3World.org are banning together to get the mod in a playable state. While it won't be how originally planned, we're hoping the content won't go to waste.
*Doom 3 (not RoE, no mods required)
*Works in Doom 3
*it must be done by jan 31st @ 23:59 EST (20:59 PST, 04:59 GST Feb 1st).
besides those, anything goes. Sign up over @ that d3w link & you'll be added to the list of entrants.
I'd love to see some really creatives ideas from people on this.
Throw on the party hats, FPS gaming went mainstream 15 years ago today, shutting down cooperate LANs, crashing FTP servers, introducing untold amounts of people to "gibs" & "frags", with coop, DM & mod support all official. BOOYAH!
Hail to the game that the community started it's own convention for that still lives today!