Comment History  (0 - 30 of 51)
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life: Extended

Does it have usable minigun?

Also, will you actually fix up Xen, like Black-Mesa did?

Good karma+2 votes
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life 2: Overcharged

Neat mod.

Although I still prefer the belt-feed action of MMOD for the AR2. I hope you'd reconsider that.

Good karma+3 votes
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life 2 : MMod

I'm still waiting on the AK47 and OICW.

Good karma-1 votes
The6thMessenger
The6thMessenger - - 51 comments @ PROJECT HL2 (MMOD)

I think the MP7 needs improvements, like extending the stock, and having a larger underbarrel and pumping.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ They Hunger

I actually prefer the weapon-pack on the Sven-Coop. The low-capacity of Double-Barrel, and the M1911 feels more at home in a horror game.

Good karma+2 votes
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life: Absolute Zero

(buried)

Shame about this project.

I think the least you could have done is just loaded HL1 retail maps, replaced some places there, and just replaced the texture.

Good karma-5 votes
The6thMessenger
The6thMessenger - - 51 comments @ Operation: Black Mesa

(buried)

Hmm, does it have to replace the entire Black Mesa?

Could you also make it so that you can play Black Mesa -- the HL1 storyline with the new weapons? That would be neat, especially the M249.

Good karma-13 votes
The6thMessenger
The6thMessenger - - 51 comments @ Raising the Bar: Redux: Division 1.2 Release OBSOLETE

I like it.

City 17 really looks and feels immersive the moment I dropped in.

But the problem there is that there's not a lot of indication where I SHOULD go. I just pressed on forward and eventually got to the loading screen.

I think some more polishing should be done with the maps.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life : MMod

Does this have the Opposing Force M249? Because that would be neat.

Good karma+5 votes
The6thMessenger
The6thMessenger - - 51 comments @ Brutal Half-Life - beta 2

Love it. But I have some some ideas:

> Make M249 have 150 ammo capacity, and increase max capacity to 300
> Make Crossbow Alt-Fire switch between explosive bolts and steel bolts, based on whether you are zoomed or not.
> Add Opposing Force Displacement Cannon
> Make Quake Rocket-Launcher do less self-damage, but does more kick for rocket jumping.
> Add Grenade Roll, and quick grenade
> Add Dragon's Breath ammo for shotgun, uses MP5 grenade
> Add Quake grenade launcher with bouncing grenades

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Half-Life 2 : MMod

I hope that the next update finally adds the AR1 and OICW.

Good karma0 votes
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Just did. :)

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Yaaay, I finally made it work.

Sorry for pestering you. xD

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

i actually got the double-heat note from the weapon.

As for the id-num, I'll give it a try.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Oh wow now it works lol my bad.

EDIT:

Now it works, but not sure if it works. I can't even figure how to compile. When I try to replace items, it just says "Invalid name".

EDIT:

I think i'd rather wait for the remastered core.mw4 you have. I can't even compile the core for some reason. Says that the items with {gamedata} has invalid name.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I actually just based the lasers on the current balance in the remaster. But I think I could reduce the damage -- not sure to an extent, but you might have to recompile again.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Yes please, thank you.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I see, okay.

If that is the case, I'm going to just go ahead and edit everything else anyways.

EDIT:

Here it is - Moddb.com - Just the resfile there. I hope I did it right.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

It's actually the resFile.txt that already came with the Ultimate Tools. Of course I only looked at the speed there.

I instead jot down the stats from the game directly. Based on the tutorial, some values are actually different, the heat should actually be half. Etc.

Like I said i can't operate the jar file to compile it at all. Because console keeps saying "Unable to access jarfile".

EDIT:

I thought of just editing it from there, but I think the values are actually different from base. The ER Large Laser is at 7.5 damage on the included res-file, but the actual in game damage is 9.5.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Cool thanks. :)

EDIT:

i.imgur.com/1YLLxEQ.png

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

Sorry, it's not working too. Same unable to access.

My java is fine:

java version "1.8.0_281"
Java(TM) SE Runtime Environment (build 1.8.0_281-b09)
Java HotSpot(TM) 64-Bit Server VM (build 25.281-b09, mixed mode)

EDIT:

I think I give up. This is just too much of a headscratcher just to make a balance mod. Can you just punch in the values for me and be done with it?

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I'm sorry, I can't really do it. It says the same "unable to access".

i.imgur.com/KtlzSmO.png

I tried following it, but as soon as I get to the console part, it just doesn't work. I really wish I could do this, but it looks like whatever is needed to make it work is basically LosTech.

Looks like I can't really mod the weapons.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I already extracted the weapons and weaponsubsystems folders.

The "unable to access" happens with "java -jar mw4weaponBalancer.jar" alone, isn't that there supposed to be help info?

Is there any chance you can just make the balancing act for me? I could just make a quick spreadsheet. It's just values for the 1.6 Remaster core.

EDIT: Here is the spreadsheet if you're interested:

i.imgur.com/1YLLxEQ.png

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I see. Well i still can't the jar file. I have JRE8 installed, but still nothing.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I swear, there's only:
- Manual.txt
- mw4weaponBalancer.Jar
- resFile.txt
- statFile.txt
- weaponblanc.txt

There's no such thing in the Weapons editor folder.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

It keeps saying unable to access mw4weaponbalancer.jar

Also WeaponBalancer_1.0 is missing.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Ultimate Tools Collection

I can't modify the weapons even with Java.

I think it has to be updated to use the JRE 8.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

I cannot switch to them even if I get them.

I also liked the revolver, shame that you changed it.

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

Hi

Some weapons can't be used. Like the Revolver, the dual-pistols, dual mp40s.

My loadorder are as follows:

Path=$PROGDIR/ISABELLE.pk3
Path=$PROGDIR/brutalv21.pk3
Path=$PROGDIR/DoxsPersonalizedAddon.pk3
Path=$PROGDIR/MastermindsChaingunPERS-ADDON.pk3
Path=$PROGDIR/CyberdemonsMissileLauncherPERS-ADDON.pk3
Path=$PROGDIR/hellonearthstarterpack.wad
Path=$PROGDIR/ExtraTextures.wad

Good karma+1 vote
The6thMessenger
The6thMessenger - - 51 comments @ Latest update : CM 2013 Final 1.25

You think you could ever fix Alyx's hands on the custom models? I don't know why they are awkwardly contorted.

Good karma+1 vote