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fair enough but is there anyway to actually make the ai in deathmatch less spammy? no problem if not
yes and that is crazy there is no way to keep up when playing skirmish as the research and production times are too slow
i love the mod but why is the ai so overwhelming as i noticed that it can build in squads and seems too skip research entirely
no offence but thought this was the t'liss
yh it is klingon but it should be red in the middle section cant really remember the rest of it
nah its just the heavy tank from red alert 1
what faction is it for?
hey are there any plans to maybe add other factions like say the tomb kings or anything like that in to the mod after the main parts are complete?
Awesome that looks way better than the original, well done :)
sorry but whats the difference between complex simple and this
btw the way you might want to make saphira a softer blue as she is not that dark a color
btw its aizen sousuke
btw on the subject of control rods is it possible to add some sort of glow to the patriot and laser ones?
btw nice simcity steal :P
reminds me of the cis aa tank from star wars 2
but then the asurans cant be in it either they are all destroyed or drifting in space
hey any idea whether this will still work with the remake?
hey quick question is the old soul ripper III model still going to be in the mod ( the jet like one)
its schism and its a religious thing actually nothing to do with the brain it means a split
cool thanks dude great mod btw
are you changing the ai at all ? coz somethings that they do really bug me
hey burnie any luck sorting the friendly fire turret issue?
reminds me of diablo universe angels coz of the "wings"
hell no different shape for a start and its only romotly resembles an at-te , if anything that just shows a possible source of inspiration but on a side not wouldnt an at-te suit uef better
love it glad that you are still going over stuff just to add those small bits of detail that make things so much better
i presume this is gonna be big right judging by the fact that an asari cruiser is huge as far as cruisers go?
no i mean as in a sort of instant amount of resources added to the players store when the ship targets a mine or asteroid with the ability it would have to be an ult ability to slightly negate the opness but this fit in well with the quarians as they are feared for strip mining systems
hey just as an idea for an ability of the live ship would it be possible to make so that it can target a resource asteroid for a boost of the materials that the asteroid contains
it seems to happen with most of them but mostly ones with exsplosive shots