The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Systems Alliance Cruiser: V5 Finished
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Bornstellaris
Bornstellaris

Very nice lord_set, how many poly's for this bad boy.

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Lord_Setesh Author
Lord_Setesh

1300

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gty14
gty14

How the fudge, soo mush detail in such a small package. How do you do it?

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Lord_Setesh Author
Lord_Setesh

Simplify everything to its most basic shape. Most times people get caught up trying to add to much detail. There are plenty of ways to achieve the same look and feel without so much work and resources.

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danilkkka
danilkkka

this is last version?

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AdmiralVon
AdmiralVon

Looks beautiful. Good work.

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TheAncientOne
TheAncientOne

love it glad that you are still going over stuff just to add those small bits of detail that make things so much better

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Starus
Starus

It is a very beatiful ship! It's a shame that cruisers are somewhat useless when you have lots of capital ships. But of course, they are the best if you want to make a cruiser/frigate based fleet focused only in defending systems from small attack forces. But anyway, very good work! Can't wait to see it skinned.

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TheHunter191
TheHunter191

if you end up fighting the reapers you will need cruisers, a full cap ship fleet will only be a delaying action without support :)

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davidt0504
davidt0504

Cruisers are the backbone of a good fleet. Especially with the balance of this mod. Capital ships are expensive and take up a lot of fleet space where as you can spam a ton of cruisers that (as much of a shame as it is) are rather expendable and you can hurl them at the Reaper armadas.

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Starus
Starus

Have a question: will I be able to play Dawn of the Reapers and Infinite Space at the same time?

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TheHunter191
TheHunter191

infinite space mod reduces ships by 75% and dawn of the reapers by 30%, so i cant see how that could work without you changing things yourself. Theres also a lot of small stuff that differs from native sins, and this mod is also different from native sins in another way, these changes would most likely cause compatability problems and crashes.

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TheHunter191
TheHunter191

forgot that the mod infinite space comes in 2 version, a scaled and unscaled version, but there could still be a lot of mini changes that would cause compatability problems.

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Reaper_Armada
Reaper_Armada

Axeldude has granted us permission to implement his planets.

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Starus
Starus

Thats great! He used an incredible Earth texture in his mod. Have he also granted you permission to use that texture?

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Reaper_Armada
Reaper_Armada

He's allowing us to use all his textures. His name and works will be included in the mod.

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AntonioAJC
AntonioAJC

Nice, I just saw his mod for Rebellion and the planets he implemented look awesome!

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xDCxTRUTH
xDCxTRUTH

So why the change from the 2011 version (ME1) to this version you have now?

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Lord_Setesh Author
Lord_Setesh

Um what?

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Reaper_Armada
Reaper_Armada

Oh wow, you even included the small broadside guns. Very high level of detail.

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Description

With the detail and all the trimmings. I would like to thank Troodon80 for his deviant art references from which it would have been impossible to add this much detail.

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