Telling a good story through art has been a passion of mine unmatched by any hobby I could possess. So much so that I have dedicated my life to the development of better ways to tell the stories in my head. This drive, this unending hunger for something greater has inspired me to continue with my work despite the naysayers and bring these tales to the people who want them most. I long to meet individuals who share this same drive. I work with like minded people every day and I am looking forward to expanding my efforts and meeting more people like myself. If you would like to become part of the development in Cure Interactive please contact me. If you feel this same drive them I'm already looking forward to it! Regards, Leviscus Tempris CEO and Founder of Cure Interactive

Comment History  (0 - 30 of 113)
Tempris
Tempris @ Iron Fist

In fact, Serious Doom is correct. Its evolving so much so that I cant release anything else about it at this time, what I can say is that Iron Fist will be getting a much overdue update this year, basically to repair any bugs left and fixing any features that never made it in. There is alot going on though, and I think that many developers will be surprised as to what happens next.

Thank you for being concerned though, I haven't been here for a long time and its good to be back!

Good karma+1 vote
Tempris
Tempris @ Iron Fist 1.6 Engine Development

My thought exactly! A new website for the game will be released soon!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.6 News

Development is 50% completed! There's a long way but this will pave the way for not only Iron Fist, but for emerging game projects as well! Using an updated Cube Engine 2, Iron Fist will provide more mapping support for map development and include expanded lighting features and new entities to spice up some of the games functions.

New map entities:

dodamage: damages or heals player based on amount and interval

teleport: add variable for map changing and destination within new map load

gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.

Lights: given a new variable to toggle different types of flares for visual appearance.

Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.

Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.

All these updates will be featured in several other game projects by Cure Productions and Intercooler Games! Looking forward to the new development!

Good karma+1 vote
Tempris
Tempris @ Broken Shield

Awesome work! Looking forward to getting Broken Shield together soon!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.4

Id say this is mainly a showcase of the maps. :)

Good karma+1 vote
Tempris
Tempris @ WIP RPG model

Thank you. Once we get time I'd love a revamp of the player and weapons. I mainly want to do weapons models first, Players will take too long. I just want unique models for weapons. I already have a bunch set up, they just need work.

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.4

Thanks! Be sure to download 1.5.3 if you dont want any bugs. Version 1.5.4 crashes alot more and a patch is in the works. The patch will be posted in the future.

Good karma+1 vote
Tempris
Tempris @ Iron Fist

Thinking of using Team Speak 3 for the podcast.

Good karma+2 votes
Tempris
Tempris @ IF Android ROM - Notification Bar

Awesome! How can someone get this?

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.3 SVN 1-10-2013

I've made the stamina penalty larger in the latest release.. Bugs that still crash the game though... Ill be adding new support and a fresh Engine build too this summer so expect it soon enough!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.3 SVN 1-10-2013

I finally figured this issue out. What I mean is that I know what hes saying, but I'm not sure why it wouldn't work...

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.4

True. Its usually me for the most part, but I am fortunate to have so much support now! Walciony has been a great help when he does pitch in!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.4

So far it seems to crash for me every time I play and get damage. Not sure why, but will be revamping Iron Fist soon! Ill need to get some help with setting up a master server. Not sure how that even works yet.

Good karma+1 vote
Tempris
Tempris @ Iron Fist

will do! If you want to offer something for a theme, short and cool, then feel free! or I'll just use a clip of your music for the time being!

Good karma+2 votes
Tempris
Tempris @ WIP RPG model

love it!!! if your ever interested in helping me with Iron Fist over the summer I'd love to share my weapon sketches! I could also help with designing weapons since I am too busy to do anything else. You can email me or something!

Good karma+1 vote
Tempris
Tempris @ Iron Sight Development Preview!

Will be in next release. It'll be a while before I have time to get to it.

Good karma+1 vote
Tempris
Tempris @ New Deserted map update for Version 1.5.6

Just download the image onto the phone and use as background. That's what I did!

Good karma+1 vote
Tempris
Tempris @ Iron Fist

Sweet! Love it!!!

Good karma+2 votes
Tempris
Tempris @ Iron Fist Version 1.5.4

There seems to be a bug in this release that crashes the game after you get shot or hit by another player. Ill see about a potential patch. other than that, expect to see the next release come July-August after Iron Fist's 4th public unveiling at LibertyCon in Chattanooga, Tennessee!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.5.4

If you want to make maps feel free! I really need maps bad, but keep in mind that I will also be updating Iron Fist with the new release from Red Eclipse. Such a shame that many of the ideas I've had are already being developed in Red Eclipse. I really want to get my hands into something of my own and not depend on RE. Oh well. Hope you like!

Good karma+1 vote
Tempris
Tempris @ Iron Fist

For the most part, how about we kill the current materials for clipping, and add in a replacement using bounding box calculations? Or how about integrating Bullet Physics like Syntensity did~

Good karma+3 votes
Tempris
Tempris @ Iron Fist

Offered my help with Controller support for RE!

Good karma+2 votes
Tempris
Tempris @ Iron Fist

Cure Productions and the Intercooler Games doing a podcast between developers? What do you think?

Good karma+3 votes
Tempris
Tempris @ Iron Fist Version 1.6 News

June will be focused on using Red Eclipse 1.4 as its new base to port things over. If things work out then we should see Iron Fist get its first multiplayer server running, and hopefully it's first real website! After June July will be spent adding the new features mentioned! I'm so exited!

Good karma+1 vote
Tempris
Tempris @ Iron Fist Version 1.6 News

Thanks Donnelly! It will definitely need some help! I really need some models for the game! I hate having all the Red Eclipse models. Given I could have some use I'd cube models I'd rather have some replacements.

Good karma+1 vote
Tempris
Tempris @ Iron Fist

I'll begin hosting map packs as adding for the last version until 1.6 can be updated and released. Then they would be included as well!

Good karma+2 votes
Tempris
Tempris @ Iron Fist

Gonna become social! Trying to get ahold of quinton. May have to post on the forums for Red Eclipse.

Good karma+2 votes
Tempris
Tempris @ Iron Fist

Please do! I always love map design!

Good karma+2 votes
Tempris
Tempris @ Iron Fist

Rank will be saved via an encrypted checksum that will be undisclosed. Rank is increased with your points in game. By what kinds of kills you collect you gain different points. These are added to your rank at the end of a match. This is applied to a point system that determines your rank. As your rank increases you will have the chance to add amounts of points to your player stats. This will include Agility, Speed, Stamina, Strength, and Special. The Special category refers to each player class. Each class.has a special ability. The more points applied, the stronger overall skill that class gains for that player, and can be used between classes if needed. You may see a player's rank via any name display such as the scoreboard or teammate info. There will be a menu for rank viewing and stats.as.there are also names for each. The rank however is temporary as I am looking into changing and updating the rank icons and titles.

Good karma+2 votes
Tempris
Tempris @ Iron Fist

No offense. But I wasn't welcome there I the past. Why would I be welcome now? Sorry for sounding harsh. It's just that I was very rejected. Or at least frowned upon for wanting to do my own thing. I always saw Red Eclipse as the best mod for Cube 2 ever and even better than sauerbraten. Only problem is that I don't have the help I need to make it happen quickly. I have so much to do and barely time to even shower most weeks. It's nit pity that I'm after right now. It's understanding.

Good karma+2 votes
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