Programming has been a hobby of mine for a few years now. Most of my works have been on my computer collecting dust. Every once in a while I will upload something for others to see. Lead Developer of Iron Fist. President and Founder of Cure Productions

Comment History  (30 - 60 of 112)
Tempris
Tempris Feb 20 2013, 11:30pm replied:

Perfect! I already have a set of 17 images, but that's even better. I will use a dynamic fade along with your suggestion. Currently all images for the new art have seventeen variants. But using the source code to achieve this will also be cool.

+1 vote     media: Idea!?
Tempris
Tempris Feb 20 2013, 11:27pm says:

Rank will be saved via an encrypted checksum that will be undisclosed. Rank is increased with your points in game. By what kinds of kills you collect you gain different points. These are added to your rank at the end of a match. This is applied to a point system that determines your rank. As your rank increases you will have the chance to add amounts of points to your player stats. This will include Agility, Speed, Stamina, Strength, and Special. The Special category refers to each player class. Each class.has a special ability. The more points applied, the stronger overall skill that class gains for that player, and can be used between classes if needed. You may see a player's rank via any name display such as the scoreboard or teammate info. There will be a menu for rank viewing and stats.as.there are also names for each. The rank however is temporary as I am looking into changing and updating the rank icons and titles.

+1 vote     article: New Art Assets from Jahooba!
Tempris
Tempris Feb 20 2013, 11:12pm replied:

Oh and also its in the banner above in the description.

+2 votes     game: Iron Fist
Tempris
Tempris Feb 20 2013, 11:11pm replied:

I always do. Especially since I haven't the time to really get into the bulk of the game at the moment. Since a lot of this is assets and art content I want to get a modeller involved with the assets and give iron fist the look it needs. Thank you for the comment however. I do reject your notion. However. Since iron fist uses mostly red eclipse. but I have included several features from several cube games. Since I have called it a hybrid in an attempt to merge my favorite aspects of each cube game into one while also developing new ones.

I always state in the game credits Red Eclipse as well as.the license info and documentation. The general readme also includes reference. If you do not find any there then I will fix that. Otherwise that should be covered.

+3 votes     game: Iron Fist
Tempris
Tempris Feb 11 2013, 12:13pm replied:

Wow... Simply wow. Did not expect such a great response. Thank you! I did ramble a bit but as I've said it's all work in progress. I love your suggestions! Would you be considerate of a map making in Iron Fist? Just wondering. But yes I am working on developing the maps in the game as well as creating some more.

The story line has been completed well beyond what I discussed but of course I will have that posted as well.

+1 vote     media: Updates and So On for Iron Fist
Tempris
Tempris Feb 2 2013, 1:23pm replied:

Awesome! Glad you did! Iron Fist was always a cool name in my opinion! Haha!

+2 votes     game: Iron Fist
Tempris
Tempris Feb 1 2013, 10:52pm says:

Recently revamped "Deserted" map with more areas and better bridges. Also added the flashlight into the game. And have been animating all the HUD notifications. So far so good!

+1 vote     game: Iron Fist
Tempris
Tempris Feb 1 2013, 10:47pm replied:

Haha! I creep people away!!!! Fun!

+1 vote     game: Iron Fist
Tempris
Tempris Feb 1 2013, 10:45pm replied:

Not a bad idea. I'll be working with the game mode. It will feature it's own unique set of textures only for use with the game mode maps. It will feature for the first time in a game mode postFX use with computer/virtual reality theme. It will basically be a revamped time trial game mode as I don't see anything in it right now. But if it had a much different visual quality I believe it would be more appealing. I've never done work like this so it will quite interesting. I like the rotoscope so for an early concept may work.

+1 vote     media: VR Training Concept
Tempris
Tempris Feb 1 2013, 12:48am says:

All sideways. Oops. :/

+1 vote     media: More controller support in Iron Fist 1.5.3
Tempris
Tempris Feb 1 2013, 12:48am says:

Thank you!

+1 vote     media: Iron Fist Version 1.5.3 Flashlight Revamp
Tempris
Tempris Jan 29 2013, 12:17am says:

You really get to know how I am by this video. :)

+1 vote     media: Updates and So On for Iron Fist
Tempris
Tempris Jan 29 2013, 12:14am says:

Great idea! Thanks! That means more particle effects design!

+1 vote     media: Alpha 1 Flashlight Concept
Tempris
Tempris Jan 28 2013, 11:28pm says:

God. What a great image of me above. Wow. Everyone have fun pointing that out! :)

+1 vote     game: Iron Fist
Tempris
Tempris Jan 28 2013, 10:54pm says:

Thanks for your feedback with iron fist. If there is anything you'd like in the game let us know. I'll be creating a thank you list in the credits. Just email me at: cureproductions@live.com and let me know what you'd like your name to be in it for the next release.

+1 vote     member: SeriousDoom
Tempris
Tempris Jan 28 2013, 10:28pm says:

Please remember this will not be any part professional. Sorry if that disturbs you.

+1 vote     media: Updates and So On for Iron Fist
Tempris
Tempris Jan 28 2013, 8:21pm says:

Uploading a rather bizarre video of myself talking about the various changes and future improvements to Iron Fist. As well as a ton of rambling on about all sorts of stuff so looking forward to everyone's comments. This is my first video and is not rehearsed so like or dislike. It's all good!

+2 votes     game: Iron Fist
Tempris
Tempris Jan 28 2013, 7:37pm says:

Thank you!

+1 vote     media: Iron Fist 1.5.3 Controller Support
Tempris
Tempris Jan 28 2013, 7:37pm says:

I'll be working with new uses of the postFX also. In the creation of this game type. Any postFX you'd like to see?

+1 vote     media: VR Training Concept
Tempris
Tempris Jan 28 2013, 7:35pm says:

Great! I love it when work that I've already seen completed in the past hits it big again! You can exepct VR Training (Virtual Reality) game type in the next release!

+1 vote     media: VR Training Concept
Tempris
Tempris Jan 28 2013, 7:33pm says:

Good to know! I always liked it myself, but it clipped itself to anything you were directly pointing at, not an actual light source. I'll be reimplementing it just because you mentioned your own comment regarding its usefulness. I liked it better since turning up gamma is a waste of time and also looks terrible on nearly every color level. Thank you again.

+1 vote     media: Alpha 1 Flashlight Concept
Tempris
Tempris Jan 23 2013, 5:50pm replied:

Thanks Walciony! Your a great help!

+1 vote     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 22 2013, 11:53am replied:

If you are using alt. I'd tell you to use the start key instead. This will minimize the game and you can enter back in at anytime by opening it from the toolbar.

+1 vote     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 22 2013, 11:44am replied:

The pistol model in question is reserved for a weapon that will be traded after a long slumber. The Laser Pistol is the weapon that will use this model. So that's why the Handgun seems old. Because I don't have a modeler for weapons. Especially not in md5. I'm not sure what the rates are for paying a modeler in md5 or other, but I'm beginning to lean in that direction. If payment is the case I will need to push donations as I'm living off of 2.35$ for the next week and don't have time myself. If anyone could help this would finally give Iron Fist the edge it needs if we can get a modeler it would be great!

+1 vote     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 22 2013, 11:35am replied:

Explain in depth the bug itself. Thank you.

+1 vote     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 22 2013, 11:34am replied:

The penalty is a lose in stamina. Which determines survivalbility in underwater, jumping and maneuverability. A player must keep in check of this.

+1 vote     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 19 2013, 3:39pm replied:

The latest build for last week or two is up. Check it out.

+1 vote     game: Iron Fist
Tempris
Tempris Jan 15 2013, 5:47am says:

If you haven't already voted please do so! I am always open to new ideas and would love a more updated census of how everyone is liking the game so far!

+2 votes     game: Iron Fist
Tempris
Tempris Jan 15 2013, 5:46am replied:

Thanks! This could be a fun addition to Iron Fist!

+2 votes     game: Iron Fist
Tempris
Tempris Jan 14 2013, 1:50pm replied:

In fact Iron Fist includes many developing maps. I was wondering if you could take a look and give any suggestions and perhaps even begin modding the existing maps. There are 5 maps hat are finished: Homebase Coilla warehouse deserted and any of the obviously good looking ones are done. One map that I have high hopes for is Concrete Jungle. This will feature an expansive top-down multilevel city type map that I think will turn out to be quite excellent.

+2 votes     game: Iron Fist
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