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0 comments by TheIntercooler on Aug 2nd, 2012
Summary:Broken Shield is an open-source, PvP, medieval-style RPG based on the game Eisenstern powered by the Cube 2 Engine. Explore different worlds with other players and enter battlegrounds to complete certain objectives and win experience and level up.
Graphics:
1- A new HUD: New style HUD and free mouse look. Icons on the HUD will be clickable as well as numbered and accessible via keyboard shortcuts.
The HUD will also provide a mini map which can be expanded to give a larger, more detailed view over the world or battleground.
HUD drawing code is written in Lua for easy customization.
2- Major UI enhancements *:
We will make the GUI a little less like the one in Sauerbraten and a little more like that in Half-Life 2.
The new GUI will be more powerful and user friendly, allowing multiple windows to be open at once which can be moved around the screen, and with a fixed main menu.
The GUI will be powered by Lua, making it as interactive as the old GUI but providing more possibilities and offering new features beyond its capabilities.
Gameplay:
1- Online and offline modes *: You have the choice of questing online with other players or exploring offline by yourself.
You can also battle with other players on servers in different themes and objective-based matches with different goals. Battlegrounds will be written in Lua and sent by the server to each client at connect time.
2- Talent trees *: Each talent tree is broken up to 4 sections. Each section has its own spells/talents. As you train you'll get lower in the same tier with more powerful spells/talents of the same type.
Tiers:
Spell caster
Archer
Warrior
Air attacks
3- Clans and guild support *: See who's online from any clan, where they are, and chat with them if you like. Built-in IRC support will allow you to chat with anyone, anywhere even while playing.
Engine:
1- Engine upgrade: We have upgraded the engine used in Broken Shield to that in Revelade Revolution, which is several years newer. This means that almost all changes we do in either of the games will be applicable to the other.
We have also added a "definitions.h" file that defines all important game constants, more specifically string literals, allowing one to change the name of the game by a few strings in this file.
2- Adding multiplayer support *: One of the firt things to do is to add a network module to the game (besides the one in the engine), allowing for client-server communication.
This will enable multiplayer much like the one seen in Revelade Revolution, which will grow with the game to offer new features and enhancements.
Modding and extensions: All extensions are written in Lua, giving you a lot of control over different aspects of the game.
You can write you own menus, themes, HUD, modes, weapons, and other features, and create your custom images, textures, sounds, models, and maps, wrap them all up in a mod, and destribute it for players around the world to download and play. You can even host your modified server which will run your mod for playing online.
For more information about the Lua API refer to 'luadocument.txt'.
(items marked with a * will be coming soon).
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I've been working on lore for the game with a few other people, and here's a link to some of the history for anyone interested:
Tigwiki.com
We are still alive! We have been working hard on Broken Shield, we have picked up a few mappers, we have a few working on storylines/quest as well as our coders working on our features.
We will have an update as well as screenshots for you soon.
I would actually recommend checking out Platinum Arts Sandbox' RPG mode for this. It might suit your needs better.
*agrees*
We have reused some of Platinum Arts Sandbox features, like saving games, saving inventory and recipes.
We are working on a multiplayer aspect for the game as well. You will be able to quest and craft offline but you will have the option to enter "battlegrounds" with other players online.
The idea is offline play builds the story as well as gives people a chance to craft and hone their skills. When they visit a battle master they get transported to a zone or area of conflict and get to face other players for certain objectives.
The results will be saved, you can get exp as well as other items from online play that will then transfer over back to offline.
The engine is only a fraction underway with a lot more to go. We will be posting screen shots of our progression.
Hi. I am the developer for Revelade Revolution. I just signed up for ModDB.
I'm really looking forward to see how you'll make a complete game from Sauerbraten RPG.
BTW what is the theme of this game?
Thanks for the invite! I have a few ideas for the thirdperson mod if you would like me to help. What compiler are you using?
Broken shield will be out for all 3 OS awindows, Mac and Linux.
Most beta testings will be with windows. Stable versions will be with all 3.
I have played the zombie game, and I like the zombies and all. but please render out your'e main map properly ;P Don't rush it out. I went to level 5, then i couldn't find another zombie and i had to go to cinema. I hope this one will be more polished, and I hope it will have custom characters like the zombie game!
Yeah the city map isn't the best for survival games. We are working on tweaking it as much as we can for that type of game; but its great for all other game types. Glad to see you like it our new version will be out in the next few weeks.