Programming has been a hobby of mine for a few years now. Most of my works have been on my computer collecting dust. Every once in a while I will upload something for others to see. Lead Developer of Iron Fist. President and Founder of Cure Productions

Comment History  (60 - 90 of 112)
Tempris
Tempris Jan 14 2013, 2:33am replied:

How does a lean option typically work? What keys are usually used?

+2 votes     game: Iron Fist
Tempris
Tempris Jan 14 2013, 2:30am replied:

Thank you. As the head of Cure I like to personally know and thank everyone who is interested in Iron Fist! I also extend a thank you on behalf of Walciony, our SFX and map tech. If you could, I'd like a moment of your time to hear what you like and don't like about Iron Fist, and how you would like to have in it.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 14 2013, 1:37am says:

Thanks guys!!!

+2 votes     download: Iron Fist Version 1.5.3 SVN 1-10-2013
Tempris
Tempris Jan 14 2013, 1:37am replied:

coop is already implemented. Thanks to Quin for his work on Red Eclipse's missions gamemode of version 1.2, the game has this already. At this point further development for online play is needed as player connetced to a host are kicked somehow. Iron Fist will be posted here in it's Shakedown Edition for others who are interested to help improve online reliability.

At this time players have the option for up to four team members while playing the campaign.

Ps, I can't figure out how to approve comments, but the guest one is mine. I forgot to log in that time.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 11 2013, 3:05pm replied:

Sounds great! The finalized version of Iron Fist should be released around a week from now. You can begin to make campaign maps, if you want to create a custom one or even a concept one. I'll be fixing some bugs with the campaign. For some reason the enemies keep respawning forever. That can be a major pain and keeps players at the beginning depending on how many enemies are in an area. But as for the campaign I have a good idea of how it will work. So look forward to more info as the games developed. Thank you.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 10 2013, 3:34am says:

Some news to everyone! Many updates have been added to Iron Fist to include many bug fixes and server enhances. At this time a bug has been introduced making the player spawn with flak and handgun. Unfortunately this is leading to a glitch that causes the game to crash. I will be keeping everyone up to date with the latest build and the features to come.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 10 2013, 3:32am replied:

To that effect, anyone who is interested in working on a splitscreen mod is welcome to add suggestions for the new HUD design that could work well with this idea.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 10 2013, 3:27am replied:

This would be a cool option, but in order to do this it will require a new HUD. If the development continues as planned we could see a split screen mod in the future.

+2 votes     game: Iron Fist
Tempris
Tempris Jan 9 2013, 3:01am replied:

At this time we are working hard on updating the cube engine and all it has to offer. We are creating new addons and features that will expand the game in its appeal. Such features include a new update and introduction to prone and weapon zoom, adding the iron sight concept mod, and adding material based footstep sound effects! Gravel sound? No problem! Want a metallic sound or glass sound? Go ahead! I believe this will be quite fun and it has already been added to Coilla, which has also been updated for all gamemodes and includes a lava arena center as well.

As far as the campaign fear not! We have added the saved campaign menus with unlimited save and naming with auto alphabetical listings. After a few minor updates to the campaign mode it will be opened up to map makers to create custom campaigns and will feature extended missions menu for user made campaigns that can be submitted here.

Anyone who is interested in working on the campaign I already have a general concept for each levels and how the game will progress. If you are interested in the campaign development, ie everyone, then feel free to let us know here, Iron Fist is intended to include a full, 3 part campaign series with extensive levels including an alien survival guide that players can use to decipher encrypted alien texts to find hidden areas and weapons and items throughout the game.

As the campaign is developed a state save will be added to be able to save your progress exactly as it is, meaning if your in a firefight, and need to get off, just save! Your game will be loaded just like you never left! This has been added to sandbox, and I would be very interested in applying this to Iron Fist when enough players want to play the campaign.

Thank you for your interest! It will be worth the wait!

+2 votes     game: Iron Fist
Tempris
Tempris Jan 9 2013, 2:48am says:

Anyone who is interested:
I am developing a way to apply an .avi video to an OpenGL texture for use as a splash screen at the beginning of the games startup. I'd like the Cure Productions logo to be displayed and then explode as the Iron Fist logo appears out of the flames and explosion. If you, anyone can do this and is interested I'd love the help. If not, I'd appreciate any help in finding a program that I could use to layer videos and use green screens to combine into a usable video intro.

Thank you everyone who has kept up with the project! The next release will be great. :)

+2 votes     game: Iron Fist
Tempris
Tempris Dec 29 2012, 10:31am says:

All bugs and issues can be posted at: Moddb.com
As well as any mods, teaks, or general ideas.

+2 votes     game: Iron Fist
Tempris
Tempris Dec 29 2012, 10:20am says:

If anyone could help with shader rendered water droplet effects for exiting water I'd love some advice, thanks!

+2 votes     game: Iron Fist
Tempris
Tempris Dec 29 2012, 10:13am says:

Quick note, Anyone with ideas post them! I make Iron Fist not only for myself, but for all who play it. I may not include all suggestions, but any ideas will be appreciated!

+2 votes     game: Iron Fist
Tempris
Tempris Dec 29 2012, 10:06am replied:

All very good recommendations! If you find anything else that would be worth a look and try give us a heads up any time! I've worked on similar concepts in the past and have wanted similar ideas in Iron Fist. So I'll be adding the third person camera support with original 3rd person view for editing And time trial and will be having a switchable camera shoulder view that can be adjusted with a key bind. The trip wires would be nice with a one use only that devolves the device once it's been tripped. As far as mines go I think that the trip wire will be the secondary and the proximity mines will be primary all in one weapon.

I'm developing a chainsaw weapon for the game, only problem is that it crashes the game upon usage. I'll need to debug it promptly.

I've also completed a beta for controller support which I will be giving to Revelade revolution as well.

Another new feature is the reintroduction of prone view without scopes, meaning that the player literally seems to squint as they bring the weapon up to their face. This will be done with a new version of iron sight. Iron sight is an old mod that brought weapons up to the players face while zoomed in. Along with the already present weapon recoil it will feel quite like commercial games out there.

+2 votes     game: Iron Fist
Tempris
Tempris Dec 9 2012, 6:36pm says:

After the release of Shakedown I would love it if everyone can post all the bugs they encounter into the comments here or you can email me at cureproductions@live.com. This will be for development on the Fixme Edition!

+2 votes     game: Iron Fist
Tempris
Tempris Dec 9 2012, 5:43pm replied:

Thanks! Just bookmarked the link! Will be adding the font in!

+2 votes     game: Iron Fist
Tempris
Tempris Dec 9 2012, 5:40pm replied:

Iron Fist (Version 1.6.0) "Detonation Edition"
-Adding new maps
-Introduction of Tesseract lighting
-Addition and testing of Syntensity and Bullet Physics

+2 votes     game: Iron Fist
Tempris
Tempris Dec 9 2012, 5:37pm replied:

Version 1.5.4 "FixMe Edition"
-server debugging
-bug fixes (HUD shadow bug, chainsaw bug, server disconnect bug)

+2 votes     game: Iron Fist
Tempris
Tempris Dec 9 2012, 5:36pm says:

Iron Fist:
Version 1.5.3 (Beta 3) "Shakedown Edition"
-Added Poison feature that eats up health over a period time, limiting your health.
-Helmet/screen television styled static for spawning, low health, and SpecTV
-HUD glitching for low health
-Added Chainsaw and Gamma Ray weapons.
-Updated Napalm Thrower effects
-Updated sound effects for stamina alerts, and poison
-Sounds behind walls and objects now decrease in volume
-Some particle effects updates
-Added slideshow for menus
-(working on Controller support)
-(polishing weapons effects and balancing, mainly Gamma Ray)

+2 votes     game: Iron Fist
Tempris
Tempris Dec 7 2012, 9:27am replied:

Look out for controller support!

+1 vote     game: Iron Fist
Tempris
Tempris Dec 3 2012, 9:35am replied:

Yah, I know... I was only trying to fuse the theme into sauerbraten to get what we have here. I even have a full scale map detailed with an entire layout of how I planned on having the main Base. Perhaps I will continue development, but for now I'm working on Iron Fist and until I get a better understanding of the cube engine I'll stick with what I have here. The cube build is old and will have to be replaced. Thank you again!

+1 vote     game: Green Nation
Tempris
Tempris Dec 3 2012, 9:32am replied:

Thanks! I've ended development in favor of Iron Fist. This was only sopposed to be a small project, but I have wanted to expand into more gameplay options... For now its dead, but will consider developing it, if I get help...

+1 vote     game: Green Nation
Tempris
Tempris Dec 3 2012, 9:20am replied:

Thanks for your comment. Im always looking at what the future holds and I see alot in the upcomming years! Im working on Joystick integration. Im working with SauerJoy Mod, but the code is old and needs refreshing, something that will take me quite some time to accomplish. Also I have tried a Ximput Mod for the game but unfortunately the game wont reconise it completely and requires driver installing and more work to get the controller connected to the game. There are programs that map a game controller to key bindings, but those arent always the best and often dont work. So I'm going to be sticking with the SauerJoy Mod until I can get it working.

***If anyone reads this and can help with revamping SauerJoy to work with the new Cube 2 Base contact me imediatly...

Anyways I'll be posting updates about the development for each version and try to keep that as my primary focus. (Thats quite funny considering with technology everything never stays the same.)

+1 vote     game: Iron Fist
Tempris
Tempris Nov 29 2012, 12:20pm says:

And dont let me forget the "Viscous" mode as well!

+2 votes     article: Iron Fist (Shakedown Edition) Update
Tempris
Tempris Nov 29 2012, 12:19pm says:

Durring the development of the last three months I have decided to expand on many of the current weapons and the arsenal itself. Introducing a new set of power ups such as jet pack, invisibility, agility, and reintroducing the parkour effects from Red Eclipse, but in new conditions, with specials such as weapons boost.

The poison system in the game will be altered with the introduction of class based gameplay. A "Supplier", the ammo/health/poison jock will be a much needed asset in the game, they will not be able to carry weapons more than 1 plus grenades, but will have their own uniqe set of weapons they can use, meaning more inventory all together. The standard "Foot Soldier", pretty much the usual. The "Armour" being the tank will be larger, take more damage, but have slower movement and limited agility with the power-up. The "Sniper", or "Recon" will have low health, a regeneratable invisibility sheild (of course not forever lasting and long recharge), but have higher agility and speed.

Many new weapons as well! Ill be posting up data on those soon also.

+2 votes     article: Iron Fist (Shakedown Edition) Update
Tempris
Tempris Nov 28 2012, 1:54pm replied:

I am very open! Id love to have you on the team! Just shoot me a message whenever you can! Ive tried responding, I guess it hasnt reached you.

+2 votes     game: Iron Fist
Tempris
Tempris Nov 28 2012, 1:32pm replied:

Thank you. I've worked long and hard on even the smallest detail of the effects to bring a better visual experience. Every aspect of each particle has been examined multiple times until they've reach perfection. It quite funny. In my opinion the effects have only begun. I have so many ideas to bring them to their best. Many new changes will be along with the new release as well. I will be expanding the development into many new weapons and power ups. Along with three redesigned teams and four player classes. Each with their own balances. I will also be reintroducing many old aspects of the game that have been lost to time. I work hard on each detail. The way sounds react with materials and map geometry, how the HUD reacts to new conditions and how the physics of each player interacts with their environment in different states. This next release is setting the stage for the most in depth development of the game yet, introducing the class gameplay plus team based advantages, disadvantages, and themes. Clan based gameplay will also be available after some time. Being able to friend players into a clan and see if they are online so you can team up or play against each other will be unlike anything. Being able to select from a bunch of stock icons and any color combination plus submitting your own to be added to the next patch or release. I'll work on making it downloadable on the fly. But I'm getting too detailed. Thank you for you comment. I develop for the player!

+2 votes     game: Iron Fist
Tempris
Tempris Oct 29 2012, 4:02am replied:

Here is the license for the models:

"The included hudgun models are hereby released under the CC-BY-NC (Creative Commons Attribution Non-Commercial) license. See Creativecommons.org for more info. Please contact Geartrooper for permission for uses not within the scope of this license."

As stated by Geartrooper.

Then again, I have the same deal, and trust me, noone wants to look ripped off, origionality is always desired.

+2 votes     game: Revelade Revolution - Zombie Survival
Tempris
Tempris Oct 28 2012, 7:45am replied:

Holly Crap! Yes! I rarely have anyone offer to help. Im sorry that this reply comes at such long delay as I've been spending what time I do have on the development. Shoot me an email at cureproductions(at)live.com. I always welcome new developers. Hope you haven't given up. I really need people. Ill be releasing a test of the new Beta 3 version after I polish up the Gamma Ray and Other Weapons.

Thank you in advance, Tempris.

+2 votes     game: Iron Fist
Tempris
Tempris Oct 28 2012, 7:41am replied:

There have been many other updates but those are the few ones that I believe will be the most noticeable. On a lighter note a new slideshow in the main menu is also available. You may set it to use images from the screenshots folder automatically created with screenshots taken in-game or you may use the default slideshow folder provided in the game's main art directory or use a file-path of your own.

Iron Fist is primarily focused on implementing new weapons. There are over 15-18 weapons scheduled to be added, while expanding current and future maps to be both larger and more involving. Mortars, Shock Grenades, Chaff Grenades, Nitro Throwers, Railguns, MiltiMissile Launchers, Flare Guns, and more are all ready to be produced.

The main issue at the moment is finding individuals who could create new Player models and Weapon Models for the game. It is a must that this happens for the next release or two. Iron Fist is its own project and needs others involved. IT is not abandoned, only in need of developers, and mainly Modelers. I will be adding more weapons as time goes on but as far as the art aspect goes, without modelers, expect the next mortar or railgun you fire in the game to be a hand gun. Its only the truth.

Thank you for your patience. I'm glad that there is someone else who is looking forward to more development as I do.

+2 votes     game: Iron Fist
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