Programming has been a hobby of mine for a few years now. Most of my works have been on my computer collecting dust. Every once in a while I will upload something for others to see. Lead Developer of Iron Fist. President and Founder of Cure Productions

Comment History  (90 - 112 of 112)
Tempris
Tempris Oct 28 2012, 7:40am replied:

The project has not been abandoned, instead it has been branching out into new development. 2 new weapons have been added: Chainsaw, and the Gamma Ray. A new update to the map Coilla as well with an addition of an in-progress map called Arena until its final name is decided.

A new update to the weapons has been the Napalm Thrower. Now with new weapon projectile physics, the Napalm Thrower now sticks to the surface of water and lava, while still not being able to ignite under water. Of course same applies to lava as that kills any player anyways. The napalm itself now fires in a stream like fashion which a demonstration of the newly revised Napalm Thrower will be posted soon.

On another note while spawning in first person mode the helmet HUD overlay flickers and fades into being as well as a static television screen type effect while spawning. Since this update is dependent on the spawn protect time of a player it does not affect game-play in a sense of unfair advantages. Meaning more fancy effects, without the stress!

+2 votes     game: Iron Fist
Tempris
Tempris Jul 3 2012, 9:14am replied:

No problem. I have been waiting for a question like this for a while. Please keep in mind that iron fist is in early development as it is based on technology that is constantly changing. Both bullet physics and Tesseract will up the requirements for the game immensely. So that is on hold until I find a cheaper way to use them without having every player have to get a new computer. But for now Iron fist must find its own place in the cube games.

+2 votes     game: Iron Fist
Tempris
Tempris Jul 2 2012, 3:11pm replied:

Honestly, I loved RE when it was Blood Frontier. The direction was realism and something different, and while RE will always be different, it will always lack the realism and direction that I loved in BF. Thats why Im using RE, because there is no better cube game to work from than RE. Im not taking credit for thier part, but I am thankful that it is open source and has given me the chance to do something with myself. I have always dreamed of releasing Iron Fist in its prime, and as the years pass, that day gets closser.

I hope that I have explained enough what the main differences are of IF and RE, and what it means to me. I also would like you to take a look at the about menu of Iron Fist. It clearly states that IF is a RE hybrid. Meaning that it is a stand alone game, but at the same time is a project spawned from RE. It is not a game coded straight from the engine itself as I do not wish to reinvent the wheel, but to use it in a way that other will not. IF may not be origional as of yet, but for now it will be that alternative that others can play.\

Im still learning this on my own. Thank you for your interest.
-Leviscus Tempris
--Cure Productions

+2 votes     game: Iron Fist
Tempris
Tempris Jul 2 2012, 3:10pm replied:

The way to look at IF is not how it differs from RE, but how its goals do. Iron Fist is intended to incorporate bullet physics as well as Tesseract lighting. these two things alone will cause the game to only be limited to the computer itself and the art content within the game.

There is soon to be a new release. No it may not look much different, but its the first step into the campaign development that is bocoming a priority. As I have told others, until the multiplayer part works, there is no hope for a campaign. Now that the game has been tweeked into what it needs to be for now, the campaign is becomming a more of a center stage concept. Its not a priority, but it is being developed.

In the end the main goal is to bring realism, without loosing science fiction characteristics, while making a cube based game with all of the best features from Tesseract, SandBox, Syntensity, and others. To bring about a cube game to show what can be as the computer catches up with it.

+2 votes     game: Iron Fist
Tempris
Tempris Jul 2 2012, 3:09pm replied:

There are not many lines between RE and IF that are very clear. First of all is the fact that IF has an actual story line plus a specific theme that it is being geared towards. As the development of IF is dependant on its stability as has been the main theme of the last few news posts. With this in mind it is needed to keep the game as is each step at a time to ensure that all updates and changes allow for the game to be both stable and playable.

For the most part IF and RE will seem the same though they are very different in several ways:
->Gameplay geared towards a more realistic physics type with changed controls to make game play more enjoyable and beleivable.
->Updates to particle effects allow for more than RE does, allowing for better effects. Examples of this are the more realistic and more detailed fire/smoke effects of the players on fire, debris, and fireballs. Also every weapon has more details in this aspect. Pretty much eye candy, which in my opinion RE is lacking. Yes, they do so for game performance but...
->Iron Fist is not intended for only performance, it is also intended to be very detailed and graphic.
->Iron Fist also incorporates many aspects that RE does not: fall damage, drown damage, helmet HUD (soon to be updated), commercialistic campaign mode with unlimited saved games, unlimited saved player profiles, all new player rank system that is saved upon each intermission, adjusted weapon variables for more realism (such as heavy grenades, not ones that fly forever), removal of unneeded/wanted mutators that just dont feel right (vampire and resize are both very annoying and are not realistic at all).
->Everything in IF has a purpose and can be explained. In RE's resize gamemode, players can grow and shrink with damage, which can not be explained in a realistic manner.

+2 votes     game: Iron Fist
Tempris
Tempris May 1 2012, 8:28am says:

Thanks for the invite! I have a few ideas for the thirdperson mod if you would like me to help. What compiler are you using?

+1 vote     game: Broken Shield
Tempris
Tempris May 1 2012, 8:20am replied:

Yes we are!

+1 vote     media: Version 1.5.1 Development
Tempris
Tempris Apr 15 2012, 6:57pm replied:

Thanks for the kind comments! No, we are using the Cube 2 engine. It says so on the right. Actually at this time there isn't much us in this project, I did this at the age of 15 in high school for fun. I haven't done much work on it for a while. I just don't have any more ideas. But I am thinking of a full single player campaign and new weapons and updated physics. But other than that not much is to be done.

+1 vote     game: Green Nation
Tempris
Tempris Apr 15 2012, 2:45pm replied:

Hey its me... If you have any ideas for reconstruction the folder organization then throw them at me, but dont try to do so yourself, not that I dont think that you can, but because I dont want you to go through the hard effort for nothing. :)

+2 votes     game: Iron Fist
Tempris
Tempris Apr 11 2012, 10:11am replied:

I love the work so far! I like how defined the images are! I had forgotten of the Green Nation and set it aside for about 2 years but I decided that I could put it here and get some attention. Now that Ive found others who like it, I've decided to work on the project again. If there is anyone who feels that they could do the code work for the game, Ill be more than happy to work with them on it. I could provide any code needed to do anything to get the ball rolling. Since I have been working on Iron Fist for so long, I haven't had much Time for GN, but I cant help but wonder how far I could take this game. Other than my rambling, Yes, I love your work so far!

+1 vote     game: Green Nation
Tempris
Tempris Apr 11 2012, 10:07am replied:

Thats cool. I was wondering: How could Revelade Revolution have mirrors on their page?

+1 vote     game: Green Nation
Tempris
Tempris Apr 9 2012, 12:21pm replied:

Im not sure how to upload any here, but heres a link for you: Sourceforge.net

+1 vote     game: Green Nation
Tempris
Tempris Apr 9 2012, 10:12am replied:

Hey man, what all are you goof at doing? All I can offer you Is programming... I'm really a bad image maker.

+2 votes     member: Tempris
Tempris
Tempris Apr 9 2012, 10:09am replied:

Your welcome! Please vote for the game. It is still unrated. Hope that you like!

+1 vote     download: Iron Fist 1.5.0 SVN (4-7-2012)
Tempris
Tempris Apr 8 2012, 3:00am says:

Theres a group for this!? Hey, are PETs allowed? or do they need to be on a leash?

+2 votes     group: PC Gamers
Tempris
Tempris Apr 1 2012, 3:30pm replied:

Excelent! When you find the time to do so, just shoot me an email to cureproductions(at)live.com. Thank you for your interest, you are the first person to ever rate a game of mine.

+3 votes     game: Green Nation
Tempris
Tempris Mar 30 2012, 1:54pm replied:

Hey! Nice to hear from you! If you are speaking of Version 1.4.7 then yes, the images are alike 16 bit and the models are messed up, but that was due to time, resources and needing to get a finished product out the door for people like you to find and get involved. The entire reson behind 1.4.7 was so that people like you would lend a helping hand, thank you. If you see the screenshots here, you will find the game is taking on a very different shape. If you can, please get version 1.5 from the SourceForge SVN. If you can not, please email me so that I can give you directions, If that doesnt work, Ill upload 1.5.0 in a zip some time.

+2 votes     game: Iron Fist
Tempris
Tempris Mar 23 2012, 3:38pm replied:

*correction it was version 1.3.7 that I had released... thats it... :)

+2 votes     game: Iron Fist
Tempris
Tempris Mar 17 2012, 1:14pm replied:

The file that you are speaking of was released over a year ago. What you want to do is to download TortoiseSVN. With that you could download the developmental files from the sourceforge SVN. When I uploaded the zip files the game was in 1.4.5 stages. Now the game is in 1.5.0 stages in SVN. Do yourself a favor an download Tortoise and shoot me an email. I'll let you know how to retrieve SVN files. I'll even post a tutorial on how to do so. At least after I do so for you as I could cut some of the bugs out of process. Sorry for the inconvenience.

+2 votes     game: Iron Fist
Tempris
Tempris Mar 14 2012, 10:25am replied:

Great!? Hope that you have seen some of Iron Fist, its all I have to show right now... Except perhaps Green Nation, another FPS from my early years... I may release it here...

+2 votes     member: Tempris
Tempris
Tempris Mar 14 2012, 10:21am replied:

Yes it does!

+2 votes     game: Iron Fist
Tempris
Tempris Mar 13 2012, 8:42am replied:

Thank you for your support!

+2 votes     game: Iron Fist
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