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Comment History  (0 - 30 of 118)
Tedi47 Feb 20 2014, 2:57am says:


i was always as intrigued as i was confused by the game.
I was only able to play with others two times but and sad to never experience the potential it had and master properly master it's techniques with other players.
The music in the Prototype 4 Gameplay vid was also awesome, watched it often just to hear it synchronized with the abstract visuals of the game.

+1 vote   news: Open-source remake of ROTC: Ethernet successfully funded
Tedi47 Feb 10 2013, 9:58pm says:

what the happened to atmospheric racinggames anyway?
The physics and AI were dodgy. But the feeling of driving through a lonely desert blasting 70's prog heavymetal and hours of psychedelic solos while entering a thunderstorm in a souped up musclecar was well worth the time i put into it.

+1 vote   media: Screenshot
Tedi47 Nov 18 2012, 6:08am says:

it looks so good i could eat it

+2 votes   media: Rememberance Day Media-update
Tedi47 Sep 24 2012, 3:11pm says:

I'm getting a halflife feel from it mixed with some DooM like synthguitar influences! great

+1 vote   media: You don't know this city
Tedi47 Sep 24 2012, 3:09pm says:

Nice to see a character that isn't Colonel mc gruffballs
love to see some 3d

+3 votes   media: Main Character Concept
Tedi47 Aug 17 2012, 10:30pm says:

Ist that an ironsight, screwed unto the side of the ironsight?

+1 vote   media: Cawadooty GameMode
Tedi47 Aug 17 2012, 10:29pm says:

Time to get sick nasty

+2 votes   media: Skatepark
Tedi47 Aug 17 2012, 10:06pm says:

Is that frank cotton from hellraiser?

+1 vote   media: Lost Alpha July 2012
Tedi47 Aug 17 2012, 9:56pm says:


dat skill-ceiling

+1 vote   media: Time trial post-game 1
Tedi47 Jun 27 2012, 1:41am says:

that is one rowdy looking shotgun
it reminds me of the first time i fired the shotgun in HL: Blue-Shift and almost creaming myself, dat sound

+1 vote   media: OF2 - Urban Chaos (Jefferson Avenue)
Tedi47 Jun 15 2012, 7:50am replied:

Although not necessarily a moodkiller, i agree the rocketlauncher is in a rather unrealistic position that will be impossible to be fired properly without looking weird.
Instead of putting it on the fragile looking stick at head hight, you might want to consider putting it at the same height the rocketlauncher is positioned for a more stabile look.

+2 votes   media: Rebel leader
Tedi47 Jun 8 2012, 2:16pm says:

there's candy in here

+1 vote   media: Caption competition
Tedi47 Jun 8 2012, 1:57pm says:

Very clear clues and lighting where to go, without being over the top in your face breaking the atmosphere. Very good

+1 vote   media: Alpha #4 Screenshots
Tedi47 May 29 2012, 4:33pm says:

very clear and structurized artwork
i can already see myself running around immersing into the world

+1 vote   media: Lanes
Tedi47 May 28 2012, 9:44pm says:

I don't play against humans alot, but when i tried this mod out the first time this gun turned into months of fun of "mines everywhere VS. Bots: The game".
It didn't felt very satisfying playing with the ballistics mutator on Invasion, But i'm sure the various mines, tripmines, timed mines, mounted chainguns etc would make for an awesome wave-based/objective-based gamemode.

Thanks for all the fun guys.

+1 vote   media: Ballistic Weapons renders
Tedi47 May 22 2012, 11:43am says:

like them alot, very understated yet enough detail to make it interesting

+1 vote   media: New Hands by DNK
Tedi47 May 22 2012, 11:41am says:

very nice looking,
(would be funny though if he scolded you abit more about being such a horrendous failure of a waterboy)

+1 vote   media: Hutman Context Sensitive Improvements
Tedi47 May 22 2012, 11:34am says:

the first three pictures have hooked my interest on this

+1 vote   news: Catathrenia // Mai Update
Tedi47 May 12 2012, 6:37pm says:

03 04 and athe entire second row are my favs.
The fading into the ambiance "pointy" fingers are a very nice touch

+3 votes   media: Arms VFX concept
Tedi47 May 12 2012, 6:32pm replied:

I don't like bloom if it's overdone in a realism based game, but with the dark atmosphere in the game it seems fitting that the lightsources seem almost otherworldly bright.

+2 votes   news: Catathrenia Mai Update
Tedi47 May 10 2012, 5:26pm says:

i'm not a huge swordsman expert, but i just noticed the padding is on his right arm, but wouldn't it be more effective it it were on the left side of his body when righthanded?

+2 votes   news: Lack of updates, and Ryoku costumes update!
Tedi47 May 3 2012, 10:06pm says:

the art on the walls is nice! good to see some interesting stuff on the otherwise repetative brick walls

+2 votes   news: Media Update #3
Tedi47 Apr 26 2012, 2:31pm says:


0 votes   news: Catathrenia - April Update 2
Tedi47 Apr 23 2012, 9:17am says:

i love the feeling of space

+1 vote   media: OF2 - Urban Chaos
Tedi47 Apr 22 2012, 5:48pm says:

kony edition

+3 votes   media: Just time..
Tedi47 Apr 16 2012, 9:33am says:

looks scary as ****

+3 votes   media: Community Spotlight: nms_isolated by lou saffire
Tedi47 Apr 16 2012, 9:25am says:

i can almost feel the weight, great job!

+1 vote   media: OF2 - Wrench
Tedi47 Apr 14 2012, 4:09pm says:

it took me like a minute to see the combine you were whooting at.
Scrubs gonna scrub i guess

+2 votes   media: HK MP5 SD5 in game
Tedi47 Apr 13 2012, 2:51pm says:

realistic or not,
I really like it and it looks aestheticly pleasing!

+1 vote   media: Shader Editor
Tedi47 Apr 6 2012, 10:11pm says:

tbh i'm not the biggest fan of katherine's voice, it seems a bit unnatural at times. Sometimes i can feel the emotion very clear and sometimes it sounds too "read from the script\". Maybe it's the pacing, and the fact that the Mentor is supposed to sound more unnatural makes for a strange contrast balance between the two in the conversation shown. Still alot better than most mods though and you guys have my full support as an eager follower.

+3 votes   news: Mindworld: Shattered Dreams News #20
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Jun 26, 2015
Netherlands Netherlands
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