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Tedi47
Tedi47 @ Open-source remake of ROTC: Ethernet successfully funded

cool,

i was always as intrigued as i was confused by the game.
I was only able to play with others two times but and sad to never experience the potential it had and master properly master it's techniques with other players.
The music in the Prototype 4 Gameplay vid was also awesome, watched it often just to hear it synchronized with the abstract visuals of the game.

Good karma+1 vote
Tedi47
Tedi47 @ Screenshot

hmmmmmm,
what the happened to atmospheric racinggames anyway?
The physics and AI were dodgy. But the feeling of driving through a lonely desert blasting 70's prog heavymetal and hours of psychedelic solos while entering a thunderstorm in a souped up musclecar was well worth the time i put into it.

Good karma+1 vote
Tedi47
Tedi47 @ Rememberance Day Media-update

it looks so good i could eat it

Good karma+2 votes
Tedi47
Tedi47 @ You don't know this city

I'm getting a halflife feel from it mixed with some DooM like synthguitar influences! great

Good karma+1 vote
Tedi47
Tedi47 @ Main Character Concept

Nice to see a character that isn't Colonel mc gruffballs
love to see some 3d

Good karma+3 votes
Tedi47
Tedi47 @ Cawadooty GameMode

Ist that an ironsight, screwed unto the side of the ironsight?

Good karma+1 vote
Tedi47
Tedi47 @ Skatepark

Time to get sick nasty

Good karma+2 votes
Tedi47
Tedi47 @ Lost Alpha July 2012

Is that frank cotton from hellraiser?

Good karma+1 vote
Tedi47
Tedi47 @ Time trial post-game 1

7
>9000

dat skill-ceiling

Good karma+1 vote
Tedi47
Tedi47 @ OF2 - Urban Chaos (Jefferson Avenue)

that is one rowdy looking shotgun
it reminds me of the first time i fired the shotgun in HL: Blue-Shift and almost creaming myself, dat sound

Good karma+1 vote
Tedi47
Tedi47 @ Rebel leader

Although not necessarily a moodkiller, i agree the rocketlauncher is in a rather unrealistic position that will be impossible to be fired properly without looking weird.
Instead of putting it on the fragile looking stick at head hight, you might want to consider putting it at the same height the rocketlauncher is positioned for a more stabile look.

Good karma+2 votes
Tedi47
Tedi47 @ Caption competition

there's candy in here

Good karma+1 vote
Tedi47
Tedi47 @ Alpha #4 Screenshots

Very clear clues and lighting where to go, without being over the top in your face breaking the atmosphere. Very good

Good karma+1 vote
Tedi47
Tedi47 @ Lanes

very clear and structurized artwork
i can already see myself running around immersing into the world

Good karma+1 vote
Tedi47
Tedi47 @ Ballistic Weapons renders

I don't play against humans alot, but when i tried this mod out the first time this gun turned into months of fun of "mines everywhere VS. Bots: The game".
It didn't felt very satisfying playing with the ballistics mutator on Invasion, But i'm sure the various mines, tripmines, timed mines, mounted chainguns etc would make for an awesome wave-based/objective-based gamemode.

Thanks for all the fun guys.

Good karma+1 vote
Tedi47
Tedi47 @ New Hands by DNK

like them alot, very understated yet enough detail to make it interesting

Good karma+1 vote
Tedi47
Tedi47 @ Hutman Context Sensitive Improvements

very nice looking,
(would be funny though if he scolded you abit more about being such a horrendous failure of a waterboy)

Good karma+1 vote
Tedi47
Tedi47 @ Catathrenia // Mai Update

the first three pictures have hooked my interest on this

Good karma+1 vote
Tedi47
Tedi47 @ Arms VFX concept

03 04 and athe entire second row are my favs.
The fading into the ambiance "pointy" fingers are a very nice touch

Good karma+3 votes
Tedi47
Tedi47 @ Catathrenia Mai Update

I don't like bloom if it's overdone in a realism based game, but with the dark atmosphere in the game it seems fitting that the lightsources seem almost otherworldly bright.

Good karma+2 votes
Tedi47
Tedi47 @ Lack of updates, and Ryoku costumes update!

i'm not a huge swordsman expert, but i just noticed the padding is on his right arm, but wouldn't it be more effective it it were on the left side of his body when righthanded?

Good karma+2 votes
Tedi47
Tedi47 @ Media Update #3

the art on the walls is nice! good to see some interesting stuff on the otherwise repetative brick walls

Good karma+2 votes
Tedi47
Tedi47 @ Catathrenia - April Update 2

naisu

Good karma0 votes
Tedi47
Tedi47 @ OF2 - Urban Chaos

i love the feeling of space

Good karma+1 vote
Tedi47
Tedi47 @ Just time..

kony edition

Good karma+3 votes
Tedi47
Tedi47 @ Community Spotlight: nms_isolated by lou saffire

looks scary as ****

Good karma+3 votes
Tedi47
Tedi47 @ OF2 - Wrench

i can almost feel the weight, great job!

Good karma+1 vote
Tedi47
Tedi47 @ HK MP5 SD5 in game

it took me like a minute to see the combine you were whooting at.
Scrubs gonna scrub i guess

Good karma+2 votes
Tedi47
Tedi47 @ Shader Editor

realistic or not,
I really like it and it looks aestheticly pleasing!

Good karma+1 vote
Tedi47
Tedi47 @ Mindworld: Shattered Dreams News #20

tbh i'm not the biggest fan of katherine's voice, it seems a bit unnatural at times. Sometimes i can feel the emotion very clear and sometimes it sounds too "read from the script\". Maybe it's the pacing, and the fact that the Mentor is supposed to sound more unnatural makes for a strange contrast balance between the two in the conversation shown. Still alot better than most mods though and you guys have my full support as an eager follower.

Good karma+3 votes
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