Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.

  • View media
  • View media
Media RSS Feed Report media Hutman Context Sensitive Improvements
Post comment Comments
CuervoSp May 21 2012 says:

Looks cool, I want to see more asap. :)

+11 votes     reply to comment
ThrillerProd May 21 2012 replied:

Agreed ! I'm tracking !

+4 votes     reply to comment
just_call_me_G May 21 2012 says:

It's kind a funny, infinity buckets :D
Well made.

+3 votes     reply to comment
Armageddon104 May 21 2012 says:

Very nice. Make sure you can't collide with those little bricks on the wall, for people that slide along walls like me it's very annoying to get stuck on something that's sticking out a couple of units. And maybe change the sprint bar's colors to white? Also I hope we can bounce the hula model. :P

0 votes     reply to comment
AlanEdwardes Author
AlanEdwardes May 25 2012 replied:

You can collide with two along the sand leading up to the stairs, but not when you're on the stairs. They're there so you can climb up the wall.

Yeah you can bounce the hula model!

+1 vote   reply to comment
Tedi47 May 22 2012 says:

very nice looking,
(would be funny though if he scolded you abit more about being such a horrendous failure of a waterboy)

+1 vote     reply to comment
OMGOSH1911 Oct 18 2012 says:

Can you make a youtube video for this mod? Like gameplay or something. My pc doesnt agree with this site. I cant watch videos.

+1 vote     reply to comment
Newbez Nov 11 2012 says:

I know this is early alpha but 1. why would he be talking to himself "these thigns won't stop coming", 2. shouldn't he hold his gun up when he opens the door, 3. shouldn't he close the door after, 4. "off you go" sounds lame, 4. get a better voice actor, 5. write a better script.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Some changes I made to this scene meant that losing the bucket essentially broke the scene.

First I made it so you couldn't put down the bucket, but that made the whole scene feel very scripted and boring. After looking at possible solutions, I decided this was the most elegant way to do it.

It is setup like this: two triggers, one just outside the hut, one inside. The outside one disables the inside one if the bucket passes through it, and the inside one triggers a scene and the bucket teleporter if the player triggers it.

Also, sprinting! The HUD element for that isn't final, just the HL2 one for now.

Video Details
May 21st, 2012
Report Abuse
Report media
Add Media
Members only