Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
Some changes I made to this scene meant that losing the bucket essentially broke the scene.
First I made it so you couldn't put down the bucket, but that made the whole scene feel very scripted and boring. After looking at possible solutions, I decided this was the most elegant way to do it.
It is setup like this: two triggers, one just outside the hut, one inside. The outside one disables the inside one if the bucket passes through it, and the inside one triggers a scene and the bucket teleporter if the player triggers it.
Also, sprinting! The HUD element for that isn't final, just the HL2 one for now.