Do you have a discord to stay up to date with news if we dont go on moddb often?
Do you have a discord to stay up to date with news if we dont go on moddb often?
You seem to have made many UEF T3 PD, all of which are excellent. Do you have any intention of using them for something else. I'd be a shame to waste so many models.
Actually, same goes for all your discarded bot models and what not too.
I notice that there are lots of swipes and things in this animation. Is there any chance it will have melee splash damage? That would be pretty awesome if its even possible
Ideas for UEF air upgrade might include a percentage based bonus damage upgrade (percentage of enemy health). Such an upgrade would mean little in a a fighter on fighter battle but if the UEF had air superiority it would help crush experimentals.
And also I hope that you guys keep training, maybe even expanding the number of levels it has, or at the very least you allow some upgrade s to affect experimentals.
And another idea is that you should put really powerful upgrades int eh experimental area, o the entire thing inst unit unlocks. These upgrades would be very powerful but very specific and very expensive. For instance an upgrade that adds a super high damage long range weapon to the t1 fighter while also increasing its cost, effectively turning a useless low their weapon into a stand of support unit for late game air battles adding to their depth and strategy in the process.
of course none of these things are things uef air really needs and i cant say much on game balance seeing as how i have not played the version which you guys work with.
looking forward to whatever you have in store!
are you guys re-adding the campaign in THB? I seem to recall that was a goal a while back and i was wondering if it is still the plan.
I hope you will make relic units more powerful as they become more expensive (not so much the titans but the lesser relic units like the baneblades)?
PS- Im definitely in favor of waiting as well
Cool idea and nice animation too
For clarification is this the release that involved a campaign revamp or is that .75?
And good to hear that the mod is coming long so well! (a certain amount of hiccups are to be expected in such a grand project)
Will you be removing the veterancy upgrades? But nice work, the tiered system will work out nicely I think.
Don't know if you'd want to but you could probably use a lot of uef models with different sizing and animations for earth models. You have done so much good work it would be good to see some of it carry into your next big project (and save tons of time!).
I was wondering if anyone had any ideas how i could fix my mod. Every time i have tried to turn it on it fails. I've had several incarnations of this mod work fine and i haven't done anything different. I have done installs on clean games and i have the tyrinids mod, but still it consistently fails despite other mods working fine. Any ideas at all? ive tried everything i can think of half a dozen times to no avail, any suggestions would be helpful
thanks in advance
yes i do have that (along with the other 2 races if that matters) i reinstalled it just as an attempt but still no luck thanks though
For some reason my mod just stopped working. The game can no longer successfully access it from the game manager. I hadn't played it for a while and when i came back it had ceased to work. I've tried everything a couple clean reinstals of the whole game and a couple of the mod. I'm sure m doing something obvious and wrong but i can't figure it out, i installed the mod and patch the same way i have installed all the other versions.
Any ideas?
Oh id din't know it was supposed to replace it the message on the side said that revamp was required
Thanks
For some reason my mod manager refuses to allow both this mod and the 1.1 revamp expansion at the same time. Whenever i try to add one it says that the other is in conflict and replaces it, so i can only have one at a time.
I have tried replacing the mods and the manager many times to no avail. Any ideas?
Thanks
on that note were you ever considering some sort of upgrade or building that allows the cybran's walking navy to be built on land?
I don't think gifting would be over powered because its not faction specific and all players have access to it. I think it is jut part of good teamwork.
Cool happy to see you are still working on this mod it seems like the modding community for Foraged alliance and TA (my favorite games) dropped off with the announcement of PA
i know that isn't a supcom 2 model, but my god that's pretty kick @$$
assuming that it is some sort of BC, i say yes
even if its a medivac or something still yes, it looks too awesome!
This makes me sad
its a shame the models are good and the ideas are great
the tank destroyer would have been awesome and super useful (who cares if it looks a little less futuristic then a king kriptor, its still awesome)
does the balance mod double slow them to account for the reduced speed of standard units? or will they remain the same as the previous incarnation of the balance mod?
That reminds me are we ever going to see the restrict ai to t1 win condition? I still want to slaughter mass conscripts with a titan or something
and nice map into the breach is one of my favorites
Boast ts range and make it a sort of artillery then armor doesn't matter and/or make it have aa rockets. that would be good too
its always a shame to waste a good model
Is the dragon the new wyvern or are they independent units that will both be present in game?
and i was wondering on a side note: are special damages in sc2 like in ta?
Thanks epic Mod! :)
im not saying there a re imbalances but i am having alot of trouble dealing with the ig as the necrons, i can use the cloak to kill the majority of the vehicles but then they get a bane blade and/or stormblade and i cant kill them both. i kill the infantry no problem but the swarm of tanks is too much after having to deal with the assault vehicles and what not for the entire game
(and its worth noting that im not that good, and that i play with almost every faction, and i have the hard core modifier on as well)
i am curious if you guys are planning on bringing back the t3 upgrade for listening posts and obelisks and the like, i miss those. (speaking of which the sisters of batter post has insane base killing range that can lock down half of small maps and it s kind of a pain , it is a bug i think)
also i encountered a bug were when you place a reaver titan its massive, as you probably have heard. however it seems that sometimes when the power fist attacks it goes back to this massive model. and also might you consider an upgrade for the reaver that is aoe army killing rather then titan killing like say and upgraded Gatling gun? most of the time the ai doesn't get titans anyway and lastly could you make the cool down for super weapons start at the structures completion so have some time to react before getting nuked and in return maybe reduce the cost of the ability? its all up to you of course, i look forward to future updates fervently whatever they may be!
merry Christmas!
and nice bulldozer!!!
Praecordium
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